-Increased Shotgun visibility -Replaced some confusing textures -Added additional details to make certain map elements look less accidental -Visual improvements (Namely to red key room, rocket launcher hallway, and exit room) -Plasma Secret updated to be slightly less jank -Slightly expanded Shooting range (More things to shoot) -Changed the switch in the shooting range to red so it stands out just a tad more -Tweaked yellow key fight to be more challenging, but more generous with health & movement -Added Measures to make red and yellow key fights harder to simply run away from -Fixed a certain monster closet being a bit too loud -Previous build's UV placement now used for HMP -improved the shooting range -Ultra Violence is now more violent ;)