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    Amorphous Euphoria - Development Finished

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    • Cuppykeks
      Cuppykeks last edited by Cuppykeks

      TITLEPICt2n.png

      Howdy pioneers! Amorphous Euphoria is Doom Universe's first original community project and made for limit-removing ports. The "theme" of this project is free-form artistic expression! Anything goes!

      Textures are mostly stock with Doom 1 textures inside of Doom 2, with water/lavafall textures, Doom Universe logo textures, and alphabet strings to write custom messages with. If you want a whole new look then it's up to you on how to weave that together with what's provided 🙂

      Rules:

      1. Limit Removing format. This means regular Doom in Doom 2 format. Complevel 2 and I'll be testing in Crispy Doom.
      2. Implement difficulty settings for very difficult maps (or otherwise at your discretion). If people have trouble beating it then give some extra power-ups and such on lower difficulties.

      Please take a listen to the MIDIs included in the WAD as they deserve to be heard and I hope you find something you like! You can use any MIDI you like that isn't included in the resources as long as it doesn't hurt consistency/hurts my ears. If the MIDI you want doesn't come with the SKY you want then feel free to fix it over to the slot you need.

      If you have a custom website or any place you host your personal content you want to share then we can make a custom texture for your map to implement it in. Example:
      2022-01-02_07-12-30.png

      6/1/2022 - Release date is August 10th.

      Trello Board: https://trello.com/b/1Ntm1H0z/amorphous-euphoria

      >>>DOWNLOAD THE RESOURCES HERE<<< Includes a map I made in the MAP15 slot.

      Show me how you groove!

      ChrisJEPlace 1 Reply Last reply Reply Quote 4
      • Cuppykeks
        Cuppykeks last edited by Cuppykeks

        TITLEPIC: Eric Nesmith - Transcendental Steps (1998)
        INTERPIC: Eric Nesmith - UNnatural (1998)
        https://www.artsforge.com/eric/nesmith.html

        MIDI list:

        1. Season In The Sun - TUBE
        2. Yasutaka Nakata - Xgroove (edited)
        3. Tomoyuki Uchida - Funkin '97
        4. Matthew Wilder - Break My Stride
        5. The Mystery MIDI
        6. Sam Sketty - Chat Show
        7. Miami Vice theme
        8. Kirby 64: The Crystal Shards - Above the Clouds
        9. Dschinghis Khan - Moskau
        10. gmsweet.mid
        11. Vectorman Ocean Level
        12. Lost YME_97 (edited)
        13. PIEDRADU.mid
        14. Spandau Ballet - Gold
        15. Billy Joel - Piano Man
        16. Eiffel 65 - Blue (Da Ba Dee)
        17. Roxette - Listen To Your Heart
        18. Electric Light Orchestra - Turn To Stone
        19. Casiopea - Lakai
        20. Casiopea - Eyes Of The Mind
        21. Casiopea - Swear
        22. Carlos Lyra - Influencia Do Jazz
        23. Casiopea - Black Joke
        24. Erik Satie - Gymnopédie No.1
        25. DreamingXG.mid
        26. The Rippingtons - Road Warriors
        27. The Rippingtons - Soul Mates
        28. The Rippingtons - Dream of Sirens
        29. The Rippingtons - Aspen
        30. The Rippingtons - Destiny
        31. The Rippingtons - Moonlighting
        32. The Rippingtons - AffairInSanMiguel

        Titlescreen: Marvin Gaye & Tammi Terrell - Ain't No Mountain High Enough (a variation of I presume)
        Intermission: Hiro Takahashi - Taiyou ga mata Kagayaku Toki
        Text Interlude: They Call Me Sonic

        More Rippingtons MIDIs: MoreRippingtonMIDIs.zip
        More Casiopea MIDIs: MoreCasiopeaMIDIs.zip
        T-SQUARE MIDIs:[https://drive.google.com/file/d/1mr05bGn8O7wRhy19YaIb_g0GRLQ997eH/view)

        1 Reply Last reply Reply Quote 0
        • Endless
          Endless last edited by

          Looks like a fun project!

          • WZ
          1 Reply Last reply Reply Quote 1
          • vertigo
            vertigo last edited by

            I like those retro looking midtextures in the screenshots! I'll check out these resources.

            1 Reply Last reply Reply Quote 1
            • Walter-c
              Walter-c last edited by

              Looks like a interesting project! Downloaded the source wad for checking it out, eventually i can do a short map of sorts.
              What is the deadline again?

              Cuppykeks 1 Reply Last reply Reply Quote 1
              • Cuppykeks
                Cuppykeks @Walter-c last edited by Cuppykeks

                @walter-c You've got plenty of time. In the OP I mentioned wrapping it up sometime in April so you've got more than 2 months. No real set deadline though, just a vague timeframe of when I think it's time to call it done after having given it plenty enough time.

                1 Reply Last reply Reply Quote 0
                • Walter-c
                  Walter-c last edited by

                  Ok, get it! There's quite some time for do something!

                  1 Reply Last reply Reply Quote 1
                  • Walter-c
                    Walter-c last edited by

                    Double post, but i recorded a fda demo for MAP15 with crispy doom 5.10.1, no exit:
                    https://www.mediafire.com/file/puxzrqylo3tyrei/fda-walt-amorph15.lmp/file
                    Really charming and "crazy" map, heavily reminiscent of tha 1994 abstract madness in shovelware doom CD user maps, i really enjoy it! It also reminded me of Nicolas Monti maps...

                    Cuppykeks 1 Reply Last reply Reply Quote 1
                    • Cuppykeks
                      Cuppykeks @Walter-c last edited by

                      @walter-c Thank you for the FDA. I see I should make it more apparent that you cross over to that eyeball switch. I guess I'll just make the bridge bigger and more apparent. Add a little more shotgun ammo at the start on lower difficulties too mayhaps. Glad you enjoyed it! I hope to make some more maps later too.

                      1 Reply Last reply Reply Quote 0
                      • NoisyVelvet
                        NoisyVelvet last edited by NoisyVelvet

                        I played through your map, and it was a very good map. Unfortunately no FDA. But good map.

                        This project feels like a good creative outlet. The xvertigox Atari colored mapset might eat up some of the energy that would've gone into this from people in general. We'll see, though!

                        1 Reply Last reply Reply Quote 1
                        • kvsari
                          kvsari last edited by

                          @Cuppykeks
                          kvsari_amereupho_rs_t1.lmp Recorded in prboom 2.5.0
                          What an intricate level. I hope one day I can make levels as interconnected like this. It was most enjoyable to play with very precise encounters. I like those barrel clusters and in the end I tried to use them to my advantage. The colourful eclectic style gives the whole place a beautiful vibe. The only other doom level I know which gives this same kind of feeling is Culture Shock from Ancient Aliens. I like it.

                          1 Reply Last reply Reply Quote 1
                          • Cuppykeks
                            Cuppykeks last edited by

                            Thank you 🙂

                            It was fun to watch you pick the map apart and I'm glad you liked it!

                            1 Reply Last reply Reply Quote 0
                            • kvsari
                              kvsari last edited by

                              I have a question if I may. How do I use the other sky textures? I want to use the space texture (sky3) for the sky but I get the green mountains (sky1) instead.

                              1 Reply Last reply Reply Quote 1
                              • kvsari
                                kvsari last edited by

                                Should have looked it up before I asked. Changed map slot and got the sky texture I wanted.

                                1 Reply Last reply Reply Quote 1
                                • Cuppykeks
                                  Cuppykeks last edited by

                                  Feel free to take any MIDI you want and replace the slot needed for your map's music if need be.

                                  1 Reply Last reply Reply Quote 0
                                  • Walter-c
                                    Walter-c last edited by Walter-c

                                    Made something in these days, it's a short action map:

                                    alt text

                                    1 Reply Last reply Reply Quote 1
                                    • akolai
                                      akolai last edited by akolai

                                      I'd love to throw something in (especially with one of the 26-32 midis) but the lack of custom textures is a real turnoff. I'll think about it but no promises.

                                      edit: nvm might've misread something, are we allowed to add our own textures?

                                      local RBLDG19 fetishist

                                      1 Reply Last reply Reply Quote 1
                                      • Cuppykeks
                                        Cuppykeks last edited by Cuppykeks

                                        Only if it's something personal related to you or your map such as advertising your personal content like a website, YouTube channel, your own custom message graphic to say something or give a hint for your map or even a drawing of yours. Typical custom textures that other people would likely want to use are not allowed as this is a strictly stock texture affair. I hope you can find a way to have fun using them regardless if you give it a try (another purpose of my included MAP15 was to show that you really can do anything you want with them, though I'm not saying you have to try making it crazy looking. Just you do you!).

                                        BTW I've included zips with more MIDIs in the second post.

                                        1 Reply Last reply Reply Quote 1
                                        • Walter-c
                                          Walter-c last edited by Walter-c

                                          I've completed a map for this project!
                                          https://www.mediafire.com/file/29rduh4ow912aje/euphoria_.wad/file

                                          Title: Euphoria?
                                          Author: Walter
                                          Slot: MAP05
                                          Build time: Almost a week, a hour / two a day
                                          Description: Map started making last Sunday hearing Eurobeat, then the map has evolved following the same principles that animated the seeds experiments. In the end it comes out a Chasm-like techbase with some Doom episode 2 tributes in rooms. Frantic tyson gameplay, almost slaughtermap-ish.

                                          Hope you like it, i like to make one more map if i can have time \ inspiration... Maybe something more calmer than this beast.

                                          Feedback is highly appreciated.

                                          Cuppykeks 2 Replies Last reply Reply Quote 1
                                          • Cuppykeks
                                            Cuppykeks @Walter-c last edited by Cuppykeks

                                            @walter-c Thank you for the map!

                                            Did not finish. I got stuck in the acid pool and couldn't get back up for some reason (you'll see in the demo). The main outdoor area should imo have more lighting variation and the shootable switch could be wider as I had to use the mouse to hit it when I play keyboard only. That switch could be brighter too to get more attention on it (like I said, lighting variation). The areas after getting the yellow key have too many enemies and it felt like a grind to have to punch them all and the infinite height meant my momentum was easily stopped running the risk of getting trapped when coming down. My health quickly drained too so I wasn't able to fight all the zombiemen and I can't tell which floors are damaging and which are not? I think a megaarmor would be much better than the green armor because it's not good enough to endure the whole map with.

                                            Here's a demo: waltceuphor05.lmp

                                            1 Reply Last reply Reply Quote 0
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