Amorphous Euphoria - Development Finished
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@joe-ilya Yes you can! Just don't make a "low-effort" one and please take advantage of the freedom this projects "theme" allows.
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Here's my unfinished second map, if someone wants to take and finish it be my guest!
death-of-art.zip
Title: Good taste is the death of art
The level is based upon random vignettes adventures -
Can't wait to try it out!
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If anyone wants to change the music and/or sky they use in their map let me know.
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Title : Sandcastle
MIDI : Beach Bunny from Jazz Jackrabbit 2 (none of the midis in the pack fit the beach theme)
ae_joe-ilya_v1.wad
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@joe-ilya DNF but I got close!
UV joe1.lmp
Easier mode joe2.lmpTough map but still fun! The teleporter next to the yellow key exit door is W1 unless I skipped a linedef and I had it easier my first run or so due to lost souls being past the limit so Pain Elementals weren't spawning any so you might want to reduce the count in that lava pool. My only request is for you to add difficulty settings. But yeah thank you for the map!
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ae_joe-ilya_v2.wad
Made the map a tinsy bit easier on UV, added difficulty settings, fixed errors, added a secret. -
@Cuppykeks said in Amorphous Euphoria - Due August 10th:
If anyone wants to change the music and/or sky they use in their map let me know.
I like SKY2 for my map, keep the music please. Anyway, how this map set will be arranged in the final compilation? By difficulty? Or something else?
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@Walter-c Purposefully contrasting variety is the most determining factor in map lineup. Easy to hard, simple to complex, action to puzzling and vice versa.
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@Cuppykeks said in Amorphous Euphoria - Due August 10th:
If anyone wants to change the music and/or sky they use in their map let me know.
I might want either a pitch black or pitch white sky. Though the dark gray and light gray stock flats are doing ok. I've got work related stuff tying me up for a while, so my "map" isn't gonna have the 5 billion amount of swirly-line defs as is, and I'm fine with imperfection. It's a cute enough doodle as is.
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Alright this should be the final version. Edited the boxes in the last room to properly block the archvile attacks, and added that one secret room. Didn't really know how to edit anything else without completely ruining it though, so it's mostly the same as the last one I sent. Hope it's all fine to leave in though! <:)
smeggin' hell!.wad -
@ChrisJEPlace Just recorded a demo for your map: mfchrissmeggindemo1.lmp
First half was adorable! Second half was TERRIFYING. You can can see me playing very slowly partially to appreciate all the details, but also partially due to fear of ghosts and archviles. By the way, the first encounter telegraphing that the level would have more ghosts was absolutely genius! Overall i really enjoyed the map and loved everything about the visuals and even the magic you did with the lasers and the armor pod and everything else.
This map has filled me with inspiration, if it wasn't for the deadline being so close + the map i'm working on being a bit of a nightmare, i'd probably make a second map for the project. Who knows, maybe i can still finish what i've got :x
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@MattFright Thank you so much! I'm really glad you enjoyed it, especially since using ghost monsters is always a bit 50/50 if people will like them lol. Watching back your demo also made me realise there were some things I over looked, and I completely forgot to add this phone.
Unless people find more oversights this should be final. (Also sorry if I'm sending too many versions.)
smeggin' hell!.wad -
@ChrisJEPlace that phone is adorable!
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Alright if anyone is still working on their map let me know. I don't have to release it August 10th (tomorrow) but sometime "soon" later this week for sure.
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AAAAAAAAAAAAAAAAAAAAAH. My cat is exploding.
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I can't believe the world is about to be face rolled by a cosmic cat.
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Before sending the final version with everything completely ironed out, is there a specific time that AU will come out?
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@ChrisJEPlace Nope! If @NoisyVelvet still isn't done today then I'll next be looking to drop it late Friday or early Saturday. I can wait for you too within that window.
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Alright, I've gotten as much playtesting done as I could, so this should be the FINAL one, unless I find some more things last minute or whatever.
For now though I'm going to get some sleep, and it might be released when I wake up lol