Howdy pioneers! Amorphous Euphoria is Doom Universe's first original community project and made for limit-removing ports. The "theme" of this project is free-form artistic expression! Anything goes! However do note that this is NOT a speedmap project.
Copying my recent posts here:
I should be more clear that I'm not looking for quick speedmaps but want maps that have a quality to them and that despite what the map entails, it's polished and done to the best of the mapper's ability. Absolute freedom can be a paralyzing idea, so instead think that if you've ever had an idea for a map but lack a reason to make it or a theme it would be appropriate for then this is the WAD to put that idea forward to.
Textures are mostly stock with Doom 1 textures inside of Doom 2, with water/lavafall textures, Doom Universe logo textures, and alphabet strings to write custom messages with. If you want a whole new look then it's up to you on how to weave that together with what's provided
- Limit Removing format. This means regular Doom in Doom 2 format. Complevel 2 and I'll be testing in Crispy Doom.
- Implement difficulty settings for very difficult maps (or otherwise at your discretion). If people have trouble beating it then give some extra power-ups and such on lower difficulties.
Please take a listen to the MIDIs included in the WAD as they deserve to be heard and I hope you find something you like! You can use any MIDI you like that isn't included in the resources as long as it doesn't hurt consistency/hurts my ears. If the MIDI you want doesn't come with the SKY you want then feel free to fix it over to the slot you need.
If you have a custom website or any place you host your personal content you want to share then we can make a custom texture for your map to implement it in. Example:
There isn't a set date for when mapping for this will end so I'll think about that a month or two later. However I do want to wrap this up come April.
3/12/2022 - I've decided to keep this open until it's a megawad full of awesome maps to make sure it's a worthwhile release that people will seek out. The ultimate 90s-ish-esque map compilation! Updates on project releasing/future actual deadlines pending.
4/10/2022 - It will be done sometime this year for sure though. Not enough maps have been submitted yet for me to know where this may be headed.
5/16/2022 - Thinking a release date should be some time around August - October. Will give a heads up if I settle on this.
Trello Board: https://trello.com/b/1Ntm1H0z/amorphous-euphoria
>>>DOWNLOAD THE RESOURCES HERE<<< Includes a map I made in the MAP15 slot.
Show me how you groove!
TITLEPIC: Eric Nesmith - Transcendental Steps (1998)
INTERPIC: Eric Nesmith - UNnatural (1998)
- Season In The Sun - TUBE
- Yasutaka Nakata - Xgroove (edited)
- Tomoyuki Uchida - Funkin '97
- Matthew Wilder - Break My Stride
- The Mystery MIDI
- Sam Sketty - Chat Show
- Miami Vice theme
- Kirby 64: The Crystal Shards - Above the Clouds
- Dschinghis Khan - Moskau
- Vectorman Ocean Level
- Lost YME_97 (edited)
- Spandau Ballet - Gold
- Billy Joel - Piano Man
- Eiffel 65 - Blue (Da Ba Dee)
- Roxette - Listen To Your Heart
- Electric Light Orchestra - Turn To Stone
- Casiopea - Lakai
- Casiopea - Eyes Of The Mind
- Casiopea - Swear
- Carlos Lyra - Influencia Do Jazz
- Casiopea - Black Joke
- Erik Satie - Gymnopédie No.1
- The Rippingtons - Road Warriors
- The Rippingtons - Soul Mates
- The Rippingtons - Dream of Sirens
- The Rippingtons - Aspen
- The Rippingtons - Destiny
- The Rippingtons - Moonlighting
- The Rippingtons - AffairInSanMiguel
Titlescreen: Marvin Gaye & Tammi Terrell - Ain't No Mountain High Enough (a variation of I presume)
Intermission: Hiro Takahashi - Taiyou ga mata Kagayaku Toki
Text Interlude: They Call Me Sonic
Endless last edited by
Looks like a fun project!
vertigo last edited by
I like those retro looking midtextures in the screenshots! I'll check out these resources.
Looks like a interesting project! Downloaded the source wad for checking it out, eventually i can do a short map of sorts.
What is the deadline again?
@walter-c You've got plenty of time. In the OP I mentioned wrapping it up sometime in April so you've got more than 2 months. No real set deadline though, just a vague timeframe of when I think it's time to call it done after having given it plenty enough time.
Ok, get it! There's quite some time for do something!
Double post, but i recorded a fda demo for MAP15 with crispy doom 5.10.1, no exit:
Really charming and "crazy" map, heavily reminiscent of tha 1994 abstract madness in shovelware doom CD user maps, i really enjoy it! It also reminded me of Nicolas Monti maps...
@walter-c Thank you for the FDA. I see I should make it more apparent that you cross over to that eyeball switch. I guess I'll just make the bridge bigger and more apparent. Add a little more shotgun ammo at the start on lower difficulties too mayhaps. Glad you enjoyed it! I hope to make some more maps later too.
I played through your map, and it was a very good map. Unfortunately no FDA. But good map.
This project feels like a good creative outlet. The xvertigox Atari colored mapset might eat up some of the energy that would've gone into this from people in general. We'll see, though!
kvsari_amereupho_rs_t1.lmp Recorded in prboom 2.5.0
What an intricate level. I hope one day I can make levels as interconnected like this. It was most enjoyable to play with very precise encounters. I like those barrel clusters and in the end I tried to use them to my advantage. The colourful eclectic style gives the whole place a beautiful vibe. The only other doom level I know which gives this same kind of feeling is Culture Shock from Ancient Aliens. I like it.
It was fun to watch you pick the map apart and I'm glad you liked it!
I have a question if I may. How do I use the other sky textures? I want to use the space texture (sky3) for the sky but I get the green mountains (sky1) instead.
Should have looked it up before I asked. Changed map slot and got the sky texture I wanted.
Feel free to take any MIDI you want and replace the slot needed for your map's music if need be.
Walter-c last edited by Walter-c
Made something in these days, it's a short action map:
akolai last edited by akolai
I'd love to throw something in (especially with one of the 26-32 midis) but the lack of custom textures is a real turnoff. I'll think about it but no promises.
edit: nvm might've misread something, are we allowed to add our own textures?
Only if it's something personal related to you or your map such as advertising your personal content like a website, YouTube channel, your own custom message graphic to say something or give a hint for your map or even a drawing of yours. Typical custom textures that other people would likely want to use are not allowed as this is a strictly stock texture affair. I hope you can find a way to have fun using them regardless if you give it a try (another purpose of my included MAP15 was to show that you really can do anything you want with them, though I'm not saying you have to try making it crazy looking. Just you do you!).
BTW I've included zips with more MIDIs in the second post.
Walter-c last edited by Walter-c
I've completed a map for this project!
Build time: Almost a week, a hour / two a day
Description: Map started making last Sunday hearing Eurobeat, then the map has evolved following the same principles that animated the seeds experiments. In the end it comes out a Chasm-like techbase with some Doom episode 2 tributes in rooms. Frantic tyson gameplay, almost slaughtermap-ish.
Hope you like it, i like to make one more map if i can have time \ inspiration... Maybe something more calmer than this beast.
Feedback is highly appreciated.
@walter-c Thank you for the map!
Did not finish. I got stuck in the acid pool and couldn't get back up for some reason (you'll see in the demo). The main outdoor area should imo have more lighting variation and the shootable switch could be wider as I had to use the mouse to hit it when I play keyboard only. That switch could be brighter too to get more attention on it (like I said, lighting variation). The areas after getting the yellow key have too many enemies and it felt like a grind to have to punch them all and the infinite height meant my momentum was easily stopped running the risk of getting trapped when coming down. My health quickly drained too so I wasn't able to fight all the zombiemen and I can't tell which floors are damaging and which are not? I think a megaarmor would be much better than the green armor because it's not good enough to endure the whole map with.
Here's a demo: waltceuphor05.lmp