DOOM Universe logo
    • Register
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Post screenshots of the projects you're working on!!

    Doom General
    screenshots wip maps development
    10
    32
    288
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • segfault
      segfault last edited by segfault

      That rules @Cuppykeks! Your stuff always has such awesome style.

      Here's more WIP stuff for Antiquity. This is a new enemy based on the Nightmare Imp from Doom 64. Astral Imps here are tougher, faster, and hit harder. Also, they're a nice translucent blue. Basically an upgraded imp. Together with the officer (another new enemy that's basically an SS Nazi reskin with minor tweaks) and maybe another low-tier enemy I'd like to have the lower portion of the enemy roster filled out more to provide more variety while restricting the player to shotgun/chaingun.
      Assyrian (Tomb) (25).png
      Assyrian (Tomb) (21).png

      "I have found, through painful experience, that the most important step a person can take is always the next one."

      Cuppykeks 1 Reply Last reply Reply Quote 5
      • Cuppykeks
        Cuppykeks @segfault last edited by Cuppykeks

        @segfault Late response but thank you! When I mess with this again I'll have to change the colors to not black-and-white and will probably have to redo the entire palette to be gradients of strong colors.

        Your nightmare imp is very cool and maybe the upgrades it has will make it a higher priority to target even among a group of normal imps. IDK if they'll infight though.

        1 Reply Last reply Reply Quote 0
        • ChrisJEPlace
          ChrisJEPlace @ChrisJEPlace last edited by

          @ChrisJEPlace More Cthulhu screenshots.
          (First two look pretty washed out because UDB's software viewer makes it hard to see anything in them. Looks fine in game though.)
          5757d629-c5c9-4fe4-815d-da40719bdb98-image.png c3bfc8e2-ba99-4b69-8822-f32ddca61011-image.png a4e4273d-d07b-4dff-9638-017a035a1d06-image.png 609bc45f-480e-49f1-ac93-7f2c548eec79-image.png

          ~Christophine Place
          she/her

          MattFright joe-ilya 2 Replies Last reply Reply Quote 4
          • MattFright
            MattFright @ChrisJEPlace last edited by

            @ChrisJEPlace Absolutely solid texture selection, this looks so unique i love it!!

            Join my Doom discord server!! https://discord.gg/Yvbp4pj3WH

            1 Reply Last reply Reply Quote 1
            • joe-ilya
              joe-ilya @ChrisJEPlace last edited by

              @ChrisJEPlace You somehow managed to make a map that looks like it is from Dusk, by using textures from Blood.

              Youtube | Twitch | Doom Universe Discord server

              1 Reply Last reply Reply Quote 1
              • Cuppykeks
                Cuppykeks last edited by Cuppykeks

                My map for SLOOTER a lewd FPS built with GZDoom! Check it out and support Doomy NSFW high-impact sexual violence! Please share!

                alt text

                --> https://buxomdev.itch.io/slooter <--

                1 Reply Last reply Reply Quote 3
                • joe-ilya
                  joe-ilya last edited by

                  I thought you hated HDoom

                  Youtube | Twitch | Doom Universe Discord server

                  1 Reply Last reply Reply Quote 3
                  • joe-ilya
                    joe-ilya last edited by

                    doom94.png

                    Youtube | Twitch | Doom Universe Discord server

                    1 Reply Last reply Reply Quote 1
                    • Spinel
                      Spinel last edited by

                      At last I got huge node tables work with my DOS port - not a bit feat, more of overcoming one's own dumbness:

                      map31.gif

                      1 Reply Last reply Reply Quote 3
                      • Spinel
                        Spinel last edited by

                        Oh, and finally this as well:

                        map03.gif

                        1 Reply Last reply Reply Quote 3
                        • Cuppykeks
                          Cuppykeks last edited by Cuppykeks

                          Ooh I think I've seen that before. Looking forward to trying it.

                          EDIT: interesting dithering on the megasphere in the previous previous post

                          1 Reply Last reply Reply Quote 0
                          • Spinel
                            Spinel last edited by

                            Yes, I've previously posted screenies of Jumpwad Map03 in Tartar, then captured in DOS, not DOSBox, but tall textures and extended nodes were really half done. I've now made improvements to this and also added loading of DeepSea nodes, so that, say, Map31 of Eviternity, Map09 of Avactor can be loaded, skyscrapers don't have texturing artifacts in Map02 of Jumpwad and in Map03 geometry is correct which was required for this nice little diamond animation. DOSBox I'm using now struggles with more advanced maps, but the target platform for Tartar is native DOS (plain or with Windows 9x), where performance is much better.

                            1 Reply Last reply Reply Quote 1
                            • 1
                            • 2
                            • 2 / 2
                            • First post
                              Last post