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    Sprinkled Doom and RZDoom + Tools

    Source Ports and Tools
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    • Gibbon
      Gibbon last edited by Gibbon

      So, to avoid having such a giant list, I've opted to have updates for my 2 main ports, Sprinkled Doom and RZDoom plus some useful tools. A ton of other stuff remains on my github as usual. Releases are on the github links in the Release tab.

      Ports!

      • Sprinkled Doom - Latest release is 3.4.1

      Sprinkled Doom is a fork of Chocolate Doom with widescreen capability (plus Unity statbar) with full Choco / Vanilla compatibility but without any of the fixes or additions that Crispy Doom has. It is a middle-ground between Choco and Crispy. It was kept in-sync with Choco but I have since broken that as they were doing changes and fixes I had already made, and things got very messy.

      • RZDoom - Latest release is 3.0.2

      RZDoom is a fork of ZDoom 2.8.1 which retains full compatibility for it. But with updated libraries, optimisations, performance improvements and FMOD Studio implementation.

      Tools!

      • Boom Editing Utilities

      The Boom Editing Utilities from Jim Flynn ported to Windows 64bit from DOS.

      • Timidity-RZ

      The legacy ZDoom-specific timidity version but for 64bit systems rather than the 32bit on the ZDoom wiki.

      • idManager

      This is a TurboC update of the old DeathManager tool shipped with Doom/Doom2/Heretic etc.. I received the source and added features to it for a better experience for those who use DOS for vanilla play.

      The changes:

      1. DeHackEd and DeuSF support (for Doom)
      2. HeHacked and DeuSF support (for Heretic)
      3. SeHacked and DeuSF support (for Strife)
      4. Ability to use many different executables
      5. Upgrading the GUI's and fixing some bugs in the code
      6. Making separate versions for Heretic and Strife.
      7. Ability to record a demo

      The binaries:
      IDMANAGER.zip

      I also reactivated the Funky Blue colour via Assembler:
      IDMANAGER_FUNKY_BLUE.zip

      I have uploaded them here as the source code is still closed and I am unable to release it due to Romero himself asking for it to be so. Apparently, Bethesda wasn't happy with all the code releases he did in the past.

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