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    Obsidian Level Generator - A continuation of Oblige + ObAddon

    Source Ports and Tools
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    • D
      dasho last edited by dasho

      Capture.JPG

      Obsidian is a fork of the last release of Oblige Level Maker, combined with the community content pack formerly known as ObAddon. Notable changes/improvements to Oblige include:

      • Reworked GUI, with window resizing, sliders, checkboxes, and customizable themes
      • "Surprise Me" options to randomize settings
      • UDMF map output for supported engines
      • Basic support added or restored for Chex Quest 3, HacX 1.2, Harmony, Hexen and Strife
      • Bundled SLUMP map generator to produce maps compatible with vanilla Doom limits
      • Migration from Lua to LuaJIT for improved generation speeds
      • Improved random number generator with 64-bit seeds and number output
      • Ability to use strings as seeds for the RNG, or have random words selected for you
      • Improved support for alternate locales (accents in Windows file paths, translation templates , etc.)
      • Near-complete Russian translation file out-of-the-box
      • First-run tutorial for new users
      • Optional PK3/ZIP compression of output

      Precompiled 32 and 64-bit Windows packages can be found on our Releases page; compilation instructions are provided for Linux and BSD users. At the moment, I recommend the V20 "Unstable" release...despite the name, it is soon to become the current Stable release.

      Support can be found on either our Discord or our GitHub Issue Tracker.

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      • segfault
        segfault last edited by

        Neat! I'll have to play with this sometime.

        "I have found, through painful experience, that the most important step a person can take is always the next one."

        1 Reply Last reply Reply Quote 0
        • Dusk-Iv
          Dusk-Iv last edited by

          I remember playing some Zandronum servers that ran maps generated with Obsidian and ObAddon, they actually got pretty fun! It's worth it to play around with it for at least a little.

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          • Gibbon
            Gibbon last edited by

            I’m definitely gonna be giving this a spin. Love a good bit of Oblige stuff.

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            • D
              dasho last edited by

              We're already working on the Obsidian 21 roadmap, which should have among other things UDMF-formatted prefabs. This would open up a lot of possibilities for supported ports. I'd like to see Quake and Duke Nukem reach a basic level of support. The program can TECHNICALLY create maps for them right now, but the quality is nowhere good enough to expose to the end user yet.

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