Obsidian Level Generator - v20 "Gates of Tartarus"
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Obsidian is a fork of the last release of Oblige Level Maker, combined with the community content pack formerly known as ObAddon. Notable changes/improvements to Oblige include:
- Reworked GUI, with window resizing, sliders, checkboxes, and customizable themes
- "Surprise Me" options to randomize settings
- UDMF map output for supported engines
- Basic support added or restored for Chex Quest 3, HacX 1.2, Harmony, Hexen and Strife
- Integrations of previous versions of Oblige for map layout variety and additional game support (i.e., Wolfenstein 3-D)
- Bundled SLUMP map generator to produce maps compatible with vanilla Doom limits
- Migration from Lua to LuaJIT for improved generation speeds
- Improved random number generator with 64-bit seeds and number output
- Ability to use strings as seeds for the RNG, or have random words selected for you
- Improved support for alternate locales (accents in Windows file paths, translation templates , etc.)
- Near-complete Russian translation file out-of-the-box
- First-run tutorial for new users
- Optional PK3/ZIP compression of output
Precompiled 32 and 64-bit Windows packages can be found on our Downloads page; compilation instructions are provided for Linux, BSD and Haiku OS users.
Support can be found on either our Discord or our GitHub Issue Tracker.
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Neat! I'll have to play with this sometime.
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I remember playing some Zandronum servers that ran maps generated with Obsidian and ObAddon, they actually got pretty fun! It's worth it to play around with it for at least a little.
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I’m definitely gonna be giving this a spin. Love a good bit of Oblige stuff.
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We're already working on the Obsidian 21 roadmap, which should have among other things UDMF-formatted prefabs. This would open up a lot of possibilities for supported ports. I'd like to see Quake and Duke Nukem reach a basic level of support. The program can TECHNICALLY create maps for them right now, but the quality is nowhere good enough to expose to the end user yet.
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Been playing around with this a litte, the addition of the resource pack for doom maps has helped make some pretty scenery, also adds a lot of variety too, still trying to find a good monster balance but it's been fun overall.
Making short episodes is really nice! -
@Dusk-Iv said in Obsidian Level Generator - A continuation of Oblige + ObAddon:
Making short episodes is really nice!
I tend to agree with this, both short episodes and average or smaller maps. Although with UDMF output we have essentially uncapped the upper limit of map size (with the Override Sliders feature enabled, you can enter any arbitrary value), I feel that when our maps become too large they either become incoherent or too repetitive.
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I thought I should drop a note to say that our current Unstable release now supports Wolfenstein 3D, Spear of Destiny, and Super Noah's Ark 3D (although this one is a little more basic). I've also started to actually fold in previous Oblige versions themselves into the codebase, starting with v0.94. I'm hoping that eventually the program becomes a sort of anthology of all of the things that Oblige supported over the years.
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I'm happy to announce that version 20 of Obsidian is now the stable release. Downloads and a changelog can be found at our new landing page, https://obsidian-level-maker.github.io/