DOOM Universe logo
    • Register
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    [Release] Amorphous Euphoria

    WAD Releases
    5
    11
    162
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Cuppykeks
      Cuppykeks last edited by Cuppykeks

      Amorphous Euphoria is a brand new limitless 9 map episode of imaginative and groovy maps by ambitious pioneers for Doom Universe's first original community project!

      ___________DOWNLOAD DOWN HERE ⬇
      DOWNLOAD THIS WAY ➡ AMOREUPHO.zip ⬅ DOWNLOAD NEAR
      __________DOWNLOAD UP THERE ⬆

      Important play information that you can also find in the 'README' provided in the download:

      • Doom 2 on complevel 2 (Limit-Removing)
      • Play with either Crispy Doom, Woof, Doom Retro, or dsda-Doom in software mode for the intended experience.

      Screenshots? You get ONE! (pretend this picture is spoiler'd)
      dllhost_2022-08-12_23-48-36.png
      What are you still doing here? PLAY IT!

      Maps by @Walter-c @kvsari @NoisyVelvet @joe-ilya
      @MattFright @R3D_Belmont456 @ChrisJEPlace and myself!

      You are all wonderful; have a beautiful day!

      1 Reply Last reply Reply Quote 8
      • joe-ilya
        joe-ilya last edited by

        I thought this was a sandcastle competition
        [YTP] The Fuckle Brothers build a SANDCASTLE – 05:21
        — Katan the Van

        Youtube | Twitch | Doom Universe Discord server

        1 Reply Last reply Reply Quote 1
        • Cuppykeks
          Cuppykeks last edited by Cuppykeks

          Thank you all again for your awesome maps! Share this project with all your loved ones! There can still be updates/bug fixes BTW it'll be a while before I get around to making this archive-compatible. It's release day and time to go back to chillin' out at the Doomyard.

          1 Reply Last reply Reply Quote 4
          • NoisyVelvet
            NoisyVelvet last edited by NoisyVelvet

            Patch for my map that simply turns all damaging sectors into death exits
            AMOREUPHO_RC1_noisyUpdate.wad

            Edit: I watched Vile's vod, who picked it up real quickly as always... I kinda want to multiply the monster count by x10 now... No, Noisy, you can't just do that. You must resist your urges. The map is already out. Hnggg.

            1 Reply Last reply Reply Quote 2
            • joe-ilya
              joe-ilya last edited by

              Streaming this : https://www.twitch.tv/joe_ilya

              Youtube | Twitch | Doom Universe Discord server

              1 Reply Last reply Reply Quote 3
              • Cuppykeks
                Cuppykeks last edited by Cuppykeks

                Okay its been a while and nothing has exploded so here's that RC2 before an archival upload (RIP WAD-Archive).
                AMOREUPHO_RC2.zip

                updates include:

                • updated @NoisyVelvet map with more death exits
                • updated intro and outro map fixing a few visual hiccups
                • updated MAP09 with a slight visual fix
                • updated MAP05 with a slightly re-positioned Lost Soul
                • added a proper text file (hope I didn't forget anything)
                • added a cooking recipe to the text crawls in case your only available cookbook is a Doom WAD (does not include caco butter and coarse imp salt)
                1 Reply Last reply Reply Quote 3
                • JadingTsunami
                  JadingTsunami last edited by

                  These are super cool and creative maps. For anyone reading this, if you haven't checked them out, you really should. It's a blast.

                  1 Reply Last reply Reply Quote 3
                  • Cuppykeks
                    Cuppykeks last edited by

                    This is on idgames now but I'm going to upload the zip here:
                    AMOREUPHO.zip

                    Next time I think a lemonade recipe will be good. Feel free to share your best lemonade formulas, alchemists of Doom Universe.

                    1 Reply Last reply Reply Quote 1
                    • Cuppykeks
                      Cuppykeks last edited by

                      Following this one for the 2nd time now:
                      "State Fair" Lemonade - Best Lemonade Ever - Food Wishes – 05:20
                      — Food Wishes

                      1 Reply Last reply Reply Quote 2
                      • KUBA18i
                        KUBA18i last edited by

                        Just finished playing the WAD. I was playing RC1 without knowing there's an update, coincidentally enough. My review of the maps goes as follows:

                        1. A distinctive setpiece to set in the mood. Unfortunely, despite me using PrBoom+ UM with 32 or 8 bit colour mode(softwaree, basically), I saw quite a few HOMs, and it doesn't look like the pic in the OP. But alright, the colourful colour changing thing still looks cool.

                        2. Lots of doomcute and references to some sci fi show I have never heard of. Other than that the map plays alright is well detailed.

                        3. I thougt of it as a cool tyson map, until I tried restarting the level and going into the second teleporter...

                        It's still fun so yeah

                        1. By using parkour, I managed to get ahead in the map, which is a cool thing to do, so I appreciate the author gave me the option to do it. Otherwise, the map is solid.

                        2. A solid map utilising the aesthetic from the first level. No complaints here.

                        3. I quite enjoyed this one, it utilises slaughter without feeling too repetitive, at least for me. I appreciate giving the big guns early on. Complaints, maybe the repetitive texture useage, but that's a nitpick.

                        4. Another solid map, not much to say here. The tent and the bridge are the highlight for sure.

                        5. I love the Super Mario Bros castles here, and the fact the gameplay revolves around various components, such as platforming, puzzle solving, avoiding, and fighting. I like to think the author placed the Keens because he got inspired by my Mayhem map. The worst part is the one with Hell nobles and the crushers, even the secret key is hidden in a stupid way, that pillar looks so unassuming. Also, the Keen in the barrel area is barely visible, I don't approve.

                        6. This map revolves around a gimmick with three elevators, and I think it's brilliant and well executed. No complaints from me.

                        7. The cat looks nice. Though the gameplay is lackluster. How was I meant to guess that you beat the map by jumping into the pits?

                        8. Same as map one, but with credits. Not much to say here.

                        Valedictorian: MAP09

                        Salutatorian: MAP08

                        Class President: MAP06

                        Dunce Cap goes to: MAP10

                        Good job. Looking forward to seeing more DU projects.

                        BTW, there's an error in your credits file. The song at the text screens is Sonic Electronic, though it's also part of the same album. I know, because Sonic Robo Blast 1 also uses a midi for it for its first levels.

                        Cuppykeks 1 Reply Last reply Reply Quote 3
                        • Cuppykeks
                          Cuppykeks @KUBA18i last edited by Cuppykeks

                          @KUBA18i Super late to respond to this (I think I hesitated from trying to check the credits error way back when) but yeah thank you for playing and for the review! Glad you found my puzzle map very palatable!

                          1 Reply Last reply Reply Quote 0
                          • 1 / 1
                          • First post
                            Last post