Lazarevenant (13 high quality maps in 1 month)
Formerly known as "Doomer Boards Project Tribute".
I am working on a limit-removing full megawad which will have 6 episodes consisting of 5 maps each, each episode will use a different DBP theme, so far I have completed 13 maps in a single month!
->->-> Download MAP01-12 + 31 <-<-<-
Episode 1 : Lillywhite Lillith (luxurious castles)
MAP02: A Great Wall
MAP03: Throwing Stones In a...
MAP04: Big Tower... Said Xaser
Episode 2 : Aquatic Wonder (underwater)
MAP06: Shallow Beginning
MAP07: Coral Fields
MAP08: Sunken Ruins
MAP09: Bermuda Triangle
Episode 3 : Japanese Valentines (only 2 maps at the moment)
MAP11: Dojo Ninja
MAP12: Market Place
"Secret" map : The Magnificent Five (wild western)
MAP31: The Magnificent One
Not sure if when I'll have time to open it up, but it looks cool. I do like me some Lilywhite Lilith...
Wow! This surpassed my expectations and is now one of my favorite things to come out this year.
Here's a first playthrough: noisy_DBPT_LILY.lmp
Thank you very much, this is very encouraging to keep me going.
Here's the progress I've done for the entirety of October, contains 13 maps, from MAP01 to MAP12, and MAP31 comes after a couple skip maps.
->->-> Download MAP01-12 + 31 <-<-<-
Lazarevenant is getting a lot of bites from the DWIronman League. I just watched a JohnSuitepee vod on Twitch and he was the first person to survive it. And oh boy, it was one of the most epic runs I've seen.
That's awesome! I better watch it.
I decided to give this mapset a try. I've only played the first five levels. Please find attached the FDA.
I find the levels so far to be visually pleasant and to play well. There's plenty of room to maneuver, enough ammunition and health yet sparing with the armour. Unless I've missed the SSG, its absence ensures that fights with even pinkies remain dangerous. I think the difficulty level is just right and it makes sense that this is a good IronMan WAD. The first five maps so far make me feel like if I was concentrating super hard without any distractions and with a bit of luck (and the difficulty doesn't ramp up any much higher because I'm really not that good at this game) that I just might be able to beat it.
My favourite parts so far are the overgrown library with the cylindrical bookshelves and the "riptide" ledge hopping. I also like the waves in the water.
Here's MAP05 finished. Very nice map. The ambush in the marble block-house gave me the willies when I ran out rockets for the ArchVile. I was being very cautious at the ruined house where I died in the last demo. I'll play some more later. I played DBP36 and enjoyed it so I'm looking forward to the Aquatic Wonder portion.
If I may offer one criticism; the music, although fitting is a bit loud. If this is a problem on my end please ignore it but if not, it means I have trouble hearing monsters and I take some dumb damage for that (chances are I'd take dumb damage anyways).
Levels 6 to 7 where nice and fun. Very roomy for zooming about. Combat was fun. I did find the levels a little on the bare side. But those fish! And the fishing boats. So cute. I love it!
Level 8 was one tough level for me. I liked it (but hated the crusher section especially when I though of being clever and saving the berserk for later only for you to block my way, good work! 10/10). Aesthetically I think this level is very strong with the sunken ruins and the fishing boats floating above baiting you with the key on a hook. It's so atmospheric. I also like how no music plays (unless this is unintentional) as it adds to the suspense of the level and fuels its exploratory nature. Having background music thumping away would ruin its non-linearity. An enjoyable, slow paced level.
Now for criticisms. This is the kind of level I'd play with saves. If the levels in this wad are going to continue getting tougher I'm in for a bad time (or I'll have to improve). The one thing I found most lacking was armour. Please throw in another two green armours. That would make things much easier health wise.