Hey ya'll! New mapper here, and I thought I'd try my hand at making something for this project!
Here's a simple, early game map that focuses on introducing the new hazard monsters and giving the player a nice end-fight to flex their rocket launcher skills. Feedback is appreciated! Looking at some of the screenshots provided here I can already see myself hopping back in and adding some more details...
Best posts made by hotdogkirby
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RE: Frightening Experiments 1: Recluse Tech (complevel 21)
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RE: Frightening Experiments 1: Recluse Tech (complevel 21)
Thank you both very much for the feedback! I really appreciate the in-depth reviews, it means a lot!
I hope no one minds me making one response for two different reviews, I just didn't want to clog the forum lolAs for the map itself, It seems like everyone's liked the core design so far, with most complaints being oddities with the visuals. I'll be the first to admit the map's middle section needs a visual touch up, which I'll be sure to tackle. On the other hand the main outside area seems to be considered a highlight, which I'm delighted to hear.
Otherwise my main focus is going to be tweaking the fight design. I must confess that I'm not a very good doom player, so balancing things in a way that is interesting for the player is something I tend to struggle with, however I've already cooked up some ideas to make the map a bit more challenging while still being a relatively tame opener.
I'll have your comments pulled up as I edit the map, so hopefully all your gripes will be addressed in some form or another, Can't wait to share the next build with everyone! -
RE: Frightening Experiments 1: Recluse Tech (complevel 21)
Behold, an update to my map!
reservoir imps.wadRealistically this didn't actually take too long to actually do, I've just been very caught up with college work. In any case, don't expect a super revamped brand new experience, it's just an update to the same map as before
Here's a "changelog" (if you can call it that), just some short notes on what I worked on.
changelog.txtMostly focused on addressing complaints people had with the previous build, so I hope everything is nicer now! Have fun!
Latest posts made by hotdogkirby
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RE: Frightening Experiments 1: Recluse Tech (complevel 21)
@MattFright
Thank you for the feedback! difficulty balancing can be a struggle for me and I'm not exactly a good tester lol.very few visual updates this time, mostly just tweaking of "things" (and getting the cacodemon teleporter to work because it bugged out on me). turns out part of the reason health was so scarce is because a bunch of them were set to multiplayer only! woops!
I think the map is in a place I'm happy with now, so unless any major flaws crop up I think this may be the final build.
reservoir imps.wadhappy imp hunting!
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RE: Frightening Experiments 1: Recluse Tech (complevel 21)
Behold, an update to my map!
reservoir imps.wadRealistically this didn't actually take too long to actually do, I've just been very caught up with college work. In any case, don't expect a super revamped brand new experience, it's just an update to the same map as before
Here's a "changelog" (if you can call it that), just some short notes on what I worked on.
changelog.txtMostly focused on addressing complaints people had with the previous build, so I hope everything is nicer now! Have fun!
-
RE: Frightening Experiments 1: Recluse Tech (complevel 21)
Thank you both very much for the feedback! I really appreciate the in-depth reviews, it means a lot!
I hope no one minds me making one response for two different reviews, I just didn't want to clog the forum lolAs for the map itself, It seems like everyone's liked the core design so far, with most complaints being oddities with the visuals. I'll be the first to admit the map's middle section needs a visual touch up, which I'll be sure to tackle. On the other hand the main outside area seems to be considered a highlight, which I'm delighted to hear.
Otherwise my main focus is going to be tweaking the fight design. I must confess that I'm not a very good doom player, so balancing things in a way that is interesting for the player is something I tend to struggle with, however I've already cooked up some ideas to make the map a bit more challenging while still being a relatively tame opener.
I'll have your comments pulled up as I edit the map, so hopefully all your gripes will be addressed in some form or another, Can't wait to share the next build with everyone! -
RE: Frightening Experiments 1: Recluse Tech (complevel 21)
Hey ya'll! New mapper here, and I thought I'd try my hand at making something for this project!
Here's a simple, early game map that focuses on introducing the new hazard monsters and giving the player a nice end-fight to flex their rocket launcher skills. Feedback is appreciated! Looking at some of the screenshots provided here I can already see myself hopping back in and adding some more details...