@kvsari Nice! Thank you for the update. I died at the end due to rocketing myself when the archvile teleported away but that's alright. Good map! I struggle to even have anything to nitpick about, though that may just be due to the fatigue of playing the map I commented on above. Here's my demo and sorry about the little pause near the end: kvsariv2.lmp
Best posts made by Cuppykeks
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RE: Amorphous Euphoria - Development Finished
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RE: 1 2 3 let's jam
Nice! you know it @Walter-c
Nothin' to get but to get down to groove and up to the moon!
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RE: Limit-Removing Heretic Project
An episode's worth of MIDIs! Though perhaps the title and text music should be interchanged :S
TITLE: Stonehearth - The Olde Fox Tavern
INTER: Dungeons & Dragons: Shadow Over Mystara - Name Entry Music
TEXT: Noir - Canta per MeE1M1: Castlevania Dracula X - Bloodlines
E1M2: Hexen 2 - The Enchanted Cathedral
E1M3: Brandish - Ruins
E1M4: Mark Klem - Influxuation
E1M5: Runescape Classic - Harmony
E1M6: Stuart Rynn - Desk Lamp
E1M7: Mark Klem - Somewhere over the Horizon
E1M8: Bible Black - BGM15 (thank you BIZ!)
E1M9: Shantae And The Pirates Curse - Rave In The Grave -
RE: Amorphous Euphoria - Development Finished
@Walter-c Would you be okay with me merging different version of your map together? Basically to get a better balance of the map between what it was at the start and what it is now.
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RE: a good use of AI would be...
Circle strafing around a horde of imps when all of a sudden they all accurately predict the area you'll move to based on your velocity and annihilate you. The horde is learning and evolving! The terror of an arch-vile that plays cat-and-mouse with you being always one step ahead and snickers at your frustration!
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RE: Limit-Removing Heretic Project
@kvsari Maybe! And yes this project uses the heretic IWAD
@Walter-c Not sure but apparently Crispy Doom does so theoretically this should also. I'll try it out at least!
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RE: Amorphous Euphoria - Development Finished
@chrisjeplace Oooh very creative I loved all the little details you've made. Very promising, keep it up and thanks for sharing! It's all good!
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RE: Underused Doom stuff
@dmslr To balance the amount of ammo pickups less (exploration factor expendable) and balance the amount of ammo you can have at any one time because otherwise you'd be using your favorite weapon too long and you need to switch for engaging gameplay! That or the backpack is just simply neglected
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RE: Limit-Removing Heretic Project
it's interesting how some projectiles move along the sector's current!
also the phoenix rod's flamethrower still uses only 1 ammo just like the normal version
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RE: Amorphous Euphoria - Development Finished
Thank you! Congrats on being the first to reach those blinking curving stairs using the intended route! It's fun watching you piece it together so it's too bad I couldn't see you finish it all the way. Sounds like I need to add another acid pit to "fix" that softlock! Again thanks for playing and enjoying the puzzle!
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RE: Limit-Removing Heretic Project
The return of giffy
Wasn't successful with the ANIMATED lump but that's okay because regardless here is (through the magic of scrolling linedef animation)! If anyone else has suggestions on what many-frame animations could go in this project that'd be welcome!
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RE: Amorphous Euphoria - Development Finished
@mattfright Thank you for the map! I had a careful playthrough but it was still a fun and adventurous little romp in the sky. I died once near the start and again right at the very end by falling into the sky abyss. I don't know if you want a little monster blocking barrier to give some punching room or if you already did that for where I first died (above the first shotgun since I tried leaping over to punch the imps). As for my other death.. well, I'm sure a mouse-only player would have survived it hehe. Good visual style! Here's my FDA: mappydemo.lmp
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RE: Looking for wads using black and white palette
Surprised no one here mentioned Oniria yet, or maybe that's just because of how old it is at this point. It also features red alongside the black-and-white. Another map to check out is Candlemass as it's a black-and-white textured map with some interesting visuals aside from color choices
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RE: Limit-Removing Heretic Project
Thanks I'll try it! Also I've given up on HHE due to no results, probably because apparently it only works for (one version of??) vanilla/chocolate heretic
Also I've learned that Heretic doesn't have infinite height and how the gas bags can be pushed and moved around everywhere. I'll see if I can compile the notes I've read of how Heretic things work later with some of my own observations/ideas.
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RE: Amorphous Euphoria - Development Finished
Saw your posts days ago but officially acknowledging them now!
@noisyvelvet Yay!
@Walter-c Looks interesting!
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RE: Where In The Hell Is Doomguy?
@segfault Recognized this one as Violence however I had noclip around to find which map is pictured which would be MAP02! As for claiming bonus points it's the room past the red key door to the right from the starting point.
Here's my screenshot:
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RE: Amorphous Euphoria Vol. 2 - Preparatory Potluck
Sure thing and thanks for finding the source! Hope I can get something like it if a high res version doesn't show up. Using sky transfers you can have any sky you want!
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RE: Amorphous Euphoria - Development Finished
@Walter-c I'm sorry to hear that! If you can, try giving another update later reaching near the end and maybe we can work something out if you still think you won't be able to finish.
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RE: Where In The Hell Is Doomguy?
@Walter-c @KUBA18i
Nope! It is an early ZDoom wad from before 2005 though! The area you see isn't a secret.