Nice! you know it @Walter-c
Nothin' to get but to get down to groove and up to the moon!
Nice! you know it @Walter-c
Nothin' to get but to get down to groove and up to the moon!
@joe-ilya Okay time for some in-depth feedback where I detail my gripes and then some.
First of all the intro part still irritates me because all it does is stall me from reaching the good (looking) part of the map. With each restart I have to spam fire on hordes of monsters for a while before anything interesting happens. It doesn't grab attention but instead detracts from holding any due to how numb it feels to play. Again the worst part is having to go through this tedium with each play of the map, and doesn't make a good first impression being so flat and basic.
The gameplay is largely samey until a ghost monster shows up or an alternate weapon is obtained. You have these single gargoyles that pop up while only having the Phoenix Rod, which feels like a waste to use on a single gargoyle when the real fun is when you get to use it blow up an entire group. Getting the Ethereal Crossbow has me switch back to the Phoenix Rod so I can use the it for something it's actually good for.
With ghost monsters the Phoenix Rod becomes interesting with having to use splash damage to kill even a single ghost golem. Even those few ghost golems in the area around the Firemace instantly boosted my engagement. The odd ghost enemy can be a great curve ball in this map.
You've doubled the ammo far too much on the other side, as it feels there's not much incentive to explore to get ammo for the one weapon (seeing four inferno orbs on the same floor), and it's still a bother to see ammo for the weapons I don't have. And by the time I get any other weapon I forget I've gotten it since I've spent so long spamming the phoenix rod on everything without reason to change, obvious being to run out of ammo for it. The thing about the first version I enjoyed was that while there wasn't an abundance of ammo I had to push through and use the Tome of Power to get the edge and squeeze out as much use out of the Phoenix Rod's flamethrower as I could, but it felt unreasonable to have dig that deep into enemy territory like I was speedrunning to have any edge. The current balance stuffs it full of ammo to where there's no urgency to explore and scavenge as you go.
The Firemace pickup works well since it has a recognizable place and works well enough in it. Dragon Claw is fun in the same way as it due to the high fire rate, and the Dragon Claw can regularly hit ghosts while the firemace/normal Phoenix Rod cannot.
The placement of the Dragon Claws and Ethereal Crossbow don't serve the gameplay well. Honestly I don't even think the crossbow is a worth acknowledging in this map. Rod, Claws, and Mace seem to be the way to go.
You can also cut the enemy count and repopulate the map with a few roaming incidental combat monsters to make the map feel less static/more alive and less grindy. Block sound line barriers rather than alot of the monsters being set to deaf.
The balance of everything lacks a clear identity and confuses me. Doesn't make for a good standalone experience imo.
In the surrounding upper area of the green key/where the firemace is a bunch of melee imps can't reach me from the impassable midtexture. There are also a few instances of monsters that don't seem to awaken at all, most consistent being these golems at the start:
I don't know if that's just me though.
Also the weredragon turret on a single raised rock doesn't have much room to run around and attack due to spatial reasons as well as due to the monster's speed. It looks funny jittering around on this cliff:
Do you have any better music? It makes me feel like I'm playing a bargain bin GBA game, and still doesn't immerse me at all (which is the most important aspect).
Also I still haven't finished the map, but at least I wasn't wholly frustrated this time. The opener most certainly contributes to my fatigue. I hope you can strike a good balance. I also hope there can be feedback from more than just me.
the world needs to know!
https://www.youtube.com/watch?v=lDK9QqIzhwk
(pls fix embeddeddedededding)
RESOURCE PACK THIRD EDITION
DOWNLOAD HereticLRP_RSW3.wad
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The changes:
@joe-ilya FDA recorded with Crispy Heretic joelib1.lmp I forgot to bind my look keys but that's not important!
Thank you for the map! Time to be a bully:
Did not finish. The enemy count before the library is too beefy and I didn't have the ammo to take them on, the monsters can fulfill their purpose still only having half as many. I figured at first you just wanted me to move on ahead but even throughout the map I'm struggling for resources and I see arrows and claw orbs but have no idea where the weapons are. My experience was a frustrating slog overall. Kept dying trying to push forward to get anything to help me kill the overwhelming opposition. The library looks great.
Since I wasn't able to progress very far I can only say that the Dragon Claw would be much better, say at the center of the bridge (with some ammo too please). Maybe some Morph Ovums where the crossbow is, which the crossbow hardly helps at all since it seems to have no presence or real use as things stand.
The music will have to change too.
EDIT: I think cutting down on the forest opening some should flow better. Also about music Castlevania/Square Enix stuff is a pretty safe bet.
@Fryuko Yes of course you can still participate! I'll see if I can update the resource pack tonight or tomorrow at the latest.
Good thread on Heretic monster usage by @SOSU here:
https://www.doomworld.com/forum/topic/98784-sosus-guide-for-heretic-monster-usage/
Thank you! The terrain detail funnily enough not only makes for a more natural environment but also can trigger those multitudes of gargoyle imp gibs that amused me before!
Ooh I think I've seen that before. Looking forward to trying it.
EDIT: interesting dithering on the megasphere in the previous previous post
I usually download a WAD if it shows promise of an interesting layout or means of progression. If they have puzzle elements and/or that they're really dang good maps (of the more oldschool dungeon/level design variety). If they have a neat trick or gimmick. If they have a chaotic/amateur-ish aspect to them that shows what the mapper believes is the most fun or cool to them personally and wants to share with the world (I also enjoy random 90s maps as well as works by newer mappers, not that they're necessarily comparable). If the maps are colorful and/or have a striking visual style. I also like things to mess around and laugh with like Fartyguns. Oh and if the WAD's name is GREZZODUE 2.
Honestly I usually just download things to learn from and be inspired by I don't actually play that much Doom I confess but it's nice to get that from a WAD as well as enjoy playing it when I do.
another picture except you can see this time:
Heretic automatically removes the Wings of Wrath from your inventory entering the next level. So you don't have to worry about maps being sequence broken by them during continuous play
All other inventory items are limited to 1 when moving on to the next map.
Contemplating removing the pitchfork with hay decoration and reverting it back to the original stalagmite. I'll see about turning that into a midtexture if I do. Hope that won't cause anyone too much trouble come a future update (with more new stuff). A rock should be much more useful to have than a pitchfork taking up that space. The offsets of HM_039 need to be fixed. Also that round hay midtexture is just about useless, heh :y
Input welcome! If there's a better suggestion than a rock I'm open and feel free to tell me to keep it in as it is too.
Also while I'm here a picture of what I've been sculpting:
@joe-ilya Nice! Lookin' real good! Thanks for the demo and sorry about those imps back there they were stuck and unable to teleport I've now fixed that. The HOM is intentional, since I thought it'd be cool if the desk stretched farther than it looks.
Updated for any future play: SCT_BanquetofFlamesV2.wad
awesome trailer I'll have to try this
Become a lean mean mapping machine. Crazy, mad, and insane too perhaps.
Reminder to make an impactful map you're satisfied with, I'd like every map to be great as a standalone experience so don't pull your punches on your concepts if it's all good. Let's make some impactful good stuff.
Right now I've decided to go all-in and bring up the ambition of this project. Stay tuned...
@kvsari Thank you for playing and for your review of the map! I don't think I've reached the Wings of Wrath from there I always went from where the Phoenix Rod was hehe.
edit: dang Internet I posted double maybe I'll restore it and edit
The powered up Firemace's balls aim towards enemies with each bounce:
You can also get more gibs out of imps if their body moves to a new elevation before a complete stop
RESOURCE UPDATE: HereticLRP_RSW2.2.wad
^ small update to fix MIDI lineup goof
Changes:
Friendly reminder to do your best and make your cool idea real! Also still taking requests for resources.