- Removed all the enemies in the forest
- Reverted ammo and item balance to V1, with slight changes.
- Firemace replaced with Hellstaff, however, the Firemace may be found in two different non-secret spots, if it decides to actually spawn, ammunition for both weapons has been adjusted accordingly.
- New music : Digging Up The Ghosts - Alfonzo (Taken from Bloody Rust 3 wad)
- Some enemies are swapped to ghost variants
- Swapped crossbow with Dragon Claw, and added additional signposting.
- Undeafened some monsters to let them roam
- Replaced funny weredragon with axe thrower
Best posts made by joe-ilya
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RE: The Heretic Project (Quest Name Pending)
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RE: Amorphous Euphoria Vol. 2 - Preparatory Potluck
32 midis from Windows, the link is in the video's description:
https://youtu.be/tCeJ3CKbxMM -
What's the deal with D_RUNNIN?
There's a lot of dislike on D_RUNNIN, but I don't get it, it barely plays when I'm playing the game, even people's first maps usually have new music, so I'm not seeing the burnout either.
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RE: The Heretic Project (Quest Name Pending)
@Cuppykeks said in The Heretic Project (Quest Name Pending):
This map does not currently work with Crispy Heretic. You will need to play it with DSDA-Doom until the port is updated
NEW MAP (that was an absolute struggle to make wasting time with technical limitations, UDB map stats going into the red aside, having detail and then removing yet alas the map was too great and no longer had any corners to cut while still being unplayable leaving the past few days in vain).
I share this madness in the form of SCT_StagnantNeverlandV2.zip Plays in the E4M2 slot
Enjoy
StagnantNeverlandV2_FDAjoe.lmp
Awesome map, I loved the openness of it all even when I got lost.
I'm not sure what's the point of the map scroll when the automap is not available, and the whole thing about the automap not being visible is strange by itself, instead of completely hiding it you could make something similar to Grove's automap.
EDIT: An Iron Lich got stuck under a ceiling spike in a small cave in my FDA.
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RE: The Heretic Project (Quest Name Pending)
@Cuppykeks FDA for V2 of Cinder Blood : cinderbloodv2FDAjoe.lmp
It is painful to move around in this map; between the currents, the various monsters, the gasbags, the bumpy terrain, the lava, and the volcano hazards, it is a sensory overload as I was taken along for the ride, with barely any control over my movement.
I think you should remove the currents and make the floors less detailed/bumpy, as movement in this map is very important, and these two things detract too much from it, when there's plenty going on already.I agree with Fiendish about the time bombs, they are absolutely pointless in this map, it would be better to have an additional Morph Ovum and a Tome instead.
The tree textures look quite ugly with those sharp, flat tops, put a tall grass midtexture over them to make them look more natural.
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Best monster deaths
My favorites are gibbing groups of imps with rockets, and telefragging cyberdemons.
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RE: WAD recommendations
Grime by EduardoAndFriends
5 Boom compatible maps
Made using Duke 3d textures almost entirely, it's used stylistically to create dilapidated and grimed city environments, its difficulty is easy, but with a couple traps that will kill you if you get too cocky. Very DBP-like in terms of quality, creativity, length, and even an exit-less final MAP06.
The map contains some voice acting by the authors for the zombies, I didn't really like them, but it gave the wad some additional Duke 3D character.
Venus Temple by Azuris
1 vanilla map
A newbie's effort at making a map; it's got plenty of small visual errors and it's very easy, but it's fun and has charm; it reminds me of The Unholy Trinity, and MAP31 from TNT with its basic rooms, but with the author's own custom textures that give the rooms architectural purpose. -
RE: Novel in Doom format
https://www.doomworld.com/idgames/levels/doom2/megawads/3iac
Three's a Crowd is a highly creative vanilla megawad by Scypek2, "It tells the story of three people and the different challenges they face trying to survive and save each other after the research facility they're stationed at is struck by a hellish invasion..."On a much smaller scale there's this : https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dparody
But it's more of a joke book. -
RE: Novel in Doom format
I like getting my ass kicked in Doom maps, and I thoroughly enjoyed that megawad. Perhaps you should bump down the difficulty, it's a tricky one for sure and I should've given you a warning.
Another example I have is Zombie Horde, a Zandronum mod for multiplayer where you're either a zombie whose goal is to infect all the marines, or a marine whose goal is to escape/kill all the zombies.
There are escape maps that follow a narrative, there's a journey through a city to get into a bomb shelter, a wild western romp to get on a moving train, or a lab escape to get on a helicopter, and more.
Here's an ancient video of me playing through one of the escape maps :
https://youtu.be/DhhooKu6AZM?t=44