Not sure it's ok to post stuff that is not maps, but while this may not look like much, I may have gotten my DOS port show those "taller than thou" textures on tops, bottoms and single-sided mids, so can load jumpwad without annoying texturing artifacts on skyscrapers and Hierapolis walls seem ok as well (at last):
Best posts made by peridot
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RE: Post screenshots of the projects you're working on!!
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RE: Yamaha FM Synth Music Appreciation Thread
Diode Milliampere is an incredible artist in the "tracker" scene who is using Yamaha chips.
I urge you to check out his recordings https://diodemilliampere.bandcamp.com/album/direct-digital-remasters-vol-1Some of his tracks are part of this set
https://www.youtube.com/watch?v=wnVZqbBZwLUAlso to mention Teppica and Nuke.YKT (famous for the nuke adlib emulation core and other retro PC hackery) have a good collection of game soundtrack recordings on YouTube I often listen to in the background. This one I can listen over and over and over again
https://www.youtube.com/watch?v=1k3zaBuMGEA&list=PL57560F782994AB7C&index=3 -
RE: Share a protip
Does "you should put version at the top of ZSCRIPT lump" count?
Also - in Doom II remember to play with a paperweight on keyboard Shift button. -
RE: Best way to end a wad?
One idea that I had for a time in the future when I may actually start mapping was to end a wad with a CTD.
I.e. you're done with a final boss, and then you move to certain space in a special area afterwards and - boom - you transcend and the game just terminates in a flurry of weirdly blinking colorful ascii.
Not that impossible I'm thinking now with recent advances in code injection.