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    Posts made by R3D_Belmont456

    • RE: Amorphous Euphoria - Due August 10th

      @Cuppykeks

      Updated the Final Fight to make it much more consistent (I didn't include a Demo this time...). Monsters (except a few) will now all pop up as soon as you enter the last room, which should make it easier to consistently jump into the arena now...

      The_Melancholy_of_DOOM_Guy_FINAL.wad

      I deleted the previous thread since I it wouldn't let me edit it again...

      posted in Community Projects
      R3D_Belmont456
      R3D_Belmont456
    • RE: Amorphous Euphoria - Due August 10th

      Redid post cause it would not edit for some weird reason...

      @walter-c thanks for playing the map I made, and well, that was the idea since I wanted to make a map inspired by Mt. Erebus since I love Ultimate DOOM...

      Finding all the keens hidden in the map rewards you by making the final fight much easier, also here's a hint.. if you've ever played Super Mario Bros, then by trying something you will be rewarded with one of those hidden keens, it's an easter egg of sorts...

      As for the Skull Keys, they are for additional pickups which are honestly not needed to beat the map, but can help you a lot if you do find the skull keys...

      @Cuppykeks Speaking of maps, I updated the one I made with tons of visual tweaks and a few QoL changes to some of the challenges so they would be more digestible... I will link it in this post here: The_Melancholy_of_DOOM_GuyV2.wad

      posted in Community Projects
      R3D_Belmont456
      R3D_Belmont456
    • RE: Amorphous Euphoria - Due August 10th

      @cuppykeks The_Melancholy_of_DOOM_Guy.wad

      I finished a map for the project, I made it in map 17 using UDB since I listened to all the MIDIs and this was one of the ones I liked... basically a Homage to Mt. Erebus, and is a non linear map that requires you to activate all switches in the challenge rooms before you can proceed to the final challenge room where the exit door is...

      do let me know what you think if you try it...

      posted in Community Projects
      R3D_Belmont456
      R3D_Belmont456
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