Smite (10 level beta)
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Smitebeta01.zip
If you are fond of hard challenges, please try this little WAD i put toghether, you'll be treated by small to medium sized maps here, short'n'sweet, in a way.I've been working on this megawad for the past 3 years, here are the first 10 levels.
Some screenshots:
This WAD is boom compatible (complevel 9).
Required resources are bundeled with the file itself. -
Your mapset is not exactly Boom compatible, I tried launching the mapset with DSDA-Doom and it crashes on boot with an error about 3 textures.
Looking at the wad in SLADE, I found 3 textures with a space in their names, ; removing the spaces makes the mappack boot up with no errors.I played MAP01 and it looks competent, no HOMs or anything (except for the non-solid glass windows).
The gameplay however was kinda tedious to me, because there are many enemies that you have to kill with the pistol/shotgun, which is too slow IMO, so I decided to run through them to get better weaponry because I thought there would be a secret rocket launcher just like in the original Entryway, which this map is a remake of, but trying to get to that secret is a pain because I don't know which path to take, and I end up getting into dead ends, and hoarded by enemies and dying.
Once I reached the room where I could open the presumed rocket launcher secret, I got stuck in the upper floor with no way to jump back down due to infinite height enemies completely blocking me from leaving the room, and I had to restart.
Then after successfully activating the secret I find that it's been replaced with a megaarmor, which disappointed.Here's what I would change in MAP01 :
- Add barrels.
- Make the lift near the exit lowerable from above.
That way players won't feel like skipping past enemies because they can use the barrels instead of rockets, and won't get stuck on top of the lift if they don't kill the enemies in the room below beforehand.