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  • RE: The Heretic Project (Quest Name Pending)

    Very cool to finally see someone realise the sheer power of DSDA-Doom now supporting Heretic and it finally being a truly limit-removing port for the game, so no more dichotomy between vanilla and GZDoom. The lack of generalised specials is still a pretty major disadvantage compared to something like Boom, but the conveyor belts on their own should be enough to make all kinds of wild crap with.
    I'll see what I can do with them resources, though I still can't promise I'll be able to finalise anything with them anytime soon.

    Also, does anyone who whom I could possibly pester to add HeHackEd compatibility and some modern tools for it?

    posted in Community Projects
  • RE: Source port area?

    Took me a bit longer than it probably should have, since it was talked about off-site like a week ago at least, but I've added a new category for source port updates and various tools anyone wants to share.
    I'm not sure if I'm too naive to think that any specific port wouldn't need an entire category of its own, but we'll see. If things get untidy, I'll categorise it further, though I'm also trying to avoid the categories being unintuitive.

    posted in Comments & Feedback