That's basically how me and @WildfieldTen have been working on a wad together. It really does work well and I can't recommend it enough... as long as both people find enough time for it
Xulgonoth
@Xulgonoth
I make Doom maps, sequence MIDIs and simp for Bob Evans.
Best posts made by Xulgonoth
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RE: [I WISH] Co-operative online map making
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Forum rules
The rules:
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1. Do not post NSFW content
That includes racial slurs, it's anything that could get a person in trouble at workplace, if it appeared on their screen. -
2. Do not spam
Sharing shady links, posting nonsense etc. -
3. No politics
Especially do not promote extremist ideologies. Sharing Wolf3D textures is fine, but please don't have the ones with the windmill of friendship and tolerance on your profile. -
4. Do not bring drama from other sites or forums
Talking about other forums is fine, but don't start unnecessary threads about how "this and that site did bad things to me."
If you fail to follow the rules, you will receive a strike, 3 strikes constitute a ban. Moderators can remove strikes at their discretion.
Posting illegal material will result in an instant ban.
Posts breaking the rules are moved to the Post Hell and any NSFW images are removed.Remember that everyone has a block button, so if you are mean to people, you most likely will be ostracised instead of being banned.
Mainly just be reasonable, the point of the forum is that you can speak your mind without heavy moderation, but you could get in trouble for being too disruptive. -
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RE: Amogus.pk3 V2.1 [Jan 30th, '22] (Enemy Replacement Mod)
Well, this is... diferent.
For a gameplay mod about a dead meme I'm shocked at how much effort was put into this, some of the replacements genuinely made me laugh (and then naturally feel ashamed about it afterwards). Maybe you could recommend a weapon replacement mod to load this up with though, I'm not too familiar with GZDoom mods and this definitely seems to be balanced around an arsenal a bit more powerful than the vanilla guns. -
RE: The Heretic Project (Quest Name Pending)
Very cool to finally see someone realise the sheer power of DSDA-Doom now supporting Heretic and it finally being a truly limit-removing port for the game, so no more dichotomy between vanilla and GZDoom. The lack of generalised specials is still a pretty major disadvantage compared to something like Boom, but the conveyor belts on their own should be enough to make all kinds of wild crap with.
I'll see what I can do with them resources, though I still can't promise I'll be able to finalise anything with them anytime soon.Also, does anyone who whom I could possibly pester to add HeHackEd compatibility and some modern tools for it?
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RE: Looking for wads using black and white palette
Rainy Days in Casablanca is probably what you're looking for. I haven't played any Doomer Boards Projects, so I can't say how good it is, but this one is notable for having a black and white colour palette with only red shades appearing as normal.
Alternatively if it's noir you're looking for, do give the first map of Finely Crafted Fetish Film a shot. Though you might want to play it on a HNTR. -
[Looking for mappers] Steve Was Slain - Boom megawad set in the Minecraft universe
This is a cross-post from Doomworld, the community project is about a year old at the point of me writing this, but I thought I might as well make another post here in hopes of resurrecting it (...again). Here's the original thread.
Introducing Steve was Slain - A boom format, 32 map megawad for Doom 2 centred around the adventures of Doomguy in the Minecraft Universe.
Summoned by the local inhabitants of this universe, you find yourself in the centre of crumbling world. A world whose hero, whose creator, whose last hope, was slain. Steve... was slain. Stiffening your spine and rolling your shoulders, you step off your pedestal and push past the crowd. Eyes gawking, you load your shotgun. A world needed saving, a hero was required.
Steve was Slain (SWS) will take you through a variety of environments, structures and even dimensions including but not limited to -
Maps 1 - 11 - The Overworld
Villages in green pastures, dimly lit caves, damp dungeons hidden away in forests, dense jungles, ocean side docks, castles and keeps await you in this strange new land. Appearing pleasant and happy, you quickly realise this is not a place of joy or freedom. This world needs cleansing, it MUST be cleansed.
Maps 12 - 20 - The Nether Invasion
Portals to the dimension known as The Nether begin to appear more and more frequently in The Overworld. Entering these instantly transport you to a hellish dimension. Inside you find yourself fleeing from ghouls down castle hallways, wading through the vast lava oceans just to escape bullet storms and wandering the wastelands in search for a scrap of hope. Luckily for you, portals to The Overworld can still be found quite frequently, transporting you to a somewhat safer world, albeit it in ruin. Now in the cover of darkness, as the sun crept away and the moon rose to the occasion, The Overworld suddenly feels a hell of a lot more hostile.
Maps 21 - 25 - The Nether Source
Finding yourself at the source of the demonic invasion in The Overworld, a giant Nether portal stands before you. You have a feeling you wont be seeing the light of day for quite some time. Flicking the blood off your blade and peeling the flesh from your boots, you enter once more. Inside you find yourself in grand castles, only somehow more demonic and evil than before. Tortured souls linger, crucified corpses stain the quartz flooring. The source of evil MUST lay within the halls of this horrific place.
Map 26 - 30 - The End
Finding a portal set in the ground offered a small amount of hope to you, but what would a portal of pleasant intent possibly be doing in a place like this? Of course it wasn't pleasant. Once more, you enter. You find yourself placed upon a floating island made up of otherworldly pale rocks and stones. Grand obsidian pillars pierce the "earth" in a violent fashion and reach for the static filled sky, of which fills your soul full of gloom and misery. You sense a great force once resided here, what was its fate? Your final challenge must lay in the mysterious structures scattered throughout this ill world. Your final challenge HAS to await you in this corrupted dimension, how much more of this horror could you take?
Map 31 - World of Wool
A world made entirely of wool? You can't quite crush skulls beneath your feet here but you'll be damned if it isn't a nice change.
Map 32 - Cursed Craft
What is this? Diagonal walls, circular structures, THE HORROR! This map doesn't follow this worlds laws of physics at all!
About the Project
Hopefully this has given you a good indication of what I'm attempting to create here. The project may be a little ambitious but I'm hoping with a team of dedicated mappers we can push this project out to the masses! Mappers skill and ability can be at any level, just a certain amount of quality would be appreciated. Mappers who are new to the scene could have their maps looked over and fine tuned by some of the more experienced mappers involved within the project if they so wish
Now I'm no "experienced" mapper and I've actually never led a community project before but I'm willing to give it a go. I feel if we all work as a team we could really make something unique and fun hereWhy Minecraft?
Now I understand that a lot of you may be "cringing" at the idea of our beloved Doom crossing over with a game like Minecraft that carries such a heavy stigma but please hear me out. The art style of Minecrafts textures translate extremely well into Doom and the so does the blocky style of the game. You soon don't even question yourself running around a Doom map with no diagonal walls, thin structures and gradual staircases. The Minecraft universe translates really well into Doom and creates a unique and pleasurable experience.What is Required of Me?
For your map to be eligibile for inclusion it must follow the guidelines set above. Obviously if you're mapping Map02 you won't be creating a map set in The End universe. But on a more technical level you will be required to design your map in a way that it could be re-created 1:1 in Minecraft IF someone so wished. You must abide by Minecraft laws and game mechanics. Now this may be a little hard for mappers that have never actually played Minecraft but it's relatively simple once you get the hang of it. Only certain blocks can be used as half blocks, only some blocks can be used as floors and walls etc etc. I would be happy to go into more detail upon request.
Maps must have difficulty settings and co op spawns, but this is designed to be a singleplayer experience so don't stress multiplayer balancing!
Maps must be designed to be complete from pistol start - though one should expect continuous play as maps will have difficulty ramp up
Maps must be in boom format for Doom 2!
Jumping, crouching and freelook is not intended for use in this wad
For all the latest announcements and downloads, visit our Discord!Compatibility
While ALL maps must be made using the Boom format, maps will actually be played using GLBoom+ to support the png textures and unlimited palette capabilities.Resources and Examples
Now I've created an example map that I'd describe as a tech base esque map. The map is by no means 100% complete but I think its close to it - Hopefully this will be a good indication of how I think Minecraft works well with Doom
As for the resource pack well that's going to be a on-going updated thing. A few important textures have not been implemented yet (Nether portal, fire) but can all be done so. One thing I also need to figure out is the implementation of Minecrafts water texture. Please just temporarily use the stock Doom liquid textures or a placeholder of your choice If there are any issues or concerns over the resource pack, for example how I've named textures, how I've implemented them etc PLEASE let me know
For the latest version of the resource pack, visit the Discord and download from the resource pack channel!
glboom compatible resource - Massive thanks to Xulgonoth!!
Example - Mirror(OLD) Resource - Mirror
Map List
Mappers can take multiple maps!
We'll start with two per mapperIf you'd like a slot, either comment here or message either Xulgonoth or myself at the Discord!
I've entrusted Xulgonoth as second in command, a project leader if you will. Any questions or concerns you have can be answered by either Xulgo or myself[ ]
free slot
[~]
claimed slot
[.]
slot was claimed a long time ago (we're waiting for confirmation by the claimant, but they're likely to be freed up)
[#]
map finished (or at least is in a release candidate form)[~]
MAP01 - Bushpig2Dope
[~]
MAP02 - LedIris
[~]
MAP03 - Samuel Slayer
[#]
MAP04 - Mr Masker - "Holes in the Planks"
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MAP05 -
[~]
MAP06 - @WildfieldTen
[~]
MAP07 - @ChrisJEPlace
[#]
MAP08 - Bushpig2Dope - "Tracks"
[#]
MAP09 - Noris Kneecap - "Snow Fortress"
[~]
MAP10 - @WildfieldTen
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MAP11 -
[~]
MAP12 - @Xulgonoth
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MAP13 -
[.]
MAP14 - BluePineapple72
[~]
MAP15 - @KUBA18i
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MAP16 -
[~]
MAP17 - RiviTheWarlock
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MAP18 -
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MAP19 -
[ ]
MAP20 -
[#]
MAP21 - GhostPlayer - "Nether Level"
[~]
MAP22 - Cammy
[~]
MAP23 - Bushpig2Dope
[]
MAP24 -
[~]
MAP25 - @ChrisJEPlace
[#]
MAP26 - RiviTheWarlock - "Call of the Void"
[#]
MAP27 - Noris Kneecap - "Ender Archipelago"
[ ]
MAP28 -
[ ]
MAP29 -
[~]
MAP30 - @Xulgonoth
[#]
MAP31 - RiviTheWarlock - "Shear Will"
[~]
MAP32 - @Karma
Closing Comment
If you need to or want to contact me for ANY reason just message me via the forums and I'll be happy to elaborate or help in any way I can. Feel free to ask me for my Steam or Discord contacts as well! All of which I go by the same username as I do here If this project kicks off, a discord may need to be formed!Screenshots
Here's a few screenshots from a variety of maps I've toyed around with in the past
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RE: Your favourite classic doom wads
Play Eternal Doom. If you already have, play it again. Play it till your fingers bleed and your carpal tunnel breaks.
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RE: Source port area?
Took me a bit longer than it probably should have, since it was talked about off-site like a week ago at least, but I've added a new category for source port updates and various tools anyone wants to share.
I'm not sure if I'm too naive to think that any specific port wouldn't need an entire category of its own, but we'll see. If things get untidy, I'll categorise it further, though I'm also trying to avoid the categories being unintuitive. -
RE: MIDI Transcribers?
Interesting. I've never been able to transcribe by ear, but just listening this I think the lead is a bit too complex for MIDI, so if you did get this transcribed, it would probably have to be with some concessions.
Though I know one person on the forum who's capable of midifying music: @Anarki -
RE: Amorphous Euphoria - Development Finished
I'm glad you've decided to postpone the deadline. Sorry I've been slacking on this, I have something brewing, not exactly a magnum opus, but something that will definitely be a bit special, I'll just need a bit more time.
Latest posts made by Xulgonoth
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RE: The mighty Xulgosoth forum!
@NoisyVelvet I welcome you to give it a shot, the more data you store, the less likely you will be to notice when some things start being secretly replaced with assorted images of cool dinosaurs from my personal, impressively large collection.
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[Vanilla, 30 Maps] ๐ข๏ธ Skibiditernal ๐ข๏ธ
Storytime:
A couple years ago, back when grasses were greener, kids were still playing in the streets chasing hoops and stuff and the internet was a novel concept that we didn't know whether or not would die or simply be banned, I bet a friend of mine, Majster Braลo (you might know him as one of the contributors to McDoomguy's Slaughterific Sample Platter), roughly 250 Czech crowns that his wi-fi router wouldn't work inside a microwave. It seemed like a pretty cut and dry case and a nice way to make money and buy more fireworks from our unlicenced peddler in the local street, but Braลo was determined. To cut a long story short, about 3 hours, one propane blowtorch filling and 2 bottles of boลพkov later, he won. But that's when strange things started happening. There was a computer in our local network that didn't belong to either of us. I thought it was just my neighbour being too lazy to pay his bills again and cracking yet another variation of the word "leech" that I keep setting as the password to send him a message, but this MAC was like nothing I'd seen from him. Then is shot us an FTP with a text message, asking what the [expletives] we were doing in his network. We sent one right back, telling him that he was the [expletives] in our [expletives] network. This went back and forth for a while, but eventually we were able to establish some sort of mutual understanding. It turned out we'd tapped into the network of some nerd that lives in the same spot in a parallel dimension. He was pretty chill though. We spent an evening just sending messages to each other, trading stories of what our realities look like, that kind of stuff. Apparently we're yet to experience things like the second coming of disco or a brief nuclear exchange between Canada and the US over the ownership of Vermont (neither side wanted it), and they never got to see the invention of bananabread, for example. Anyway, dude's name was Fred, and he was a Doom fan too, among other things. Even showed us a WIP megawad he was making.Well, that megawad actually got released in his home dimension pretty recently. I had no idea, but Braลo apparently found a way to keep in touch with the guy through that butchered microwave and half-melted router. He even got to be listed as a playtester, which is quite an honour, since back there the megawad got something like 3 Cacowards, including Best Writing. In any case, I'm presenting the wad in question to you. Braลo didn't want me to, but he also claims that I still owe him 250 CZK (no idea where he got that from) and I wanna upset him.
One thing to note though, they're yet to really evolve with things like source ports or proper editing tools, so the files are a bit of a mess. These launch parameters should work with our source ports though:
For DSDA-Doom, GZDoom, Woof or anything of the sort: -file SKIB_MAP.WAD SKIB_MUS.WAD SKIB_RES.WAD SKIB_SPR.WAD -deh SKIBIDI.DEH -complevel 2 For Chocolate Doom: -file SKIB_MAP.WAD SKIB_MUS.WAD SKIB_RES.WAD -merge SKIB_SPR.WAD -deh SKIBIDI.DEH
Basically, you have to make sure to load the external Dehacked patch.
Compatibility: Vanilla
Tested with: GZDoom v4.12.2
Number of maps: 30
Estimated playtime: ~3 hoursScreenshots:
Download:
SKIBIDI.ZIP -
RE: [RC2] Jack Builds a Techbase (4 maps, -cl21)
@Thelokk Thank you. Yeah, MAP03 is meant to be the real meat, the rest is just flavour, if they were as much of a magnum opus, that would take away from the main event rather than add to it.
Also, RC2 did done duploaded.
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[RC2] Jack Builds a Techbase (4 maps, -cl21)
We've been working on this with @Benchy for a while and it's finally time to unleash it. This is a standalone release of a map we made for the Balls of Steel Community project, but with a couple additional maps and flare.
Be warned that this is made to be a pretty niche wad, the phrase "set of challenging maps" gets thrown around a lot these days, but this one takes a slightly different approach where the difficulty mainly doesn't come from the encounters themselves being tuned to a high difficulty, it comes more from unfriendliness to blind players, from punishing the slightest errors and from not being clear in what exactly the map wants you to do.
Currently only tested on DSDA-Doom, but it should work on versions of GZDoom that support MBF21.
MAP LIST:
- MAP01: Brick by Brick
- MAP02: Processing Station
- MAP03: Jack Builds a Techbase
- MAP04: Unravelled Creation (gameplay-less epilogue)
- MAP31: Toxic Tide
MUSIC LIST:
- Title: "Talking 2" from Stonekeep
- Intermission: "Guess We Are Fighting Cyberdemons" by MegaSphere
- MAP01: Equinox MAP13 theme
- MAP02: "Lurking the Stranger's House" (bespoke track)
- MAP03: "Palace of Shadows" from Stonekeep
- MAP04: MIDI rendition of "Exogenesis: Symphony Part III (Redemption)" by Muse
- MAP31: MIDI rendition of "Circus Bells" by Robert Armani
SCREENSHOTS:
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RE: The Heretic Project (Quest Name Pending)
Very cool to finally see someone realise the sheer power of DSDA-Doom now supporting Heretic and it finally being a truly limit-removing port for the game, so no more dichotomy between vanilla and GZDoom. The lack of generalised specials is still a pretty major disadvantage compared to something like Boom, but the conveyor belts on their own should be enough to make all kinds of wild crap with.
I'll see what I can do with them resources, though I still can't promise I'll be able to finalise anything with them anytime soon.Also, does anyone who whom I could possibly pester to add HeHackEd compatibility and some modern tools for it?
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RE: Source port area?
Took me a bit longer than it probably should have, since it was talked about off-site like a week ago at least, but I've added a new category for source port updates and various tools anyone wants to share.
I'm not sure if I'm too naive to think that any specific port wouldn't need an entire category of its own, but we'll see. If things get untidy, I'll categorise it further, though I'm also trying to avoid the categories being unintuitive. -
Not Even Remotely Fair (Nightmare Difficulty Only)
I got a permission to make a repost here from Doomworld, so here we go:
Introducing Not Even Remotely Fair. A map pack designed around Nightmare difficulty.
Maps in episode 1 are by are by Peter Lawrence, @Benchy , BooTheJudge, Dwars, @ChrisJEPlace , @Xulgonoth, @Anarki , @borogk and decino.
Original soundtrack by Peter Lawrence, Dwars and decino.
Download Episode 1 here! (Complevel 2, Limit Removing.)
DSDA Doom/PRBoom recommended.
If using GZDoom, for the maps to work correctly, you must use Doom (Strict) compat settings with freelook+jumping+crouching disabled.Wide assets here for source ports that support them!
Maps are balanced with obtaining 100% Secrets and 100% Items in mind.
NMspeed = Normal
NM100S = Hard
NM100S+I = Very HardTitle art by Dashietyan:
Screenshots of episode 1:
While episode 1 was a closed project, episodes 2 and 3 are open for anyone to join.
If you are interested, development takes place in Peter's Discord, where we actively give feedback on maps as they are worked on and playtested constantly.
The rules for joining are as follows:-
You MUST beat E3M7 saveless on Ultimate Doom (complevel 3) and provide a demo/vid in the discord or this thread to qualify making maps for NERF.
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Maps are to be Doom II vanilla (complevel 2) limit removing.
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Arbitrary rule but no Techbase maps. I'm sick to death of them.
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You MUST be able to NM100S+I (All Secrets and Items) your own map saveless.
If you are interested in working on just the soundtrack, rule 1 is optional.
For more details, please join the Discord. -
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RE: [CP] Doom It Yourself (DIY) Get imaginative with bold colors and MBF21
I know the project is over, but I really wanna say this because I didn't have time to do it earlier - this was a really awesome idea for a project and I wish I could have contributed. It reminds me of this old map, and honestly, maybe it's better I couldn't contribute, because I probably would have made something in a similar style in order to troll people
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RE: Defining Doom Map Types
@endless I think the purpose isn't as much for rewarding as it is for a general categorisation so that people have an easier time brosing through the several dozen thousand custom wads that have been made over the past few decades. Maybe it turns out you like a certain type of maps more than others and you want to see more of that, but currently the only way to find anything similar is asking people who have played a lot of wads for recommendations, "I just played this and that, are there any similar wads?" kind of threads are pretty common on Doomworld.
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RE: Amorphous Euphoria - Development Finished
I'm glad you've decided to postpone the deadline. Sorry I've been slacking on this, I have something brewing, not exactly a magnum opus, but something that will definitely be a bit special, I'll just need a bit more time.