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    • vertigoV

      [CP] Doom It Yourself (DIY) Get imaginative with bold colors and MBF21

      • • vertigo
      10
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      XulgonothX

      I know the project is over, but I really wanna say this because I didn't have time to do it earlier - this was a really awesome idea for a project and I wish I could have contributed. It reminds me of this old map, and honestly, maybe it's better I couldn't contribute, because I probably would have made something in a similar style in order to troll people 😄

    • Not Even Remotely Fair (Nightmare Difficulty Only)

      • • Xulgonoth
      3
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      segoS

      Rats in the wall (MAP06's music) is pretty damn good

    • [Looking for mappers] Steve Was Slain - Boom megawad set in the Minecraft universe

      • • Xulgonoth
      2
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      G

      Is this still on? Looks awesome, if it is alright, I’ll take the 05 slot?

    • G

      Pandora 64 - Shovelware Inspired Megawad (again)

      • • Gibbon
      1
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      Posts
      28
      Views

      No one has replied

    • Amorphous Euphoria - Development Finished

      • • Cuppykeks
      130
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      MattFrightM

      So i looked more into the sky transfers issue, and @NoisyVelvet you might really just have to use another port or "update to" DSDA. Literally any other port i'm aware of allows for sky transfers under doom 2 compatibility, prboom+ probably doesn't just because it's so old and abandoned.

    • joe-ilyaJ

      Doom Universe Incident 1 : The Shores of Hell The Way Romero Did

      vanilla romero doom1 imitation classic • • joe-ilya
      3
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      joe-ilyaJ

      @Walter-c Yes, I'm planning to make more DUIs, they're going to have different map formats, and different deadlines, depending on the theme of the incident.

    • Frightening Experiments 1: Recluse Tech (complevel 21)

      mbf21 custom enemies custom weapons • • MattFright
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      Large CatL

      I had a partially done map for this sitting around, and I decided to finish it up in the hopes it can get included.

      crescent_cliffs.wad

      Map Name: Crescent Cliffs
      Map Slot: MAP23 (for the MIDI)
      Music: whatever was in MAP23 of the resource
      Tested with: DSDA Doom 0.25
      Difficulties: implemented
      Multiplayer: coop starts placed, additional multiplayer monsters and ammo, DM starts placed
      Play time: likely 30-45 minutes
      Notes: This map leans more on exploration and incidental combat; it's the TNT to Lucky Clover's Plutonia. It still has a few combat setpieces, but everything is more free-flowing and less tightly choreographed.

      doom14.png doom13.png doom11.png doom10.png doom09.png doom07.png doom01.png

    • Memento Mori 3 CP

      • • SilverMiner
      2
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      Tainted SlavT

      Kekw
      obligatory 8 symbols

    • The Heretic Project (Quest Name Pending)

      • • Cuppykeks
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      FiendishF

      @Cuppykeks Really awesome ideas! I especially like the middle eastern, tower and tree house ideas.

      As for the map I started, it could go in a few possible directions. Just made a couple combat scenarios, including a combat puzzle designed around pushing gaspods, and started making a central area. As of right now, I'm thinking it'll be an interconnected town-style map with gothic architecture. Want to also make it perched high up in the mountains if I can pull that off, but not sure since the sky has to be at/above player level to avoid getting wonky.

      I also had some ideas for a magic-themed map set in a wizard's tower/library, including an area with portals to strange and varied settings.

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