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    Cuppykeks

    @Cuppykeks

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    Best posts made by Cuppykeks

    • [Release] Amorphous Euphoria

      Amorphous Euphoria is a brand new limitless 9 map episode of imaginative and groovy maps by ambitious pioneers for Doom Universe's first original community project!

      ___________DOWNLOAD DOWN HERE ⬇
      DOWNLOAD THIS WAY ➡ AMOREUPHO.zip ⬅ DOWNLOAD NEAR
      __________DOWNLOAD UP THERE ⬆

      Important play information that you can also find in the 'README' provided in the download:

      • Doom 2 on complevel 2 (Limit-Removing)
      • Play with either Crispy Doom, Woof, Doom Retro, or dsda-Doom in software mode for the intended experience.

      Screenshots? You get ONE! (pretend this picture is spoiler'd)
      dllhost_2022-08-12_23-48-36.png
      What are you still doing here? PLAY IT!

      Maps by @Walter-c @kvsari @NoisyVelvet @joe-ilya
      @MattFright @R3D_Belmont456 @ChrisJEPlace and myself!

      You are all wonderful; have a beautiful day!

      posted in WAD Releases
      CuppykeksC
      Cuppykeks
    • The Heretic Project (Quest Name Pending)

      HERETIC
      Thus begins the official blessing to the most heretical of activities: Crafting an awesome adventure for Heretic in order to trap players in the deepest darkest fantasies ye can imagine.
      TITLEPIC by Tainted SlavCREDIT by Tainted Slav Art by @Tainted-Slav!

      alt text <-- OP map picture


      Parthoris questing etiquette & guidelines:

      1. Please post your contributions here, in the thread.
      2. Get your maps in sooner than later because I can't wait to see what you all come up with! Lengthy magnum opus maps only welcome if you know what you're doing!
      3. Limit-Removing format. Specifically of the Heretic type!
        Heretic:Heretic (Doom format)
      4. Any submitted maps are subject to be modified by me for error corrections or quality control purposes.
      5. You do not have to use a MIDI included in the resource pack. You may use one of your own MIDIs however I will change it if it hurts the (thematic) consistency too much/hurts my ears. If you don't know what music to use I can choose for you from all I have.
      6. Do your best and weave some good heretical adventuring!

      This project will now release March 23rd. This is final and won't change. Please submit your maps before March 20th.


      If you would like to learn more about what makes this game and mapping for it unique then please read Heretic 101
      This project utilizes scrolling linedef animations: To use them please copy and paste them from E1M2.
      Target testing port is Crispy Heretic.


      >>>oldest<<<
      >>>older <<<
      >>>old<<<
      >>>middle aged<<<
      >>>RESOURCES FIFTH EDITION <<<
      >>The Trello Scroll<<
      Quieter Dragon Claw sound add-on

      posted in Community Projects
      CuppykeksC
      Cuppykeks
    • RE: Post screenshots of the projects you're working on!!

      another one:
      alt text

      posted in Doom General
      CuppykeksC
      Cuppykeks
    • [I WISH] Co-operative online map making

      It would be fun to work on collab maps in real time together. Having another person involved would speed things up just by having a blend of competitive creative multitasking constantly switching from making a plain room to putting it off to the side to detail another part and your mapping partner might take that plain section and figure out what to do with it until it all comes together.

      posted in Mapping and Modding
      CuppykeksC
      Cuppykeks
    • Flash Damage

      Howdy! This is a WAD that changes the pain states of each monster to a bright pink, as well as a dehacked patch inside to make them all fullbright/Always Lit as well. Some of the pain frames could use some polish or a re-do but I'll leave it as is for now. Enjoy! Special thanks to @MattFright for the idea.

      Download:
      SCT_FlashDamage.wad

      GIF of it in action:
      2022-03-05_19-52-43.gif

      posted in WAD Releases
      CuppykeksC
      Cuppykeks
    • Amorphous Euphoria - Development Finished

      TITLEPICt2n.png

      Howdy pioneers! Amorphous Euphoria is Doom Universe's first original community project and made for limit-removing ports. The "theme" of this project is free-form artistic expression! Anything goes!

      Textures are mostly stock with Doom 1 textures inside of Doom 2, with water/lavafall textures, Doom Universe logo textures, and alphabet strings to write custom messages with. If you want a whole new look then it's up to you on how to weave that together with what's provided 🙂

      Rules:

      1. Limit Removing format. This means regular Doom in Doom 2 format. Complevel 2 and I'll be testing in Crispy Doom.
      2. Implement difficulty settings for very difficult maps (or otherwise at your discretion). If people have trouble beating it then give some extra power-ups and such on lower difficulties.

      Please take a listen to the MIDIs included in the WAD as they deserve to be heard and I hope you find something you like! You can use any MIDI you like that isn't included in the resources as long as it doesn't hurt consistency/hurts my ears. If the MIDI you want doesn't come with the SKY you want then feel free to fix it over to the slot you need.

      If you have a custom website or any place you host your personal content you want to share then we can make a custom texture for your map to implement it in. Example:
      2022-01-02_07-12-30.png

      6/1/2022 - Release date is August 10th.

      Trello Board: https://trello.com/b/1Ntm1H0z/amorphous-euphoria

      >>>DOWNLOAD THE RESOURCES HERE<<< Includes a map I made in the MAP15 slot.

      Show me how you groove!

      posted in Community Projects
      CuppykeksC
      Cuppykeks
    • Phased Community Project?

      I was thinking about what if you lead a community project but kept only select resources within a MegaWAD's first theme/episode open, and then when enough maps of that theme are made you release resources for the second episode's theme/episode and so on. Resources being more focused and separation of a MegaWAD's themes easier to acclimate to as the project progresses. This would also let mappers "get it out of their system" so they aren't compelled to fit every different theme into their maps and only call back to them with a little splash here and there.

      Thoughts? Just experimental methods of running projects.

      posted in Mapping and Modding
      CuppykeksC
      Cuppykeks
    • RE: [Release] Amorphous Euphoria

      Thank you all again for your awesome maps! Share this project with all your loved ones! There can still be updates/bug fixes BTW it'll be a while before I get around to making this archive-compatible. It's release day and time to go back to chillin' out at the Doomyard.

      posted in WAD Releases
      CuppykeksC
      Cuppykeks
    • RE: The Heretic Project (Quest Name Pending)

      SOON! Sorry about the slow start and hope no one has lost faith but it's the new year now yay! Hopefully can get a whole bunch of maps in this month in a big burst of fantastic heretical activity.

      How're things coming along with everyone else?
      alt text

      posted in Community Projects
      CuppykeksC
      Cuppykeks
    • RE: Limit-Removing Heretic Project

      more stuff
      preview

      anyone have suggestions on prefabs or anything in general? I'm just about done with the base resources then afterwards I'll try to see how well HeHacked holds...

      posted in Mapping and Modding
      CuppykeksC
      Cuppykeks

    Latest posts made by Cuppykeks

    • You ever see anyone play Doom in public?

      I remember being at the airport seeing someone play through E1M3 with the Realguns Hardcore mod. This was like a decade ago btw :y

      posted in Doom General
      CuppykeksC
      Cuppykeks
    • RE: Scythe X Episode 3?

      Darker ZIMMER forest with lakes of nukage and caves of ZIMMER and moss to go spelunking in. Very likely to have a few slaughter fights!

      posted in Doom General
      CuppykeksC
      Cuppykeks
    • RE: Novel in Doom format

      WADs that had a map where the exit was near-identical to the start of the next one always stood out to me. One instance was in STRAIN, and I can't remember if Eternal Doom III had any like that but I liked the idea of the map that had a portal where you travel through time. The sense of adventure in longer mapsets is one I highly value. Super Sonic Doom made a big impression on me with the variety of different environments and how you traveled through each zone of the journey.

      Older WADs definitely had more story to them, and those by Team TNT had a fair share of backstory to go with them: https://web.archive.org/web/20160314072923/http://teamtnt.com/icstory.htm

      posted in Doom General
      CuppykeksC
      Cuppykeks
    • RE: Post screenshots of the projects you're working on!!

      alt text

      first use of donut linedef action in (almost) 30 years

      posted in Doom General
      CuppykeksC
      Cuppykeks
    • RE: Spawn Cell

      Besides health/armor bonuses you can use lighting to help highlight areas to help with navigation. Maybe even decorative objects. I noticed you using warning stripes as an indicator for lifts or lifts that would open later, so you could reinforce that consistency.

      posted in WAD Releases
      CuppykeksC
      Cuppykeks
    • RE: Spawn Cell

      Played MAP01 and most of MAP02. I like how you use spectre demons but got lost a lot in the second map where I only chipped away at progression after killing 4 masterminds :S

      here's my dsda cl2 FDA:
      kvsarispawncell.lmp

      posted in WAD Releases
      CuppykeksC
      Cuppykeks
    • RE: The Heretic Project (Quest Name Pending)

      Nice, could you tell me what the setting is? I'll go ahead and update the trello. It's complicated to get the lineup right within episodic constraints.

      I'm thinking I'll just start a new thread then and request that people need to sign up and lock down a map slot, changing how the project is run and experiment. Before any new mappers try to participate they'll have to play a few maps so they know the standards, as I made the mistake of not being adamant about such involvement. I've messed with how a more complete project might look with concepts as well as the already completed maps:

      E1

      1. banquet of flames
      2. the library theater
      3. ??? the war machine/foundry (scrolling floor crushers factory)
      4. cinderblood
      5. corona raid
      6. the druids' citadel
      7. incision of the voice
      8. ??? the foretold doom
      9. ??? something with more floor scrolling and maybe ice, funky castle mansion

      E2

      1. stagnant neverland
      2. the resurrection
      3. ??? city of the damned
      4. ??? world's end apocrypha
      5. ??? middle eastern port city map with boats, cannons, roof hopping
      6. ??? water mosaics + underworld pyramids
      7. ??? pre-d'sparil
      8. ??? the ultimate defiance (d'sparil in the big necropolis)
      9. ??? Shadow Runner (secret level)

      E3 (loose form atm, sector effect levels there incase they're neglected throughout, but still only possible if I can get the real final boss thing working)

      1. ??? Silvershire
      2. ???
      3. ??? The Tower Level (tower map, vertical progression horizontal hazards map) lava on bottom, ice on top
      4. ??? The Wicked Root (tree house level, perhaps elvish?)
      5. ??? The Wind level
      6. ??? The Ice Level
      7. ???
      8. ??? The Real Final Boss
      9. ???

      E4: ??? Dedicated credits map

      posted in Community Projects
      CuppykeksC
      Cuppykeks
    • RE: The Heretic Project (Quest Name Pending)

      Just some thoughts/notes for the future: Things are on hold and the project's closed in the front for now (if someone's already doing something let me know), but I want to look into getting resources for animated windy grass, tortured souls, and using the new ANIMATED lump to add swirly effects for FLATs like a black river styx-like liquid. I'm interested in assets for ghostly blue pyramids inspired some by King Quest VI's underworld/land of the dead, and maybe having rugs and other things to help emulate a middle eastern like setting. Requests open. For now I've got to finish up some maps and make resources.

      posted in Community Projects
      CuppykeksC
      Cuppykeks
    • RE: [HERETIC] ... Of Myth Relinquished (7 map DEMO episode)

      @Fiendish Thank you I fixed and uploaded the V3 for that

      posted in WAD Releases
      CuppykeksC
      Cuppykeks
    • RE: [HERETIC] ... Of Myth Relinquished (7 map DEMO episode)

      @joe-ilya Sorry my bad! Fixed and uploaded a quick v2 + softer dragon claw sound addon

      posted in WAD Releases
      CuppykeksC
      Cuppykeks