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    Topics created by Cuppykeks

    • Cuppykeks

      Flash Damage
      WAD Releases • • Cuppykeks

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      Cuppykeks

      @matador I've been thinking of using it a project of mine yeah. I thought I was going to label it as an add-on but I'll force it in to start with. More satisfying feedback in general is the idea, coming from old arcade games and several modern indie titles.

      @NoisyVelvet I understand, but don't know how I can help remedy it! Glad you had fun and I concur that it makes blasting imps away more fun!

    • Cuppykeks

      Risk Blazer
      WAD Releases • • Cuppykeks

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      No one has replied

    • Amorphous Euphoria
      Community Projects • • Cuppykeks

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      Cuppykeks

      And it's done! Plays on MAP27 for the music. Please let me know what you think!

      SCT_PickledSundayV1.wad

      note to self for next version:
      fix texture alignment, make exit door unable to be opened by monsters, better inner lift textures.

      Also I made a Trello Board for this project to help keep track of things

    • Cuppykeks

      Music that sticks with you
      Off-topic • • Cuppykeks

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      Xulgonoth

      @Victorique managed to make Youtube videos embed properly now. It only has one limitation that you have to keep an empty line after it if you continue with more text.

    • Cuppykeks

      Handy-Dandy Doom Dev Web Tools
      Mapping and Modding • • Cuppykeks

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      Cuppykeks

      https://fasthub.net
      ^ text to speech

      I plan on doing something with that wonderful whisper voice

    • Cuppykeks

      Evidence of Deletion
      Comments & Feedback • • Cuppykeks

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      Cuppykeks

      Can't see what it is that was deleted but still see that something was deleted. It takes up space and that's just a mild annoyance for me.

    • Cuppykeks

      Making Puzzles in (Vanilla) Doom
      Mapping and Modding • dbcrossposting effortposting mapping help guidelines • • Cuppykeks

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      Cuppykeks

      Formatting is a mess I know but I hope y'all enjoy it.

    • Cuppykeks

      So about that flashlight
      Doom 3 • • Cuppykeks

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      WildfieldTen

      I've played Doom 3 a long time ago, but I really get what they were going for. The design choice was to make it more horror and less action. I remember that instead of switching to flashlight I rather shot in every dark corner and wasted a lot of ammo.

      Some missions are even built around flashlight. For example the one where you are escorting the robot. He has flashlight and lights enemies.

      There are also more design choices that support horror aspect of the game. You are slower. Computers in the game are real time if I remember correctly. That's also a neat little thing.

    • Cuppykeks

      [I WISH] Co-operative online map making
      Mapping and Modding • • Cuppykeks

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      Xulgonoth

      That's basically how me and @WildfieldTen have been working on a wad together. It really does work well and I can't recommend it enough... as long as both people find enough time for it 😄

    • Cuppykeks

      MIDI Transcribers?
      Doom Music • • Cuppykeks

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      Cuppykeks

      Yeah it does have a lot of complex delicate mixing to it. I'll take the opportunity to list other music pieces that I'd like faithful MIDI renditions of.

      This track has a similar feel to what I desire from the Killer7 music. Chill but with a contemplative rhythm:
      DANGANRONPA OST: -1-05- Beautiful Dead – 05:37
      — DontBleedOnTheSuits

      This track I know could be a MIDI and it may well exist already but I failed to obtain the Windows port of this game:
      Desire (PC-98) OST Reflector Yamaha YM2608 OPNA Speak Board version (remastered) – 04:40
      — Blaze Rhodon

      Another PC-98 track:
      Black Bird (PC-98) - Explorers – 04:16
      — AccelJoe

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