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    Topics created by Cuppykeks

    • [HERETIC] ... Of Myth Relinquished (7 map DEMO episode)
      WAD Releases • • Cuppykeks

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      Cuppykeks

      @Fiendish Thank you I fixed and uploaded the V3 for that

    • Cuppykeks

      1 2 3 let's jam
      Off-topic • • Cuppykeks

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      Spinel

      https://youtu.be/nziqkawHlpc?t=1504 anyone?

    • Cuppykeks

      MERRY CHRISTMAS TIME
      Off-topic • • Cuppykeks

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      S

      kughb48uky641-2554547122.jpg

    • Cuppykeks

      SuperCupcakeTactics' Imperial Emporium
      Resource Sharing • • Cuppykeks

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      Cuppykeks

      @Walter-c Thank you 🙂

    • Amorphous Euphoria Vol. 2 - Preparatory Potluck
      Mapping and Modding • • Cuppykeks

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      joe-ilya

      32 midis from Windows, the link is in the video's description:
      https://youtu.be/tCeJ3CKbxMM

    • The Heretic Project (Quest Name Pending)
      Community Projects • • Cuppykeks

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      Cuppykeks

      HereticLRP_RSW6.zip

      ^ here's my compile before I release later.

      New map in the E1M5 slot by @RancidSam

      update your crispy source port for hehacked strings

    • Heretic Notes Compilation
      Mapping and Modding • • Cuppykeks

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      Cuppykeks

      Important info regarding the Firemace:

      Heretic's Firemace only has a "~75%" chance of spawning in total at one of several Firemace spawn points placed on the map. Even then you can only place a maximum of 7 spots for the mace to spawn. When the MaceSpotCount reaches 8 the game has an error. In deathmatch, the firemace will always appear, but there will still be only one on the map.

      So the Firemace weapon pick up doesn't work the same as the others as it's not guaranteed to spawn in, even if you only have 1 Firemace spawn. It's coded this way to be a rare weapon as with the Tome of Power it kills all non-boss enemies in one shot being extremely powerful.

      Thank you to @SilverMiner, @lobo, and @zedonk for the information.

      Testing a bit I'm not sure just how random it is which mace will spawn out of several 😵

    • Limit-Removing Heretic Project
      Mapping and Modding • • Cuppykeks

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      Cuppykeks

      @kvsari You can ignore those. The sprites are from the Heretic sprite fixing project. I might actually remove those, at least for the time, since it is pretty annoying to see every time the editor is opened. The errors that show up is one of the reasons I went ahead and merged the resource WADs.

      Does anyone want NPC textures? If you want to write a lot of text but don't want to align each letter then use c.eev.ee/doom-text-generator/ to generate your words as a single graphic and include it with your map when you need it. They'll be from here. Feel free to look for anything else you want from that pack as well.

      Also MUSINFO works with Crispy Heretic so we can have more than 1 episode with unique music so problem solved there!

    • Cuppykeks

      Has anyone here played Doom 3 in VR?
      Doom 3 • • Cuppykeks

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      Cuppykeks

      Dang so it's like sticking my eyes a little bit inside the computer screen, but playing with disorienting fast-paced tank controls?

      The latest iteration of Doom 3 VR for the Quest(2) looks really good with how every gui element exists in the 3D space and isn't a static image. You can see the PDA as a pop-up hologram of sorts, your health on a wristband, and even the pistol gets an ammo counter screen tacked on to it which seems to make it the best way to play Doom 3 in VR atm. Apparently HD graphics mods can be stacked on to it too but can lower framerate but in the future hopefully the VR package can continue to improve with connecting everything for an even more immersive experience as well as being able to handle uber modded Doom 3 VR action at 120 fps. Dividing my attention between using the PDA and being wary of any sudden demon encounters should be a spooky good time!

      Thank you for your response!

    • Cuppykeks

      Did you know that in Doom 3 BFG Edition...
      Doom 3 • • Cuppykeks

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      Cuppykeks

      Doom 3 BFG has a mod called Ultimate HD and what I really like about it is the machinegun's sound and the smoke effect. It's mostly the smoke effect though and I think every Doom 3 HD mod should include that because it's great!

      Doom 3 BFG: UltimateHD v2.1.0 weapon showcase – 03:10
      — TheVoodoo

    • Cuppykeks

      Spoiler tags?
      Comments & Feedback • • Cuppykeks

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      No one has replied

    • Cuppykeks

      a good use of AI would be...
      Off-topic • • Cuppykeks

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      Cuppykeks

      Circle strafing around a horde of imps when all of a sudden they all accurately predict the area you'll move to based on your velocity and annihilate you. The horde is learning and evolving! The terror of an arch-vile that plays cat-and-mouse with you being always one step ahead and snickers at your frustration!

    • Cuppykeks

      Your Favorite Doom Map Trap?
      Doom General • • Cuppykeks

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      sexybzzrak

      Sarah "esselfortium" Mancuso

    • Cuppykeks

      Handy-Dandy Other Tools
      Mapping and Modding • • Cuppykeks

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      sexybzzrak

      @Cuppykeks you always struck me as the kind of guy to use Cairo Desktop tbh.

    • Cuppykeks

      "Filler" Maps?
      Doom General • • Cuppykeks

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      akolai

      The idea of a filler map (i.e. dosn't particularly stand out) seems a tad unfair for 'conventional' maps, since it just comes down to whether or not the player connects with the map, which itself comes down to the stylistic preferences of the creator...

      Anyway, filler maps help, but they're by no means required to fill out a cohesive map lineup. Best two examples off the top of my head are Fractured Worlds and Sunlust - they both avoid filler in their own ways, and both were amazing, with every detail of each map burned into my memory.
      SL manages to avoid being exhausting by not being in any rush to overwhelm the player (contrary to its reputation). Aside from the first, every map brings new and interesting ideas to the table, but until the late maps, they don't pile on any more than necessary. As a result the maps, while hard, are never unduely taxing to play, demanding 𝘴𝘰𝘮𝘦 level of attention, while doing what it can to 𝘦𝘢𝘳𝘯 said attention.
      ( I think this is where magnum opus syndrome comes from - demanding attention without earning it - but that's all tangential)
      FW is different - rather than not having filler maps, it is almost devoid of filler fights. The effect is exhausting when starting out, but once you get going, it is exhiliarating. It avoids the phenomenon of every map competing for attention by continuously escalating the stakes, each map more dramatic or intense than the last. (map06 is the exception to this, but makes up for it with the single best secret area ever made)

    • Cuppykeks

      CAPTCHA
      Off-topic • • Cuppykeks

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      Cuppykeks

      I wonder what data AI can farm from online tarot card readings. I forgot about those but did one just now with my reliable method of spamming my left click all over the cards until I can't pick any more. Surely there is some ethereal form of guidance to my seemingly chaotic hand movements.

      Imagine you are presented with a bowl with strawberry or chocolate treats but you can't tell which is which flavor so you simply take the one that is first presented to you. Whichever flavor you wanted is the one you naturally reached out to, while those that disturbed the mound and stifled their own destiny got their less desired flavor of treat. Thanks universe! Different methods for different occasions but it just works!

      This may help the robots become better oracles. All-knowing and all-seeing information brokers at least with a side hustle.

    • Cuppykeks

      Treasure Hunts
      Off-topic • • Cuppykeks

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      joe-ilya

      @Cuppykeks said in Treasure Hunts:

      You guys find any treasure?

      I found this forum.

    • Cuppykeks

      Phased Community Project?
      Mapping and Modding • • Cuppykeks

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      Walter-c

      I see... Yeah, in this way is more interesting....

    • Sky Transfer Tutorial
      Mapping and Modding • tutorial mapping help guidelines • • Cuppykeks

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      JadingTsunami

      Fun also-fact, (at least in Boom ports) if you scroll the wall texture, the sky will scroll as well.

      You can use linked scrollers to create an illusion of movement too. I used this to create a switch that accelerated and then "moved" a spaceship by progressively scrolling the sky outside the windows more and more until it looked like you were "up to speed". I could have also had it slow down and stop but that wasn't necessary in my case.

    • [Release] Amorphous Euphoria
      WAD Releases • • Cuppykeks

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      Cuppykeks

      @KUBA18i Super late to respond to this (I think I hesitated from trying to check the credits error way back when) but yeah thank you for playing and for the review! Glad you found my puzzle map very palatable!

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