[CP] Doom It Yourself (DIY) Get imaginative with bold colors and MBF21
vertigo last edited by vertigo
Doom It Yourself (DIY) is a bold, bright and colorful MBF21 community project that is open to any and all mappers, regardless of skill. Submission deadline is 16/02/2022 (roughly 6 weeks).
So what's this CP all about? I was inspired by Spendoragon's speedmaps 1 Bad Wad, big big props to him for the original concept. I loved how believable and interesting the environments were with these simple colors. I expanded on 1 Bad Wad by adding a dark shade to each color for textures and flats but also redoing all graphical assets in the game too.
There's a huge range of possibilities with having plain colors, you can make believable locations like a city or completely abstract and mind-bending worlds. Below are a few screenshots I took from 1Bad Wad to give you an idea and maybe even some inspiration.
You can make a believable city street with very minimal detailing
You can be as detailed as you like
The doomcute is off the chain
I have expanded this limited color concept from textures to all other assets. Gameplay is unaltered and running under MBF21. MBF21 gives the familiarity of Boom but also new map features and more control. All decorations and UI elements have been visually changed too. The monsters have a very dark and strange feel to them IMO. I have included a small demo map just to see some of item changes (not all). Weapon sounds have been changed to their PSX equivalents.
The map format and target port is MBF21 so you can do all sorts of voodoo doll shenanigans. The build time is roughly 6 weeks because I want this project to be low stress for anyone mapping. There's no map slots, I will instead create a hub map using UMAPINFO. Please provide your own midis, I can provide one if needed but I can't imagine why someone wouldn't want to choose their own track. Go for whatever midi you feel fits your map. I've been looking into early point and click titles like Space Quest and King's Quest for music and we also have a lot of great musicians in our community. I will make sure everyone's map gets playtested and will record demos for maps so as they come in.
I'm very excited to see what sorts of things people come up with, I expect there will be a large variety. If you have any questions or comments, feedback etc just shout out.
Let's make some groovy Doom maps~
Map format and target is MBF21
IWAD is DOOM2.WAD
All maps must be in MBF21 and be tested with DSDA-Doom -complevel 21
No map limit or taking specific slots - UMAPINFO will be used behind a hub map that I will make.
All mappers are welcome and I will try to take all maps provided (no 32 map limit) but there may be tweaking that needs to be done based off feedback.
Only textures and flats allowed are the new ones provided (ALL***, DRK***) - no using custom or vanilla textures
Please provide music for your map. I can help with recommendations if needed.
- vertigo (map not submitted yet)
- /vr/ anon
Looking good already Cuppy! Do you want me to put you down as a mapper?
(discovered a minimum of 8 characters posting requirement heh)
Cuppykeks last edited by Cuppykeks
SCT_PralineStudy.wad Let me know what you think!
Plays on MAP01. Music is from the Amiga game One Step Beyond.
The Best of Retro VGM #1208 - One Step Beyond (Amiga) - BGM #6 – 02:28
Cuppykeks last edited by Cuppykeks
Added co-op starts, visual touchups, and moved a teleporter destination.
Sick midi, A++ right off the bat. The purple trim is a really nice detail, it looks great. The exploding SS lines were quite funny. The blue key sign is another great visual detail, someone in the DW thread was asking how to deal with marked doors, I'll show them this. I like the alcove with the 4 medikits, it's more interesting then plopping 4 in different corners. The triple AV fight is pretty mild when you know what to expect. Monster use is perfect for a rocket only map. Nice map flow with the keys and their doors. Rocket ammo balance seems about exactly right.
Solid small map. The rocket only gameplay keeps it interesting enough and the player flows around the map smoothly. Nice one, Cuppy.
Thank you! Just remember to credit me as SuperCupcakeTactics, despite all the different names I use around.
Heads up that tomorrow is the deadline so if anyone wants to add a map now's the time!
Xulgonoth administrators last edited by
I know the project is over, but I really wanna say this because I didn't have time to do it earlier - this was a really awesome idea for a project and I wish I could have contributed. It reminds me of this old map, and honestly, maybe it's better I couldn't contribute, because I probably would have made something in a similar style in order to troll people