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    Doom Universe Incident 1 : The Shores of Hell The Way Romero Did

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    vanilla romero doom1 imitation classic
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    • joe-ilya
      joe-ilya last edited by joe-ilya

      doom54.png doom53.png

      Welcome to the first installment of DUI, the theme of this one is to make Hellish Tech Bases in the style of Romero's maps from E1 of Doom.

      Slots (anyone can claim) :
      E2M1 - Reserved after all maps are finished
      M2 - Open
      M3 - Open
      M4 - Open
      M5 (secret exit) - Open
      M6 - Flooded Foundry - joe-ilya
      M7 - Open
      M8 (boss map) - Open
      M9 (secret map) - Open

      Rules :

      • Wad names must be named like this : dui1_username_slot.wad
      • Vanilla compatible.
      • No BFG.
      • No cyberdemons (Except for M8), nor Spider masterminds.
      • 199 monsters max.
      • Must use white/gray rock as outdoor terrain.
      • New music is allowed.
      • Must have difficulty settings.
      • Must have co-op and deathmatch player starts added and compatible with.
      • No new textures, nor flats, nor sprites allowed.
      • No usage of fast actions such as fast lifts, fast doors, etc. as these were unavailable in Doom 1 until Episode 4.
      • No vanilla tricks such as instant raising/lowering floors/ceilings, self-referencing sectors.
      • Deadline will be decided and announced later.
      • E2M8 must have a normal map section before the boss arena, similar to Romero's E1M8b.

      Here's some ways you can imitate Romero's style :

      • Outdoor areas are reserved for secrets and vistas only
      • Horseshoe layout
        Put important things and/or new places that can be seen ahead of time, but can't be instantly accessed, and require some walkaround.
      • Symmetrical rooms
        Don't overdo.
      • Secrets that act as shortcuts around the map

      Here's some ways you can incorporate some hellishness into your map, using (but not restricted to) these Romero-isms :

      • Cracks in the floor/ceiling
      • Red stars that act as teleporters

      Youtube | Twitch | Doom Universe Discord server

      1 Reply Last reply Reply Quote 4
      • Walter-c
        Walter-c last edited by

        This looks like a very interesting project! There's not many DTWID projects... Are you planning more of these?

        joe-ilya 1 Reply Last reply Reply Quote 1
        • joe-ilya
          joe-ilya @Walter-c last edited by

          @Walter-c Yes, I'm planning to make more DUIs, they're going to have different map formats, and different deadlines, depending on the theme of the incident.

          Youtube | Twitch | Doom Universe Discord server

          1 Reply Last reply Reply Quote 2
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