HardBoiled - Spetsnaz
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Tonight small update was released.
Here is a changelog:
- One disgusting bug was squished (I hope). It used to lead the game's client to VM abortion.
- PSO-1 is bright in the pure darkness. Enjoy your nice optics.
- TOZ-34 can make a double fire via "AltFire".
- Guns have not only recoil, but some proper impact as well. This is "CS:GO" now?
- Chainsaw have alternative sprite for sparks.
- Casings are good lookin' from the upper view and they also are ejecting more chaotically.
- Tracer not gonna "die" from the impact with "solid" decorations.
- And there was some screwing around with damage. CQC, chainsaw, Saiga-12 and SVD was not touched. Here is the guns that was changed a bit:
TT: Damage was decreased from 20 to 10. I mean, this is a sidearm and beginning weapon, after all.
TOZ-34: Damage was changed from 8 x 10 to 8 x 5-15. Now it is like Doom's shotgun, but more mighty?
AKM: Damage was increased from 10 to 20. Now this is a nice weapon with recoil strong enough to not make it too OP (I hope).
RPG-7: Damage was decreased from 500 to 250. Also radius was lowered from 128-192 to 96-192.
UKM-2000: Damage was decreased from 50 to 30. That "beast" was strong enough already.Because the edition of 1st post in the thread here is kinda messed up, here is the link for the updated version.
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Very nice! First mapset I thought to use this with is Bloody steel. The pistol and the UKM-2000's reload animations feel kind of static compared to everything else. I do like the chainsaw graphics and animation, but maybe the hand could use similar subpixel animation like the chainsaw does during use.
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I decided to update audiovisual part of this mod.
Here what was changed:
- Firing sounds of TT, TOZ-34 and Saiga-12.
- Sounds of RPG-7 missile explosion was changed too.
- Hi-Res version of casings sprites was added.
- SVD now not gonna fly in the open space while shooting with PSO-1 scope.
- Damage of TT was changed from 10 to 10-15, 'cause that weapon was too sad.
- Damage of UKM-2000 was increased from 30 to 40, but fire rate was slowed down.
Because I can't edit my own OP-post, here is the link for the updated version.
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Here is a small hotfix:
- Fixed a problem that led GZDoom to infinite loop that caused a instant freeze of source-port. It was related to RPG-7 with "empty magazine".
Here is a link to latest version of this mod...
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It's updatin' time:
- Fixed wrong behavior of empty AKM & UKM-2000, so now you are gonna miss that infinite clicking ASMR.
- Now missiles from RPG-7 can deal all 250 damage points to the Cyberdemon and Spiderdemon, along with any enemy and/or boss that has some immunity to the radius damage.
- I've tried (yes, again) to fix this damned HUD. Now (I hope) ammo icon not gonna jump all over the screen and now it has one particular spot.
Here you go: Link to latest version of this mod.
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Mini-update:
- Visually there is nothing new. Just replaced ACS-functions of music cues to ZScript event handlers.
You can download latest version of mod here.
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Today I decided to catch some bugs and make some changes:
- Deleted HiRes versions of casing sprites. I don't like them anymore.
- For avoidance of conflicts with other mods, I changed name of tracer's sprite, model and its texture.
- Fixed armor, that was given to the player by "FireBall" artefact.
- Also fixed armor, that was given by using some cheat-codes (you dirty hacker).
- Because of two points above, player's module was converted from Decorate to ZScript.
- Deleted random of TOZ-34's damage. Goodbye 40-120 damage and all hail fixed 80 damage by 1 barrel!
- Fixed reloading of TOZ-34. There was a strange behavior, where this gun was with both empty barrels and player had only 1 ammo left in his pockets. No all is OK (I hope).
- Greatly reduced spread of TT's fire. This little ferret gonna be more handy now.
Hey! Grab this stuff here!
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Don't mind small changes:
- Updated damage of TT from Random(10,15) to just 15.
- Updated damage of TOZ-34 from 80 to 120 due to time it gets to reload.
- Added keybinds sections to the controls options menu, so new players gonna knew about PSO-1 and its possibilities.
Here you go, as usual...
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I wanted to add some bells & whistles from my newer weapon packs long time ago...
- Updated bulletholes, since they now gonna be really hot and get cold from time to time.
- Updated impact VFX for bullets. Enjoy some sparks and dust clouds, I guess.
- Added tossed linkers for UKM-2000.
- Added decorative empty mags for TT, Saiga-12, AKM, SVD and UKM-2000. Yay! More junk to the battlefield!
- Added distant sounds for explosions of PG-7V missile and grenade. Wait, what?
- Added ability to quick kick. I suggest key [Q]. With berserk you gonna one-kick Imp with 100% probability.
- Added ability to quick grenade toss. I suggest key [G]. From start you can carry 5. With backpack you can carry 10. Search for it near single PG-7V missiles. It has 10% chance to appear.
Here is a link to the latest version...
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Updated poor "SVD" sniper rifle a bit (with some withdrawals):
- Reduced amount of carrying ammo from 300/600 to 150/300.
- Added penetrating effect, so main target gonna have 50 additional DMG along with those poor bastards who standing behind them on the distance up to ~1024mu.
Here is a link to the latest version...