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    Limit-Removing Heretic Project

    Mapping and Modding
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    • Cuppykeks
      Cuppykeks last edited by Cuppykeks

      Anyone here interested in mapping for Heretic? Made primarily for the Crispy-Heretic sourceport. Making a fun Heretic adventure but it's limit-removing while most have previously been for ZDoom ports.

      There can be new textures too to fit your heretical themes, if the stock stuff isn't enough for you please share stuff you'd like! I've never mapped for Heretic but it should be fun to take advantage of its uniqueness!

      If you're interested at all then please let me know what you think.

      Tainted Slav 1 Reply Last reply Reply Quote 3
      • Cuppykeks
        Cuppykeks last edited by Cuppykeks

        Things that could go in it:

        • Alphabet texture of course
        • cool MIDIs heheh
        • replacing a sound or two with beefy RPG power-up noises
        • maybe a (futuristic) middle eastern theme?
        • tree textures
        • Doom texture guest stars
        • village under attack opener?
        • animated fire textures

        ----below might require a switch to ZDoom----

        • (Extended?) Dehacked HeHacked breakable pots
        • By popular vote we could even replace something entirely, like IDK that mace weapon and a redundant monster
        1 Reply Last reply Reply Quote 1
        • joe-ilya
          joe-ilya last edited by

          Let's use some Doom 2 textures, there's thousands of Doom 2 wads that use Heretic textures, but it's never been done vice versa.

          Youtube | Twitch | Doom Universe Discord server

          1 Reply Last reply Reply Quote 1
          • Cuppykeks
            Cuppykeks last edited by

            Oh yeah, hope they look good recolored for the Heretic palette.

            1 Reply Last reply Reply Quote 0
            • Tainted Slav
              Tainted Slav @Cuppykeks last edited by

              @Cuppykeks said in Limit-Removing Heretic Project:

              Anyone here interested in mapping for Heretic? Made primarily for the Crispy-Heretic sourceport. Making a fun Heretic adventure but it's limit-removing while most have previously been for ZDoom ports.

              There can be new textures too to fit your heretical themes, if the stock stuff isn't enough for you please share stuff you'd like! I've never mapped for Heretic but it should be fun to take advantage of its uniqueness! Perhaps short-and-sweet maps, maps focused around specific artifacts (looking at you time bomb), maps making great use of ice and wind, etc.

              If you're interested at all then please let me know what you think.

              Hmhmmm... maybe.

              1 Reply Last reply Reply Quote 1
              • Cuppykeks
                Cuppykeks last edited by Cuppykeks

                I'll leave things as they are now (doesn't mean I won't post an update of some kind though) for until at most a month in case anyone wants to try changing the fate of this project. So after that period I'll go ahead and kick it off officially for those waiting for that blessing. In the mean time feel free to go ahead and play with how Heretic works in 'Heretic: Heretic (Doom format)' or scrounge for cool textures and stuff you'd like and post it here.

                1 Reply Last reply Reply Quote 0
                • Cuppykeks
                  Cuppykeks last edited by Cuppykeks

                  Obviously the first level should be like the start to Rondo of Blood
                  Castlevania: Dracula X - Rondo of Blood Intro – 01:02
                  — Unknown Future Ahead

                  Akumajo Dracula X - Stage 1, Dinner of Flames – 03:10
                  — Hokuto

                  By that I mean a lot of 🔥 🔥 🔥 and the same music... for the most part anyway unless I find a trick under my sleeve

                  1 Reply Last reply Reply Quote 0
                  • kvsari
                    kvsari last edited by

                    @Cuppykeks
                    Is it going to be a Castlevania theme?

                    Cuppykeks 1 Reply Last reply Reply Quote 0
                    • Cuppykeks
                      Cuppykeks @kvsari last edited by Cuppykeks

                      @kvsari said in Limit-Removing Heretic Project:

                      @Cuppykeks
                      Is it going to be a Castlevania theme?

                      Not specifically. I just thought it'd be cool to have lots of animated flames in the background to start with and this helped streamline that inspiration (going through what MIDIs to use is the origin of all of this). I've also thought of adding high-tech stuff but I don't want to get too carried away right now.

                      1 Reply Last reply Reply Quote 0
                      • Cuppykeks
                        Cuppykeks last edited by Cuppykeks

                        An episode's worth of MIDIs! Though perhaps the title and text music should be interchanged :S

                        HereticlrpMUS.wad

                        TITLE: Stonehearth - The Olde Fox Tavern
                        INTER: Dungeons & Dragons: Shadow Over Mystara - Name Entry Music
                        TEXT: Noir - Canta per Me

                        E1M1: Castlevania Dracula X - Bloodlines
                        E1M2: Hexen 2 - The Enchanted Cathedral
                        E1M3: Brandish - Ruins
                        E1M4: Mark Klem - Influxuation
                        E1M5: Runescape Classic - Harmony
                        E1M6: Stuart Rynn - Desk Lamp
                        E1M7: Mark Klem - Somewhere over the Horizon
                        E1M8: Bible Black - BGM15 (thank you BIZ!)
                        E1M9: Shantae And The Pirates Curse - Rave In The Grave

                        1 Reply Last reply Reply Quote 1
                        • kvsari
                          kvsari last edited by

                          Am I going to have to buy myself a copy of Heretic? I assume this project shall use the HERETIC.WAD as the IWAD.

                          Cuppykeks joe-ilya 2 Replies Last reply Reply Quote 0
                          • Walter-c
                            Walter-c last edited by

                            A very interesting idea, would like to give it a shot...
                            Wait, did Crispy Heretic uses the ANIMATED lump? Otherwise, i don't know how to make animated textures for Heretic without making a multiple path from the original animated textures from the game...

                            @joe-ilya actually i made this thing back in 2007 that mash-up Doom and Heretic:
                            https://www.doomworld.com/idgames/levels/heretic/Ports/disp_lab

                            1 Reply Last reply Reply Quote 2
                            • Cuppykeks
                              Cuppykeks @kvsari last edited by Cuppykeks

                              @kvsari Maybe! And yes this project uses the heretic IWAD

                              @Walter-c Not sure but apparently Crispy Doom does so theoretically this should also. I'll try it out at least!

                              1 Reply Last reply Reply Quote 1
                              • joe-ilya
                                joe-ilya @kvsari last edited by

                                @kvsari Heretic is fun IMO, finished the entire 5 episodes in 2 days a week ago, although I think the first episode is the best, just like in Doom.
                                I originally didn't touch it because it seemed as a lesser fun Doom clone with overreliance on switch "puzzles", but that problem applies to the sequel; Hexen

                                Youtube | Twitch | Doom Universe Discord server

                                1 Reply Last reply Reply Quote 1
                                • kvsari
                                  kvsari last edited by

                                  Bought myself a copy of Heretic. @Cuppykeks , I now have HERETIC.WAD. @joe-ilya , looks like I need to give it a playthrough.

                                  1 Reply Last reply Reply Quote 2
                                  • Tainted Slav
                                    Tainted Slav last edited by

                                    TITLE5.png

                                    So far it come to this.

                                    1 Reply Last reply Reply Quote 5
                                    • Cuppykeks
                                      Cuppykeks last edited by

                                      Awwww yeah it's coming together now thank you!

                                      1 Reply Last reply Reply Quote 0
                                      • Cuppykeks
                                        Cuppykeks last edited by Cuppykeks

                                        it's interesting how some projectiles move along the sector's current!
                                        also the phoenix rod's flamethrower still uses only 1 ammo just like the normal version
                                        🤔

                                        alt text

                                        1 Reply Last reply Reply Quote 1
                                        • Cuppykeks
                                          Cuppykeks last edited by Cuppykeks

                                          The return of giffy
                                          alt text

                                          Wasn't successful with the ANIMATED lump but that's okay because regardless here is 🔥 🔥 🔥 (through the magic of scrolling linedef animation)! If anyone else has suggestions on what many-frame animations could go in this project that'd be welcome!

                                          1 Reply Last reply Reply Quote 1
                                          • Cuppykeks
                                            Cuppykeks last edited by Cuppykeks

                                            more stuff
                                            preview

                                            anyone have suggestions on prefabs or anything in general? I'm just about done with the base resources then afterwards I'll try to see how well HeHacked holds...

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