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    kvsari

    @kvsari

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    Best posts made by kvsari

    • Ten Day Vacation

      Ten Day Vacation is one of my favourite WADs and my most favourite DBP. It was playing this WAD that helped me decide to start mapping. I commend @joe-ilya for choice of theme as I love it. In fact, I like this WAD so much I have replayed it the most. And, I have just played it again!

      Please find attached FDA's of runs through each map. Recorded in DSDA Doom on complevel 2. kvsari_dbp27_fda.zip

      MAP01 : "The Title" by 40oz
      I like this map for the amount of storytelling you can make as you play. It is dripping with atmosphere.

      What I do not like is the twitching human at the start in the lonely cave. What's up with that? I think the presence of that decoration subtracts from the variety of storytelling you can do.

      MAP02 : "Birdemic 3" by 40oz, Supercupcaketactics, Chaingunner
      If the first map was good, this one is an excellent follow on maintaining the high level of quality and storytelling. Perhaps it's because it was stitched together the map has a real "this is the tourist part" and "this is the functional service area that the tourists don't see" part.

      What I do not like is the abundance of corpses... but it makes sense so isn't as bad as that one twitching one in map 01.

      MAP03 : "The Slayover" by Bigolbilly
      Very nice map. Short and sweet and a secret inside a secret which originally took me ages to find. Gives you that island hopping feel.

      MAP04 : "Resort To Violence" by joe-ilya
      Another wonderful map. Love the romp through the hotel (and the love bed) ending with a showdown with a mancubis boss in his big blue chair. Once again the storytelling stays strong and true. Loving the holiday theme of the WAD by this point.

      MAP05 : "Blue Sea" by Zillah
      Not too hard. I think it's a villa.

      MAP06 : "I Poisoned The Water Supply" by A2rob
      I can imagine this map to be the utilitarian, grimy functional part of tropical paradise. The necessary water purification plant for example. That would be tucked out of the way of all the hotels, casino's and beaches. Phew.

      It's HARD! I'm not such a good player and the level is punishing enough without resorting to such high damaging acid. I consider it unfair as much health is placed in the acid. You cannot avoid damage in getting health. Also, some parts force inescapable damage (the platform with the arachnatron where there is the environment suit and switch). I died many times in these sections. I believe greatly reducing the damage amount of the acid floors would double or triple the goodness of this map.

      MAP07 : "Gran Jota" by Zillah
      A nice breezy map. I very much enjoy this map especially after the nightmare that is the previous map. It makes for good juxtaposition with the previous map. Feels like you've island hopped to some ancient Tiki Temple. Storytelling is maintained.

      MAP08 : "Bungalow Brawl" by 40oz
      Good combat geometry, hard but not too hard, plenty of fights, excellent ammo placement, lots of health. Yep, standard 40oz with another high quality Doom map.

      But... storytelling.. kinda pauses (doesn't break because it is good combat geometry). I feel as though this map could easily fit in a standard techbase type of WAD and it was given a splash of tropical paint and placed in this WAD instead.

      MAP09 : "Praia De Icarai" by Glenzinho
      I consider this to be the best Doom map I've ever played. It was this map that made me decide to give mapping a try (eventually, I wouldn't start until much later). Its storytelling potential is immense. It's big and beautiful. And it is internally consistent and hews to a central unifying principle; well it is modeled from a real place after all.

      MAP10 : "Credit Roll" by joe-ilya
      Nice short map. Rick can't roll me. Makes for a good outro.

      posted in Doom General
      kvsari
      kvsari
    • RE: Heretic Notes Compilation

      You should do a map for the coming Heretic project @sexybzzrak . Also, eat your Natto!

      posted in Mapping and Modding
      kvsari
      kvsari
    • RE: What makes you want to download a wad?

      Apart from screenshots, video, theme etc, I like to consider the wad author.

      posted in Doom General
      kvsari
      kvsari
    • RE: [I WISH] Co-operative online map making

      Have you guys had a look at the Cube Engine? It applies that concept of collaborative map editing and does it in engine.

      posted in Mapping and Modding
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      I'm plodding slowly on my map. No screenshot. You mention a village; may this village have a well?

      posted in Community Projects
      kvsari
      kvsari
    • RE: Post screenshots of the projects you're working on!!

      @MattFright said in Post screenshots of the projects you're working on!!:

      Hey all!! I'm always sharing screenies of whatever i'm working on in other forums and discord servers but couldn't help but notice there wasn't a place to do that here, so i created this thread to change that (and so other people can share their cool stuff)

      Here's some screenshots of a sample map i'm making for a bimonthly community project i want to start hosting in this forum, starting next month:
      alt textalt text
      alt textalt text

      Woah, those screenshots look excellent. Also, bi-monthly community projects? That sounds real nice, I could do with a slower pace.

      posted in Doom General
      kvsari
      kvsari
    • RE: Limit-Removing Heretic Project

      Bought myself a copy of Heretic. @Cuppykeks , I now have HERETIC.WAD. @joe-ilya , looks like I need to give it a playthrough.

      posted in Mapping and Modding
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      Banquet Of Flames
      kvsari_fda_sct_banquetofflames_t1.lmp
      kvsari_fda_sct_banquetofflames_t2.lmp

      Focused gameplay on using bombs and a challenging crusher section. I like how reducing the armoury to three weapons greatly increases the tactical positioning in the battles. The time bombs are quite necessary to surviving most battles. You provide ample tomes of power to wring extra value from the limited weapons. The Phoenix Rod is a good choice for third weapon as it's punishing to misuse and goes right through the ghosted enemies. Any other weapon (unless I missed them) would have made the battles too easy. I also like that low tier enemies were mostly used throughout.

      The geometry of the level itself evokes a real fantasy village with a sense of panic due to all the flames. The double tiered outside of the raised paths and water down below provides nice movement obstacles and highlights the character of the village. The menacing floating structure at the end is a nice bit of storytelling to show who's responsible for this attack. The inside of this structure is strangely charming.

      The map is very busy with dense detail. I think the length is appropriate.

      A good map. I didn't find anything jarring or unfair.

      posted in Community Projects
      kvsari
      kvsari
    • RE: What's your least favorite weapon? (Besides the melee and pistol)

      I have to agree with the plasma rifle being bad, sadly. But not for the same reasons;

      For me the plasma rifle is an emergency push through weapon for low and mid tier monsters. I do agree that the rocket launcher is superior in the sense that it requires tactical awareness. You can't use the RL as a push through weapon for example. And as a push through, the BFG is far superior.

      But this "emergency push through" use of the plasma rifle highlights its major problems. It's slow. The projectiles take time to reach their target which at long ranges means you're likely to miss. Even at medium range with revenants you can miss. The projectiles are also wide which can get them caught around corners and sometimes I wonder if I'm actually hitting the target or just the ledge/corner next to the target. These two issues I think diminish the value of the plasma rifle.

      The chaingun, if only it had a higher fire rate (I mean six barrels! It should go brrr) it would make not only a good push through but medium range beamer and long range sniper.

      To fix the plasma... I dunno. Perhaps change the projectile to a tracer and up the damage? Then the plasma rifle becomes a SSG type weapon where its single shot, packs a real punch, shoots through targets (because tracer) and long range (because tracer). Thus the SSG is the short range, corner cover, room clearer weapon and the plasma rifle becomes the long range caco/pain elemental killer. Because those two monsters have a nasty habit of being pushed way way away and then all your rockets miss. In this role I think the plasma would become very valuable.

      posted in Doom General
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      Please find attached my submission, I call it Furnace; [kvsari]_furnace_v1.wad

      Please let me know what you think.

      posted in Community Projects
      kvsari
      kvsari

    Latest posts made by kvsari

    • RE: Lazarevenant (13 high quality maps in 1 month)

      Here's MAP05 finished. Very nice map. The ambush in the marble block-house gave me the willies when I ran out rockets for the ArchVile. I was being very cautious at the ruined house where I died in the last demo. I'll play some more later. I played DBP36 and enjoyed it so I'm looking forward to the Aquatic Wonder portion.

      kvsari_lazarevenantlvl05.lmp

      If I may offer one criticism; the music, although fitting is a bit loud. If this is a problem on my end please ignore it but if not, it means I have trouble hearing monsters and I take some dumb damage for that (chances are I'd take dumb damage anyways).

      posted in WAD Releases
      kvsari
      kvsari
    • RE: Lazarevenant (13 high quality maps in 1 month)

      I decided to give this mapset a try. I've only played the first five levels. Please find attached the FDA.
      kvsari_lazarevenant_lvl01to05.lmp

      I find the levels so far to be visually pleasant and to play well. There's plenty of room to maneuver, enough ammunition and health yet sparing with the armour. Unless I've missed the SSG, its absence ensures that fights with even pinkies remain dangerous. I think the difficulty level is just right and it makes sense that this is a good IronMan WAD. The first five maps so far make me feel like if I was concentrating super hard without any distractions and with a bit of luck (and the difficulty doesn't ramp up any much higher because I'm really not that good at this game) that I just might be able to beat it.

      My favourite parts so far are the overgrown library with the cylindrical bookshelves and the "riptide" ledge hopping. I also like the waves in the water.

      posted in WAD Releases
      kvsari
      kvsari
    • RE: Spawn Cell

      Thank you very much for playing! Here I thought MAP02 was my best one. Your criticisms make sense now in hindsight. I really appreciate your feedback.

      posted in WAD Releases
      kvsari
      kvsari
    • Spawn Cell

      Spawn Cell

      UAC is at it again! They've recovered samples from the IoS and begun to run their usual biological experiments on it. Something like generating their own expendable workforce without having to worry about safety inspections or unions. It doesn't work out. You have to go in there and shut down their mad experiment.

      lvl1.png lvl2.png lvl3.png

      spawn-cell-rc1.zip

      This is my first WAD, but not my first map. I have no idea what I'm doing. Please let me know what you think.

      Tested in DSDA on Complevel 2.

      posted in WAD Releases
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      Thanks for the feedback. Unfortunately I don't have the time to work much more on this map especially with widening the gap between the lava falls and the floor. I therefore withdraw my submission. Good luck to you all.

      posted in Community Projects
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      Please find attached my submission, I call it Furnace; [kvsari]_furnace_v1.wad

      Please let me know what you think.

      posted in Community Projects
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      I updated to latest Crispy-Heretic by the link you provided. This fixed some of the BSP explosion errors. But the serious problem area was still there. So I gave Vigilant BSP a try and it works (so far), the glitches went away.

      posted in Community Projects
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      Thanks for that. Do you know if the problem is caused by the size of the map boundaries or the number of linedefs?

      posted in Community Projects
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      What kind of problems did you have with your map Stagnant Neverland? Was it because it got too big? I'm having weird graphical glitches with my map suddenly in Crispy Heretic. It looks like the BSP explodes in certain areas. Also, what node builder are you using?

      I've tested in dsda-doom (0.25.6) and although there are no graphical glitches except for animated hanging mid-textures not animating, the map cannot be completed because for one section I'm using the portal animation and a teleport linedef close to it just won't trigger no matter how slowly I try to walk through it. That works under Crispy Heretic.

      posted in Community Projects
      kvsari
      kvsari
    • RE: Best monster deaths

      I like ArchVile clutch kills when your health is too low to survive the flame attack.

      posted in Doom General
      kvsari
      kvsari