DOOM Universe logo
    • Register
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. kvsari
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 41
    • Best 33
    • Controversial 0
    • Groups 0

    kvsari

    @kvsari

    50
    Reputation
    10
    Profile views
    41
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    kvsari Unfollow Follow

    Best posts made by kvsari

    • Ten Day Vacation

      Ten Day Vacation is one of my favourite WADs and my most favourite DBP. It was playing this WAD that helped me decide to start mapping. I commend @joe-ilya for choice of theme as I love it. In fact, I like this WAD so much I have replayed it the most. And, I have just played it again!

      Please find attached FDA's of runs through each map. Recorded in DSDA Doom on complevel 2. kvsari_dbp27_fda.zip

      MAP01 : "The Title" by 40oz
      I like this map for the amount of storytelling you can make as you play. It is dripping with atmosphere.

      What I do not like is the twitching human at the start in the lonely cave. What's up with that? I think the presence of that decoration subtracts from the variety of storytelling you can do.

      MAP02 : "Birdemic 3" by 40oz, Supercupcaketactics, Chaingunner
      If the first map was good, this one is an excellent follow on maintaining the high level of quality and storytelling. Perhaps it's because it was stitched together the map has a real "this is the tourist part" and "this is the functional service area that the tourists don't see" part.

      What I do not like is the abundance of corpses... but it makes sense so isn't as bad as that one twitching one in map 01.

      MAP03 : "The Slayover" by Bigolbilly
      Very nice map. Short and sweet and a secret inside a secret which originally took me ages to find. Gives you that island hopping feel.

      MAP04 : "Resort To Violence" by joe-ilya
      Another wonderful map. Love the romp through the hotel (and the love bed) ending with a showdown with a mancubis boss in his big blue chair. Once again the storytelling stays strong and true. Loving the holiday theme of the WAD by this point.

      MAP05 : "Blue Sea" by Zillah
      Not too hard. I think it's a villa.

      MAP06 : "I Poisoned The Water Supply" by A2rob
      I can imagine this map to be the utilitarian, grimy functional part of tropical paradise. The necessary water purification plant for example. That would be tucked out of the way of all the hotels, casino's and beaches. Phew.

      It's HARD! I'm not such a good player and the level is punishing enough without resorting to such high damaging acid. I consider it unfair as much health is placed in the acid. You cannot avoid damage in getting health. Also, some parts force inescapable damage (the platform with the arachnatron where there is the environment suit and switch). I died many times in these sections. I believe greatly reducing the damage amount of the acid floors would double or triple the goodness of this map.

      MAP07 : "Gran Jota" by Zillah
      A nice breezy map. I very much enjoy this map especially after the nightmare that is the previous map. It makes for good juxtaposition with the previous map. Feels like you've island hopped to some ancient Tiki Temple. Storytelling is maintained.

      MAP08 : "Bungalow Brawl" by 40oz
      Good combat geometry, hard but not too hard, plenty of fights, excellent ammo placement, lots of health. Yep, standard 40oz with another high quality Doom map.

      But... storytelling.. kinda pauses (doesn't break because it is good combat geometry). I feel as though this map could easily fit in a standard techbase type of WAD and it was given a splash of tropical paint and placed in this WAD instead.

      MAP09 : "Praia De Icarai" by Glenzinho
      I consider this to be the best Doom map I've ever played. It was this map that made me decide to give mapping a try (eventually, I wouldn't start until much later). Its storytelling potential is immense. It's big and beautiful. And it is internally consistent and hews to a central unifying principle; well it is modeled from a real place after all.

      MAP10 : "Credit Roll" by joe-ilya
      Nice short map. Rick can't roll me. Makes for a good outro.

      posted in Doom General
      kvsari
      kvsari
    • RE: Heretic Notes Compilation

      You should do a map for the coming Heretic project @sexybzzrak . Also, eat your Natto!

      posted in Mapping and Modding
      kvsari
      kvsari
    • RE: [I WISH] Co-operative online map making

      Have you guys had a look at the Cube Engine? It applies that concept of collaborative map editing and does it in engine.

      posted in Mapping and Modding
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      I'm plodding slowly on my map. No screenshot. You mention a village; may this village have a well?

      posted in Community Projects
      kvsari
      kvsari
    • RE: Post screenshots of the projects you're working on!!

      @MattFright said in Post screenshots of the projects you're working on!!:

      Hey all!! I'm always sharing screenies of whatever i'm working on in other forums and discord servers but couldn't help but notice there wasn't a place to do that here, so i created this thread to change that (and so other people can share their cool stuff)

      Here's some screenshots of a sample map i'm making for a bimonthly community project i want to start hosting in this forum, starting next month:
      alt textalt text
      alt textalt text

      Woah, those screenshots look excellent. Also, bi-monthly community projects? That sounds real nice, I could do with a slower pace.

      posted in Doom General
      kvsari
      kvsari
    • RE: Limit-Removing Heretic Project

      Bought myself a copy of Heretic. @Cuppykeks , I now have HERETIC.WAD. @joe-ilya , looks like I need to give it a playthrough.

      posted in Mapping and Modding
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      Banquet Of Flames
      kvsari_fda_sct_banquetofflames_t1.lmp
      kvsari_fda_sct_banquetofflames_t2.lmp

      Focused gameplay on using bombs and a challenging crusher section. I like how reducing the armoury to three weapons greatly increases the tactical positioning in the battles. The time bombs are quite necessary to surviving most battles. You provide ample tomes of power to wring extra value from the limited weapons. The Phoenix Rod is a good choice for third weapon as it's punishing to misuse and goes right through the ghosted enemies. Any other weapon (unless I missed them) would have made the battles too easy. I also like that low tier enemies were mostly used throughout.

      The geometry of the level itself evokes a real fantasy village with a sense of panic due to all the flames. The double tiered outside of the raised paths and water down below provides nice movement obstacles and highlights the character of the village. The menacing floating structure at the end is a nice bit of storytelling to show who's responsible for this attack. The inside of this structure is strangely charming.

      The map is very busy with dense detail. I think the length is appropriate.

      A good map. I didn't find anything jarring or unfair.

      posted in Community Projects
      kvsari
      kvsari
    • RE: What's your least favorite weapon? (Besides the melee and pistol)

      I have to agree with the plasma rifle being bad, sadly. But not for the same reasons;

      For me the plasma rifle is an emergency push through weapon for low and mid tier monsters. I do agree that the rocket launcher is superior in the sense that it requires tactical awareness. You can't use the RL as a push through weapon for example. And as a push through, the BFG is far superior.

      But this "emergency push through" use of the plasma rifle highlights its major problems. It's slow. The projectiles take time to reach their target which at long ranges means you're likely to miss. Even at medium range with revenants you can miss. The projectiles are also wide which can get them caught around corners and sometimes I wonder if I'm actually hitting the target or just the ledge/corner next to the target. These two issues I think diminish the value of the plasma rifle.

      The chaingun, if only it had a higher fire rate (I mean six barrels! It should go brrr) it would make not only a good push through but medium range beamer and long range sniper.

      To fix the plasma... I dunno. Perhaps change the projectile to a tracer and up the damage? Then the plasma rifle becomes a SSG type weapon where its single shot, packs a real punch, shoots through targets (because tracer) and long range (because tracer). Thus the SSG is the short range, corner cover, room clearer weapon and the plasma rifle becomes the long range caco/pain elemental killer. Because those two monsters have a nasty habit of being pushed way way away and then all your rockets miss. In this role I think the plasma would become very valuable.

      posted in Doom General
      kvsari
      kvsari
    • RE: Bernewfie - Hexen hack-of-a-port for DOS

      Damn, I'm playing through Hexen right now actually (but using another source port).

      posted in Source Ports and Tools
      kvsari
      kvsari
    • RE: Your Favorite Doom Map Trap?

      My favourite is Hunted from Plutonia. I loved that map when I played it. I think the maze counts as a single trap.

      posted in Doom General
      kvsari
      kvsari

    Latest posts made by kvsari

    • RE: The Heretic Project (Quest Name Pending)

      Looks like the Action RPG that we never had.

      posted in Community Projects
      kvsari
      kvsari
    • RE: What makes you want to download a wad?

      Apart from screenshots, video, theme etc, I like to consider the wad author.

      posted in Doom General
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      Damn that looks good. I love your mapping style.

      posted in Community Projects
      kvsari
      kvsari
    • RE: Heretic Notes Compilation

      What about the Chaos Device? That can sequence break too.

      EDIT: Whoops, this has already been mentioned.

      posted in Mapping and Modding
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      Banquet Of Flames
      kvsari_fda_sct_banquetofflames_t1.lmp
      kvsari_fda_sct_banquetofflames_t2.lmp

      Focused gameplay on using bombs and a challenging crusher section. I like how reducing the armoury to three weapons greatly increases the tactical positioning in the battles. The time bombs are quite necessary to surviving most battles. You provide ample tomes of power to wring extra value from the limited weapons. The Phoenix Rod is a good choice for third weapon as it's punishing to misuse and goes right through the ghosted enemies. Any other weapon (unless I missed them) would have made the battles too easy. I also like that low tier enemies were mostly used throughout.

      The geometry of the level itself evokes a real fantasy village with a sense of panic due to all the flames. The double tiered outside of the raised paths and water down below provides nice movement obstacles and highlights the character of the village. The menacing floating structure at the end is a nice bit of storytelling to show who's responsible for this attack. The inside of this structure is strangely charming.

      The map is very busy with dense detail. I think the length is appropriate.

      A good map. I didn't find anything jarring or unfair.

      posted in Community Projects
      kvsari
      kvsari
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks
      I'm plodding slowly on my map. No screenshot. You mention a village; may this village have a well?

      posted in Community Projects
      kvsari
      kvsari
    • RE: Bernewfie - Hexen hack-of-a-port for DOS

      That's why it's unexpected. The first hub was a pain and quite boring but the next two are fun. I heard there are a further two hubs to go so I may change my opinion.

      posted in Source Ports and Tools
      kvsari
      kvsari
    • RE: MERRY CHRISTMAS TIME

      Merry Christmas

      posted in Off-topic
      kvsari
      kvsari
    • RE: Bernewfie - Hexen hack-of-a-port for DOS

      @Spinel
      I'm using crispy-hexen. Really enjoying Hexen actually which is unexpected.

      EDIT: Wait, crispy-hexen isn't a source port is it? It's a choco-port.

      posted in Source Ports and Tools
      kvsari
      kvsari
    • RE: Bernewfie - Hexen hack-of-a-port for DOS

      Damn, I'm playing through Hexen right now actually (but using another source port).

      posted in Source Ports and Tools
      kvsari
      kvsari