Ten Day Vacation is one of my favourite WADs and my most favourite DBP. It was playing this WAD that helped me decide to start mapping. I commend @joe-ilya for choice of theme as I love it. In fact, I like this WAD so much I have replayed it the most. And, I have just played it again!
Please find attached FDA's of runs through each map. Recorded in DSDA Doom on complevel 2. kvsari_dbp27_fda.zip
MAP01 : "The Title" by 40oz
I like this map for the amount of storytelling you can make as you play. It is dripping with atmosphere.
What I do not like is the twitching human at the start in the lonely cave. What's up with that? I think the presence of that decoration subtracts from the variety of storytelling you can do.
MAP02 : "Birdemic 3" by 40oz, Supercupcaketactics, Chaingunner
If the first map was good, this one is an excellent follow on maintaining the high level of quality and storytelling. Perhaps it's because it was stitched together the map has a real "this is the tourist part" and "this is the functional service area that the tourists don't see" part.
What I do not like is the abundance of corpses... but it makes sense so isn't as bad as that one twitching one in map 01.
MAP03 : "The Slayover" by Bigolbilly
Very nice map. Short and sweet and a secret inside a secret which originally took me ages to find. Gives you that island hopping feel.
MAP04 : "Resort To Violence" by joe-ilya
Another wonderful map. Love the romp through the hotel (and the love bed) ending with a showdown with a mancubis boss in his big blue chair. Once again the storytelling stays strong and true. Loving the holiday theme of the WAD by this point.
MAP05 : "Blue Sea" by Zillah
Not too hard. I think it's a villa.
MAP06 : "I Poisoned The Water Supply" by A2rob
I can imagine this map to be the utilitarian, grimy functional part of tropical paradise. The necessary water purification plant for example. That would be tucked out of the way of all the hotels, casino's and beaches. Phew.
It's HARD! I'm not such a good player and the level is punishing enough without resorting to such high damaging acid. I consider it unfair as much health is placed in the acid. You cannot avoid damage in getting health. Also, some parts force inescapable damage (the platform with the arachnatron where there is the environment suit and switch). I died many times in these sections. I believe greatly reducing the damage amount of the acid floors would double or triple the goodness of this map.
MAP07 : "Gran Jota" by Zillah
A nice breezy map. I very much enjoy this map especially after the nightmare that is the previous map. It makes for good juxtaposition with the previous map. Feels like you've island hopped to some ancient Tiki Temple. Storytelling is maintained.
MAP08 : "Bungalow Brawl" by 40oz
Good combat geometry, hard but not too hard, plenty of fights, excellent ammo placement, lots of health. Yep, standard 40oz with another high quality Doom map.
But... storytelling.. kinda pauses (doesn't break because it is good combat geometry). I feel as though this map could easily fit in a standard techbase type of WAD and it was given a splash of tropical paint and placed in this WAD instead.
MAP09 : "Praia De Icarai" by Glenzinho
I consider this to be the best Doom map I've ever played. It was this map that made me decide to give mapping a try (eventually, I wouldn't start until much later). Its storytelling potential is immense. It's big and beautiful. And it is internally consistent and hews to a central unifying principle; well it is modeled from a real place after all.
MAP10 : "Credit Roll" by joe-ilya
Nice short map. Rick can't roll me. Makes for a good outro.