@Cuppykeks okay... so the gap between where it is at now and where you feel it needs to be is too wide to be reconciled? This is... disappointing. I wish some of these concerns were brought to my attention a month ago when I originally showed you an earlier work in progress.
If the game-play balance is too tight, that issue can be easily addressed. Some of these other issues, I don't really know what to make of them: " the visual language is entirely different". I guess I don't understand how my map "communicates" any different than others. If your referring to textures for doors, lifts, and switches, those issues can also be addressed. I don't really understand how you feel there is a lack of items either: time-bombs, tomes of power, eggs, quartz flasks, they are all there in spades.
And the NPC characters? They are part of the textures. How can they be anything but cardboard cutouts? What are others doing with them? What am I missing here?
At the end of the day if you don't care for the map it's your right not to use it for your project. But I will say that having it rejected without giving me a chance to address any of these issues, while other mappers are given a chance to address their map's issues feels very frustrating.