Navigation

    DOOM Universe logo
    • Register
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. NoisyVelvet
    N
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 3
    • Best 3
    • Groups 0

    NoisyVelvet

    @NoisyVelvet

    5
    Reputation
    4
    Profile views
    3
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    NoisyVelvet Unfollow Follow

    Best posts made by NoisyVelvet

    • RE: Amorphous Euphoria

      I have a thing I'm working on, and am leaning towards using this project as a landing grounds for it.

      alt text

      posted in Community Projects
      N
      NoisyVelvet
    • RE: Flash Damage

      Oooooh I like the idea.

      Picky notes incoming: Because it's just the pain state, it still feels a little awkward when, for example, when you blast an Archvile but it doesn't have any indicator (but still damaged it). Something feels mentally disconnected in this case: Having a haptic for the pain state be this magnitude of flashy, while having little reward for general damage, feels inconsistent.

      It also made me realize how short the Imp's paint state is, and the shortness of the imp's flicker is awkward. But it also makes imp hordes more satisfying to blast, because you get to see how your pellet-spray lands on them (assuming pain state triggers).

      Basically, I ran around in Suburbs Map16 and did indeed have fun with this demo.

      posted in WAD Releases
      N
      NoisyVelvet
    • RE: Amorphous Euphoria

      I played through your map, and it was a very good map. Unfortunately no FDA. But good map.

      This project feels like a good creative outlet. The xvertigox Atari colored mapset might eat up some of the energy that would've gone into this from people in general. We'll see, though!

      posted in Community Projects
      N
      NoisyVelvet

    Latest posts made by NoisyVelvet

    • RE: Amorphous Euphoria

      I have a thing I'm working on, and am leaning towards using this project as a landing grounds for it.

      alt text

      posted in Community Projects
      N
      NoisyVelvet
    • RE: Flash Damage

      Oooooh I like the idea.

      Picky notes incoming: Because it's just the pain state, it still feels a little awkward when, for example, when you blast an Archvile but it doesn't have any indicator (but still damaged it). Something feels mentally disconnected in this case: Having a haptic for the pain state be this magnitude of flashy, while having little reward for general damage, feels inconsistent.

      It also made me realize how short the Imp's paint state is, and the shortness of the imp's flicker is awkward. But it also makes imp hordes more satisfying to blast, because you get to see how your pellet-spray lands on them (assuming pain state triggers).

      Basically, I ran around in Suburbs Map16 and did indeed have fun with this demo.

      posted in WAD Releases
      N
      NoisyVelvet
    • RE: Amorphous Euphoria

      I played through your map, and it was a very good map. Unfortunately no FDA. But good map.

      This project feels like a good creative outlet. The xvertigox Atari colored mapset might eat up some of the energy that would've gone into this from people in general. We'll see, though!

      posted in Community Projects
      N
      NoisyVelvet