DOOM Universe logo
    • Register
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. peridot
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 7
    • Best 4
    • Controversial 0
    • Groups 0

    peridot

    @peridot

    9
    Reputation
    2
    Profile views
    7
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Website www.moddb.com/company/ludicrous-peridot

    peridot Unfollow Follow

    Best posts made by peridot

    • RE: Post screenshots of the projects you're working on!!

      Not sure it's ok to post stuff that is not maps, but while this may not look like much, I may have gotten my DOS port show those "taller than thou" textures on tops, bottoms and single-sided mids, so can load jumpwad without annoying texturing artifacts on skyscrapers and Hierapolis walls seem ok as well (at last):

      ETRN30.PCX.png

      posted in Doom General
      peridot
      peridot
    • RE: Yamaha FM Synth Music Appreciation Thread

      Diode Milliampere is an incredible artist in the "tracker" scene who is using Yamaha chips.
      I urge you to check out his recordings https://diodemilliampere.bandcamp.com/album/direct-digital-remasters-vol-1

      Some of his tracks are part of this set
      2G1B Adlib Tracker II Set for Kamala TV – 31:41
      — 2G1B

      Also to mention Teppica and Nuke.YKT (famous for the nuke adlib emulation core and other retro PC hackery) have a good collection of game soundtrack recordings on YouTube I often listen to in the background. This one I can listen over and over and over again 🙂
      Doofus music - Level 1 (PC) – 03:07
      — Teppica

      posted in Off-topic
      peridot
      peridot
    • RE: Share a protip

      Does "you should put version at the top of ZSCRIPT lump" count?
      Also - in Doom II remember to play with a paperweight on keyboard Shift button.

      posted in Doom General
      peridot
      peridot
    • RE: Best way to end a wad?

      One idea that I had for a time in the future when I may actually start mapping was to end a wad with a CTD.
      I.e. you're done with a final boss, and then you move to certain space in a special area afterwards and - boom - you transcend and the game just terminates in a flurry of weirdly blinking colorful ascii.
      Not that impossible I'm thinking now with recent advances in code injection.

      posted in Doom General
      peridot
      peridot

    Latest posts made by peridot

    • RE: Post screenshots of the projects you're working on!!

      Not sure it's ok to post stuff that is not maps, but while this may not look like much, I may have gotten my DOS port show those "taller than thou" textures on tops, bottoms and single-sided mids, so can load jumpwad without annoying texturing artifacts on skyscrapers and Hierapolis walls seem ok as well (at last):

      ETRN30.PCX.png

      posted in Doom General
      peridot
      peridot
    • RE: Best way to end a wad?

      @segfault Wow, thanks for the spoiler - will be checking it out definitely!

      posted in Doom General
      peridot
      peridot
    • RE: Best way to end a wad?

      One idea that I had for a time in the future when I may actually start mapping was to end a wad with a CTD.
      I.e. you're done with a final boss, and then you move to certain space in a special area afterwards and - boom - you transcend and the game just terminates in a flurry of weirdly blinking colorful ascii.
      Not that impossible I'm thinking now with recent advances in code injection.

      posted in Doom General
      peridot
      peridot
    • RE: Post screenshots of the projects you're working on!!

      @segfault said in Post screenshots of the projects you're working on!!:

      @Dusk-Iv Thanks! I hadn't mentioned it here, but Antiquity is definitely targeting Doom Retro-specific features, though all of these are aesthetics-only (for now). The wad should work in anything that can run MBF21, but the dream is to make the Doom Retro analogue to Heartland.

      Ah.. and that was the moment I was hoping to finally see a weapons pack that would fit Epic visual style AND be "lightweight" on compatibility side 🙂
      But anyway, being a big fan of Retro, I'm definitely looking forward to playing this. Looks great.

      posted in Doom General
      peridot
      peridot
    • RE: Share a protip

      Does "you should put version at the top of ZSCRIPT lump" count?
      Also - in Doom II remember to play with a paperweight on keyboard Shift button.

      posted in Doom General
      peridot
      peridot
    • RE: Yamaha FM Synth Music Appreciation Thread

      Interestingly, it has only been a couple of days that I have discovered Luke Jansen's renditions of classic games music, and I enjoy so much his "glow ups" of Wolf 3D Menu theme and Nightmare 3D music. However for me the real gem is his take on Lightspeed/Hyperspeed soundtracks.

      So, I'm curious if quality AdLib recording of the original Hyperspeed soundtrack have been spotted, as I'd very much like to listen to them.

      posted in Off-topic
      peridot
      peridot
    • RE: Yamaha FM Synth Music Appreciation Thread

      Diode Milliampere is an incredible artist in the "tracker" scene who is using Yamaha chips.
      I urge you to check out his recordings https://diodemilliampere.bandcamp.com/album/direct-digital-remasters-vol-1

      Some of his tracks are part of this set
      2G1B Adlib Tracker II Set for Kamala TV – 31:41
      — 2G1B

      Also to mention Teppica and Nuke.YKT (famous for the nuke adlib emulation core and other retro PC hackery) have a good collection of game soundtrack recordings on YouTube I often listen to in the background. This one I can listen over and over and over again 🙂
      Doofus music - Level 1 (PC) – 03:07
      — Teppica

      posted in Off-topic
      peridot
      peridot