This has been a staple for me when playing wads that don't modify enemies. Absolutely love it.
Best posts made by segfault
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RE: Flash Damage
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RE: Amorphous Euphoria - Development Finished
I love the idea of an intro/credits map reflecting each other, but with a dawn or dusk sky. If the map is on a linear path, perhaps setting it up so that the credits map takes the opposite path of the intro map may work well.
I'd be down to provide a little prose for the MAP07 text screen.
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RE: Most angled HUD weapons aren't bad
I think angled weapons are fine myself as long as all weapons in the wad are such. A crosshair isn't really necessary imo because frankly, the point of doom's gameplay loop isn't precision aiming
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RE: MIDI Transcribers?
way old thread but: That Desire track isn't a MIDI at all. Ryu Umemoto, the composer, did all his PC-98 work using Music Macro Language; basically, its written in a sort of programming language.
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RE: What's your least favorite weapon? (Besides the melee and pistol)
I'm actually not a fan of the chaingun really. It feels weak compared to the SSG, rockets, and plasma. A faster firing chaingun would be really nice. Plasma could probably benefit from a small blast radius and perhaps a faster projectile?
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RE: Yamaha FM Synth Music Appreciation Thread
Diode Milliampere rules. I nearly soiled myself when the drop came on this track of his:
https://www.youtube.com/watch?v=EtYOZRarQDs
There's a lot of really cool stuff in the tracker/chiptune scene with people making music nowadays not explicitly for a video game. Savaged Regime probably knows the YM3812 better than the layout of his home:
https://www.youtube.com/watch?v=RqWR_RjvNzk
naruto2413, best known for "Artifical Intelligence Bomb" and more focused on PSG sound chips, also does some cool stuff with Yamaha chips:
https://www.youtube.com/watch?v=WeXCoeVdM68
Here's one that's straight up a 1970's anime OP, complete with lyrics specifically about FM synth:
https://www.youtube.com/watch?v=vQW14UX_Rn8
My girlfriend Noyemi is way into this shit too, specifically making stuff with Music Macro Languages like PMD (Programmable Music Driver). These are interesting because unlike composing music in sheet-like notation like in a tracker, it's described with macros and commands, like a markup language. This lets you do cool shit like have separate lengths for your rhythm, melody, etc., meaning shit can loop for a long time without actually sounding similar.