Didn't even know that's a proper door.
Best Doom door imo is E3M1/E3M9 introduction switched door.
Didn't even know that's a proper door.
Best Doom door imo is E3M1/E3M9 introduction switched door.
I think Legacy and Doomsday engine use module files as well iirc, as well as Eternity engine... And maybe Delphi Doom too?
I don't get this thread but ok:
https://youtu.be/tgNIeWvXKNM
Oh, and of course: https://youtu.be/n2rVnRwW0h8
I think lots of textures from ancient aliens can be good for a sequel of Amorphous Euphoria!
A very interesting idea, would like to give it a shot...
Wait, did Crispy Heretic uses the ANIMATED lump? Otherwise, i don't know how to make animated textures for Heretic without making a multiple path from the original animated textures from the game...
@joe-ilya actually i made this thing back in 2007 that mash-up Doom and Heretic:
https://www.doomworld.com/idgames/levels/heretic/Ports/disp_lab
Mastermind: Make her more beefier and with a much more powerful attack that doesn't use hits an
Icon of sin: Turn it into a properly moving monster instead of a stationary thing
I see... Yeah, in this way is more interesting....
This looks like a very interesting project! There's not many DTWID projects... Are you planning more of these?
Interesting concept, but i think it will be hard to compile the sources in one wad? At least by my perspective...
@Cuppykeks I was going to say ZPacman, but after zooming it i see that i got it wrong.
Maybe SpaceDM5?
What map remained alone? The last unfinished one? Or "Euphoria?", the berserk centered one?
@dmslr it's not really bad, but i think there will be better places.
@Cuppykeks said in Amorphous Euphoria - Due August 10th:
If anyone wants to change the music and/or sky they use in their map let me know.
I like SKY2 for my map, keep the music please. Anyway, how this map set will be arranged in the final compilation? By difficulty? Or something else?
Here's my unfinished second map, if someone wants to take and finish it be my guest!
death-of-art.zip
Title: Good taste is the death of art
The level is based upon random vignettes adventures
Thanks for playing! I wonder how much you're going to hate MAP11