DOOM Universe logo
    • Register
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    Flash Damage

    WAD Releases
    4
    5
    66
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Cuppykeks
      Cuppykeks last edited by Cuppykeks

      Howdy! This is a WAD that changes the pain states of each monster to a bright pink, as well as a dehacked patch inside to make them all fullbright/Always Lit as well. Some of the pain frames could use some polish or a re-do but I'll leave it as is for now. Enjoy! Special thanks to @MattFright for the idea.

      Download:
      SCT_FlashDamage.wad

      GIF of it in action:
      2022-03-05_19-52-43.gif

      1 Reply Last reply Reply Quote 4
      • matador
        matador last edited by

        Looks cool, gives it a sort of arcade game feeling. Are you planning to use it for a specific project or is it just an experiment?

        Cuppykeks 1 Reply Last reply Reply Quote 1
        • NoisyVelvet
          NoisyVelvet last edited by

          Oooooh I like the idea.

          Picky notes incoming: Because it's just the pain state, it still feels a little awkward when, for example, when you blast an Archvile but it doesn't have any indicator (but still damaged it). Something feels mentally disconnected in this case: Having a haptic for the pain state be this magnitude of flashy, while having little reward for general damage, feels inconsistent.

          It also made me realize how short the Imp's paint state is, and the shortness of the imp's flicker is awkward. But it also makes imp hordes more satisfying to blast, because you get to see how your pellet-spray lands on them (assuming pain state triggers).

          Basically, I ran around in Suburbs Map16 and did indeed have fun with this demo.

          1 Reply Last reply Reply Quote 1
          • Cuppykeks
            Cuppykeks @matador last edited by

            @matador I've been thinking of using it a project of mine yeah. I thought I was going to label it as an add-on but I'll force it in to start with. More satisfying feedback in general is the idea, coming from old arcade games and several modern indie titles.

            @NoisyVelvet I understand, but don't know how I can help remedy it! Glad you had fun and I concur that it makes blasting imps away more fun!

            1 Reply Last reply Reply Quote 1
            • segfault
              segfault last edited by

              This has been a staple for me when playing wads that don't modify enemies. Absolutely love it.

              "I have found, through painful experience, that the most important step a person can take is always the next one."

              1 Reply Last reply Reply Quote 1
              • 1 / 1
              • First post
                Last post