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    Post screenshots of the projects you're working on!!

    Doom General
    screenshots wip maps development
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    • segfaultS
      segfault
      last edited by segfault

      That rules @Cuppykeks! Your stuff always has such awesome style.

      Here's more WIP stuff for Antiquity. This is a new enemy based on the Nightmare Imp from Doom 64. Astral Imps here are tougher, faster, and hit harder. Also, they're a nice translucent blue. Basically an upgraded imp. Together with the officer (another new enemy that's basically an SS Nazi reskin with minor tweaks) and maybe another low-tier enemy I'd like to have the lower portion of the enemy roster filled out more to provide more variety while restricting the player to shotgun/chaingun.
      Assyrian (Tomb) (25).png
      Assyrian (Tomb) (21).png

      "I have found, through painful experience, that the most important step a person can take is always the next one."

      CuppykeksC 1 Reply Last reply Reply Quote 5
      • CuppykeksC
        Cuppykeks @segfault
        last edited by Cuppykeks

        @segfault Late response but thank you! When I mess with this again I'll have to change the colors to not black-and-white and will probably have to redo the entire palette to be gradients of strong colors.

        Your nightmare imp is very cool and maybe the upgrades it has will make it a higher priority to target even among a group of normal imps. IDK if they'll infight though.

        1 Reply Last reply Reply Quote 0
        • ChrisJEPlaceC
          ChrisJEPlace @ChrisJEPlace
          last edited by

          @ChrisJEPlace More Cthulhu screenshots.
          (First two look pretty washed out because UDB's software viewer makes it hard to see anything in them. Looks fine in game though.)
          5757d629-c5c9-4fe4-815d-da40719bdb98-image.png c3bfc8e2-ba99-4b69-8822-f32ddca61011-image.png a4e4273d-d07b-4dff-9638-017a035a1d06-image.png 609bc45f-480e-49f1-ac93-7f2c548eec79-image.png

          ~Christophine Place
          she/her

          MattFrightM joe-ilyaJ 2 Replies Last reply Reply Quote 4
          • MattFrightM
            MattFright @ChrisJEPlace
            last edited by

            @ChrisJEPlace Absolutely solid texture selection, this looks so unique i love it!!

            Join my Doom discord server!! https://discord.gg/Yvbp4pj3WH

            1 Reply Last reply Reply Quote 1
            • joe-ilyaJ
              joe-ilya @ChrisJEPlace
              last edited by

              @ChrisJEPlace You somehow managed to make a map that looks like it is from Dusk, by using textures from Blood.

              Youtube | Twitch | Doom Universe Discord server

              1 Reply Last reply Reply Quote 1
              • CuppykeksC
                Cuppykeks
                last edited by Cuppykeks

                My map for SLOOTER a lewd FPS built with GZDoom! Check it out and support Doomy NSFW high-impact sexual violence! Please share!

                alt text

                --> https://buxomdev.itch.io/slooter <--

                1 Reply Last reply Reply Quote 3
                • joe-ilyaJ
                  joe-ilya
                  last edited by

                  I thought you hated HDoom

                  Youtube | Twitch | Doom Universe Discord server

                  1 Reply Last reply Reply Quote 3
                  • joe-ilyaJ
                    joe-ilya
                    last edited by

                    doom94.png

                    Youtube | Twitch | Doom Universe Discord server

                    1 Reply Last reply Reply Quote 1
                    • SpinelS
                      Spinel
                      last edited by

                      At last I got huge node tables work with my DOS port - not a bit feat, more of overcoming one's own dumbness:

                      map31.gif

                      1 Reply Last reply Reply Quote 3
                      • SpinelS
                        Spinel
                        last edited by

                        Oh, and finally this as well:

                        map03.gif

                        1 Reply Last reply Reply Quote 3
                        • CuppykeksC
                          Cuppykeks
                          last edited by Cuppykeks

                          Ooh I think I've seen that before. Looking forward to trying it.

                          EDIT: interesting dithering on the megasphere in the previous previous post

                          1 Reply Last reply Reply Quote 0
                          • SpinelS
                            Spinel
                            last edited by

                            Yes, I've previously posted screenies of Jumpwad Map03 in Tartar, then captured in DOS, not DOSBox, but tall textures and extended nodes were really half done. I've now made improvements to this and also added loading of DeepSea nodes, so that, say, Map31 of Eviternity, Map09 of Avactor can be loaded, skyscrapers don't have texturing artifacts in Map02 of Jumpwad and in Map03 geometry is correct which was required for this nice little diamond animation. DOSBox I'm using now struggles with more advanced maps, but the target platform for Tartar is native DOS (plain or with Windows 9x), where performance is much better.

                            1 Reply Last reply Reply Quote 1
                            • joe-ilyaJ
                              joe-ilya
                              last edited by

                              alt text

                              Youtube | Twitch | Doom Universe Discord server

                              1 Reply Last reply Reply Quote 3
                              • CuppykeksC
                                Cuppykeks
                                last edited by Cuppykeks

                                alt text

                                first use of donut linedef action in (almost) 30 years

                                1 Reply Last reply Reply Quote 2
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