DOOM Universe logo
    • Recent
    • Popular
    • Users
    • Groups
    • Register
    • Login

    Post screenshots of the projects you're working on!!

    Scheduled Pinned Locked Moved Doom General
    screenshotswipmapsdevelopment
    34 Posts 10 Posters 304 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • joe-ilyaJ Offline
      joe-ilya @ChrisJEPlace
      last edited by

      @ChrisJEPlace You somehow managed to make a map that looks like it is from Dusk, by using textures from Blood.

      Youtube | Twitch | Doom Universe Discord server

      1 Reply Last reply Reply Quote 1
      • CuppykeksC Offline
        Cuppykeks
        last edited by Cuppykeks

        My map for SLOOTER a lewd FPS built with GZDoom! Check it out and support Doomy NSFW high-impact sexual violence! Please share!

        alt text

        --> https://buxomdev.itch.io/slooter <--

        1 Reply Last reply Reply Quote 3
        • joe-ilyaJ Offline
          joe-ilya
          last edited by

          I thought you hated HDoom

          Youtube | Twitch | Doom Universe Discord server

          1 Reply Last reply Reply Quote 3
          • joe-ilyaJ Offline
            joe-ilya
            last edited by

            doom94.png

            Youtube | Twitch | Doom Universe Discord server

            1 Reply Last reply Reply Quote 1
            • SpinelS Offline
              Spinel
              last edited by

              At last I got huge node tables work with my DOS port - not a bit feat, more of overcoming one's own dumbness:

              map31.gif

              1 Reply Last reply Reply Quote 3
              • SpinelS Offline
                Spinel
                last edited by

                Oh, and finally this as well:

                map03.gif

                1 Reply Last reply Reply Quote 3
                • CuppykeksC Offline
                  Cuppykeks
                  last edited by Cuppykeks

                  Ooh I think I've seen that before. Looking forward to trying it.

                  EDIT: interesting dithering on the megasphere in the previous previous post

                  1 Reply Last reply Reply Quote 0
                  • SpinelS Offline
                    Spinel
                    last edited by

                    Yes, I've previously posted screenies of Jumpwad Map03 in Tartar, then captured in DOS, not DOSBox, but tall textures and extended nodes were really half done. I've now made improvements to this and also added loading of DeepSea nodes, so that, say, Map31 of Eviternity, Map09 of Avactor can be loaded, skyscrapers don't have texturing artifacts in Map02 of Jumpwad and in Map03 geometry is correct which was required for this nice little diamond animation. DOSBox I'm using now struggles with more advanced maps, but the target platform for Tartar is native DOS (plain or with Windows 9x), where performance is much better.

                    1 Reply Last reply Reply Quote 1
                    • joe-ilyaJ Offline
                      joe-ilya
                      last edited by

                      alt text

                      Youtube | Twitch | Doom Universe Discord server

                      1 Reply Last reply Reply Quote 3
                      • CuppykeksC Offline
                        Cuppykeks
                        last edited by Cuppykeks

                        alt text

                        first use of donut linedef action in (almost) 30 years

                        1 Reply Last reply Reply Quote 2
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post