Post screenshots of the projects you're working on!!
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@ChrisJEPlace You somehow managed to make a map that looks like it is from Dusk, by using textures from Blood.
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My map for SLOOTER a lewd FPS built with GZDoom! Check it out and support Doomy NSFW high-impact sexual violence! Please share!
--> https://buxomdev.itch.io/slooter <--
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I thought you hated HDoom
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At last I got huge node tables work with my DOS port - not a bit feat, more of overcoming one's own dumbness:
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Oh, and finally this as well:
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Ooh I think I've seen that before. Looking forward to trying it.
EDIT: interesting dithering on the megasphere in the previous previous post
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Yes, I've previously posted screenies of Jumpwad Map03 in Tartar, then captured in DOS, not DOSBox, but tall textures and extended nodes were really half done. I've now made improvements to this and also added loading of DeepSea nodes, so that, say, Map31 of Eviternity, Map09 of Avactor can be loaded, skyscrapers don't have texturing artifacts in Map02 of Jumpwad and in Map03 geometry is correct which was required for this nice little diamond animation. DOSBox I'm using now struggles with more advanced maps, but the target platform for Tartar is native DOS (plain or with Windows 9x), where performance is much better.
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first use of donut linedef action in (almost) 30 years