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    Posts made by joe-ilya

    • RE: [HERETIC] ... Of Myth Relinquished (7 map DEMO episode)

      I checked my E1M2 to see your changes and I noticed two issues :

      • This upper segment of the sky texture is using a forest texture instead of the sky texture. (It was my oversight, it is more noticeable now that you've made the exit room taller.)
      • The new blue sky texture has been removed from the resource pack, as a result the texture is now different than what I intended it to be, I want the sky from the resource pack that I used, I know it is identical to the stock texture, but the stock variant has these columns that I do not want.
        Please bring that texture back.
        doom124.png
      posted in WAD Releases
      joe-ilya
      joe-ilya
    • RE: 1 2 3 let's jam

      https://www.youtube.com/watch?v=8ET1vST_xKc

      posted in Off-topic
      joe-ilya
      joe-ilya
    • RE: WAD recommendations

      Grime by EduardoAndFriends
      5 Boom compatible maps
      alt text
      Made using Duke 3d textures almost entirely, it's used stylistically to create dilapidated and grimed city environments, its difficulty is easy, but with a couple traps that will kill you if you get too cocky. Very DBP-like in terms of quality, creativity, length, and even an exit-less final MAP06.
      The map contains some voice acting by the authors for the zombies, I didn't really like them, but it gave the wad some additional Duke 3D character.


      Venus Temple by Azuris
      1 vanilla map
      alt text
      A newbie's effort at making a map; it's got plenty of small visual errors and it's very easy, but it's fun and has charm; it reminds me of The Unholy Trinity, and MAP31 from TNT with its basic rooms, but with the author's own custom textures that give the rooms architectural purpose.

      posted in Doom General
      joe-ilya
      joe-ilya
    • RE: Ludicrous WAD (DoomRetro primarily, but most ports/vanilla work)

      This makes no sense at all, you claim hitscanners are replaced with projectiles, yet that's not the case with the shotgunner and chaingunner replacements.
      You claim there's no more identical looking former humans and brown imps, but now there's three sets of identical looking imps, with two of them being brown imps.
      You claim there's no more pinkies, but the chaingunner replacements are pinkies with chainguns in their mouths.
      The important shotgun pump animation is now replaced with a rifle that has no animation, yet still has the same reloading duration as the shotgun, making it harder to tell when it's ready to fire.
      The kicking melee is cartoonish, there are better ones you can find in Realm 667 just like the new enemies.
      The boss brain sprite replacement is unnecessary for preventing fourth-wall breaks, because you only see it when cheating.

      posted in WAD Releases
      joe-ilya
      joe-ilya
    • More modules should be used for Doom maps!

      Modules are basically MIDIs, but with their own samples bundled in, meaning they are often less than a megabyte in size and don't bloat your wad's file size.
      They have been used for games such as Unreal, Deus Ex, and Jazz Jackrabbit, and can easily fit into Doom.
      They only work in DSDA-Doom, ZDoom source ports, and Edge-classic however, so if you're looking to make maps for vanilla, Crispy, or some obscure port, the music will not work.

      There is a useful site called The Mod Archive with its huge library, and a handy online music player for instant listening.

      Don't know where to start? Here are some suggestions:

      Scroll down in the home page to see the newest modules, favorited modules and some randomized picks.

      Not satisfied with the results? Here are some personal recommendations :
      Marcin Gackowski | Elwood | Dr. Awesome | Xaser | Robyn | Lizardking | Jogeir Liljedahl | zabutom

      posted in Doom Music
      joe-ilya
      joe-ilya
    • Best monster deaths

      My favorites are gibbing groups of imps with rockets, and telefragging cyberdemons.

      posted in Doom General
      joe-ilya
      joe-ilya
    • RE: 1 2 3 let's jam

      https://www.youtube.com/watch?v=Z1MGZ6_dsKs

      posted in Off-topic
      joe-ilya
      joe-ilya
    • RE: Lazarevenant (13 high quality maps in 1 month)

      That's awesome! I better watch it.

      posted in WAD Releases
      joe-ilya
      joe-ilya
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks FDA for V2 of Cinder Blood : cinderbloodv2FDAjoe.lmp

      It is painful to move around in this map; between the currents, the various monsters, the gasbags, the bumpy terrain, the lava, and the volcano hazards, it is a sensory overload as I was taken along for the ride, with barely any control over my movement.
      I think you should remove the currents and make the floors less detailed/bumpy, as movement in this map is very important, and these two things detract too much from it, when there's plenty going on already.

      I agree with Fiendish about the time bombs, they are absolutely pointless in this map, it would be better to have an additional Morph Ovum and a Tome instead.

      The tree textures look quite ugly with those sharp, flat tops, put a tall grass midtexture over them to make them look more natural.

      posted in Community Projects
      joe-ilya
      joe-ilya
    • RE: The Heretic Project (Quest Name Pending)

      librarytheatreV4.wad

      V4 of Library Theatre, now renamed to The Library Theatre, changes include :

      • Difficulty settings implemented
      • One secret added
      • Fixed the bridge handles making projectiles disappear
      • Fixed secret trap
      • Extra wand ammo
      • Dragon Claws added in other paths
      • One ghost Warrior at the start is replaced with the normal variant
      posted in Community Projects
      joe-ilya
      joe-ilya
    • RE: The Heretic Project (Quest Name Pending)

      @Cuppykeks said in The Heretic Project (Quest Name Pending):

      This map does not currently work with Crispy Heretic. You will need to play it with DSDA-Doom until the port is updated


      NEW MAP (that was an absolute struggle to make wasting time with technical limitations, UDB map stats going into the red aside, having detail and then removing yet alas the map was too great and no longer had any corners to cut while still being unplayable leaving the past few days in vain).

      I share this madness in the form of SCT_StagnantNeverlandV2.zip Plays in the E4M2 slot

      Enjoy 😄

      StagnantNeverlandV2_FDAjoe.lmp

      Awesome map, I loved the openness of it all even when I got lost.

      I'm not sure what's the point of the map scroll when the automap is not available, and the whole thing about the automap not being visible is strange by itself, instead of completely hiding it you could make something similar to Grove's automap.

      alt text

      EDIT: An Iron Lich got stuck under a ceiling spike in a small cave in my FDA.

      posted in Community Projects
      joe-ilya
      joe-ilya
    • RE: HellWorld Version 3 Zandronum mod

      You've been in the community for 4 years, yet you make the same kinds of wads over and over just like this one.
      This is a huge load of random assets taken from Realm667, and level design that looks exactly like the mock layout on the right.

      Compare :
      mock map

      real map

      posted in WAD Releases
      joe-ilya
      joe-ilya
    • RE: The Heretic Project (Quest Name Pending)

      librarytheatreV3.wad

      • Removed all the enemies in the forest
      • Reverted ammo and item balance to V1, with slight changes.
      • Firemace replaced with Hellstaff, however, the Firemace may be found in two different non-secret spots, if it decides to actually spawn, ammunition for both weapons has been adjusted accordingly.
      • New music : Digging Up The Ghosts - Alfonzo (Taken from Bloody Rust 3 wad)
      • Some enemies are swapped to ghost variants
      • Swapped crossbow with Dragon Claw, and added additional signposting.
      • Undeafened some monsters to let them roam
      • Replaced funny weredragon with axe thrower
      posted in Community Projects
      joe-ilya
      joe-ilya
    • RE: 1 2 3 let's jam

      https://www.youtube.com/watch?v=MBX-xy41Hac

      posted in Off-topic
      joe-ilya
      joe-ilya
    • RE: The Heretic Project (Quest Name Pending)

      librarytheatreV2.wad

      v2 contains a lot more Phoenix ammo, a couple more Ovums, an extra Dragon Claw in the library, and changed the music to E3M7 from megawad.wad.

      posted in Community Projects
      joe-ilya
      joe-ilya
    • RE: The Heretic Project (Quest Name Pending)

      librarytheatreV1.wad
      doom100.png

      My map is ready, I playtested in DSDA-Doom, but I'm not sure how it will play in Crispy Heretic.

      Title : Library Theatre
      Music : I Appear Missing - Queens Of The Stone Age

      posted in Community Projects
      joe-ilya
      joe-ilya
    • RE: Heretic Notes Compilation

      If you're using DSDA-Doom to record a demo or test compatibility; it's pointless to specify -complevels because DSDA-Doom will ignore it and use -complevel 0 automatically because Heretic is based on Doom V1.2.

      posted in Mapping and Modding
      joe-ilya
      joe-ilya
    • What makes you want to download a wad?

      For me it's if the screenshots have a slick, detailed design with good attention to detail and lighting, especially with almost purely stock textures, I just can't get enough of these textures, they're like old friends I've known for years, and keep coming back for them because they feel me with intense nostalgia that can still surprise you, depending on how they can be used for many new tricks and interpretations, such as the burnt toast in DBP37 MAP02. Bonus points if it's vanilla DOOM2.EXE compatible, these are always impressive feats, feels like these demoscenes back in the 90's that could do some impressive stuff at the time, I personally wasn't really there to experience demoscene, but if I was; I think this is how it would feel like.
      If it requires chex.wad or heretic.wad, with Chex I can be guaranteed a quick and easy experience, and with Heretic you can get very creative with the inventory system.
      Themes such as city, and interesting ones like in DBPs can also pull me in.

      I generally don't care for any technical limitations unless I design them.
      OTEX is ok, but feels too sterile and clean for me, I much prefer the roughness of the stock textures, as well as for mapping OTEX is just too cluttered and overwhelming when I want to choose a texture.
      ZDoom requirements deter me from downloading wads too, because wads that require it usually aren't fun to play, I'm guessing it's trauma from playing KDIZD, ZPACK, Community Is Falling 3, and DTS-T (The Adventures Of Square is awesome though), which are completely unbalanced and/or confusing, and/or plain boring to play, but I don't mind Zandronum however, because it has much more fun exclusive wads/PKs that I've played since Skulltag days were over (I WAS THERE!!), such as Zombie Horde, Deathrun, Complex Doom, Barracks Zone, Jumpmaze, Jumpix and StupidLMS.

      posted in Doom General
      joe-ilya
      joe-ilya
    • RE: The Heretic Project (Quest Name Pending)

      doom98.png
      Finally had time to touch this map; here is the first room of the library.

      banquetofflamesFDAjoe.lmp FDA for @Cuppykeks map.
      The book in front of the exit switch has a massive HOM, despite me using the newest resource pack.

      posted in Community Projects
      joe-ilya
      joe-ilya
    • RE: Post screenshots of the projects you're working on!!

      doom94.png

      posted in Doom General
      joe-ilya
      joe-ilya
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