DOOM Universe logo
    • Register
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups
    1. Home
    2. joe-ilya
    3. Topics
    • Profile
    • Following 6
    • Followers 1
    • Topics 22
    • Posts 104
    • Best 64
    • Controversial 0
    • Groups 0

    Topics created by joe-ilya

    • joe-ilya

      More modules should be used for Doom maps!
      Doom Music • • joe-ilya

      2
      4
      Votes
      2
      Posts
      27
      Views

      Walter-c

      I think Legacy and Doomsday engine use module files as well iirc, as well as Eternity engine... And maybe Delphi Doom too?

    • joe-ilya

      Best monster deaths
      Doom General • • joe-ilya

      2
      1
      Votes
      2
      Posts
      15
      Views

      kvsari

      I like ArchVile clutch kills when your health is too low to survive the flame attack.

    • joe-ilya

      What makes you want to download a wad?
      Doom General • • joe-ilya

      3
      2
      Votes
      3
      Posts
      25
      Views

      kvsari

      Apart from screenshots, video, theme etc, I like to consider the wad author.

    • joe-ilya

      What are your Doom themed new years resolutions for 2023?
      Doom General • • joe-ilya

      6
      3
      Votes
      6
      Posts
      40
      Views

      Cuppykeks

      Become a lean mean mapping machine. Crazy, mad, and insane too perhaps.

    • joe-ilya

      WAD recommendations
      Doom General • • joe-ilya

      6
      1
      Votes
      6
      Posts
      60
      Views

      joe-ilya

      Grime by EduardoAndFriends
      5 Boom compatible maps
      alt text
      Made using Duke 3d textures almost entirely, it's used stylistically to create dilapidated and grimed city environments, its difficulty is easy, but with a couple traps that will kill you if you get too cocky. Very DBP-like in terms of quality, creativity, length, and even an exit-less final MAP06.
      The map contains some voice acting by the authors for the zombies, I didn't really like them, but it gave the wad some additional Duke 3D character.

      Venus Temple by Azuris
      1 vanilla map
      alt text
      A newbie's effort at making a map; it's got plenty of small visual errors and it's very easy, but it's fun and has charm; it reminds me of The Unholy Trinity, and MAP31 from TNT with its basic rooms, but with the author's own custom textures that give the rooms architectural purpose.

    • joe-ilya

      How do you playtest your maps? (besides fixing bugs)
      Doom General • • joe-ilya

      1
      0
      Votes
      1
      Posts
      13
      Views

      No one has replied

    • joe-ilya

      How would you change Doom bosses?
      Doom General • • joe-ilya

      7
      0
      Votes
      7
      Posts
      73
      Views

      NoisyVelvet

      Wait... this forum has downvotes 😄

    • Lazarevenant (13 high quality maps in 1 month)
      WAD Releases • • joe-ilya

      7
      1
      Votes
      7
      Posts
      89
      Views

      joe-ilya

      That's awesome! I better watch it.

    • joe-ilya

      How do you implement difficulty settings?
      Mapping and Modding • • joe-ilya

      5
      2
      Votes
      5
      Posts
      43
      Views

      segfault

      I tend to design for a shade of difficulty between HMP and UV and then balance from there. I consider UV to be properly done if I'm challenged by it, but am able to beat it with all monsters killed without any secrets collected (as I tend to put extra supplies in these). From there I'll submit a map to people for crit/feedback and adjust accordingly.

      Lower difficulties see less enemies and some get replaced with lower-tier ones, though I do my best to make sure the replacements have similar roles. I'll never replace a pinky with a chaingunner, for example, but I may downgrade a revenant turret into an imp turret, or swap out a chaingunner for a shotgunner (if I do this though I try to be mindful of the change this makes to what ammo the player will have and adjust ammo pickups accordingly). Changing out a baron for a hell knight's an obvious one. Once I replaced a trio of revenants on UV with a single mancubus on HMP.

      Generally speaking I tend to group enemies into these threat classes:

      Zombieman/Shotgunner/Imp/Nazi SS Chaingunner/Pinky/Spectre/Lost Soul Revenant/Hell Knight/Cacodemon Pain Elemental (individual/in a small encounter) Baron/Mancubus/Arachnotron Pain Elemental (clusters/in a large encounter) Arch-Vile Cyberdemon/Spiderdemon

      And these roles (note monsters don't necessarily fit into just one group and can depend on how they are deployed):

      Pinners (Space/Movement Restriction): Shotgunner, Chaingunner, Revenant, Arachnotron, Arch-Vile, Spiderdemon, Cyberdemon Flushers (Space/Movement Enforcement): Lost Soul, Pinky, Spectre, Revenant HVTs (Combat Tempo/Route Management): Revenant, Pain Elemental, Arch-Vile, Spiderdemon, Cyberdemon Bruisers (Short-Range): Imp, Revenant, Pinky, Spectre, Cacodemon, Hell Knight, Baron, Mancubus Reachers (Long-Range): Shotgunners, Chaingunners, Revenant, Arachnotron, Arch-Vile, Cyberdemon Aerial (Can avoid walls, float, etc. fun stuff): Lost Soul, Cacodemon, Pain Elemental Fodder (Easy kills often as reward or to fill downtime): Zombieman, Shotgunner, Imp, Lost Soul (Best paired with a convenient set of barrels for the player to shoot to score big gibs!)

      (You may notice the Revenant is in almost all of these groups; its popularity is imo derived from its unique versatility as a monster!)

      Higher difficulties I'll use less generous health pickups. A soulsphere on HMP may be replaced with a set of three or four medikits, or a medikit might be downgraded to a stimpack. Sometimes I'll downgrade a megasphere to a soulsphere (again I try to be mindful of the fact that the player won't get a blue armor out of the deal there).

      I tend not to touch armor, ammo pickups, or bonuses, though on HNTR if the situation calls for it I might replace a green armor with a blue armor. I tend to leave blue armor only for secrets or if a big fight is coming and I want to make sure the player is able to survive it.

    • joe-ilya

      Cool logos
      Off-topic • • joe-ilya

      2
      0
      Votes
      2
      Posts
      20
      Views

      Cuppykeks

      winner of the franchise wars:

      7bcd3e40-2610-45b6-9015-92e1f5a70847-image.png

    • joe-ilya

      Doom Universe Incident 1 : The Shores of Hell The Way Romero Did
      Community Projects • vanilla romero doom1 imitation classic • • joe-ilya

      3
      4
      Votes
      3
      Posts
      58
      Views

      joe-ilya

      @Walter-c Yes, I'm planning to make more DUIs, they're going to have different map formats, and different deadlines, depending on the theme of the incident.

    • joe-ilya

      Most angled HUD weapons aren't bad
      Doom General • • joe-ilya

      4
      2
      Votes
      4
      Posts
      33
      Views

      dasho

      I prefer centered because I think that's a bit iconic. My only gripe with angled weapons is when the angles are way off and it looks like you're trying to shoot someone to the left that's just out of your peripheral vision.

    • joe-ilya

      John Romero broke his own rules!
      Doom General • • joe-ilya

      4
      4
      Votes
      4
      Posts
      64
      Views

      sexybzzrak

      What a fucking amateur

    • joe-ilya

      What Doom texture would you use as wallpaper at home?
      Doom General • • joe-ilya

      5
      0
      Votes
      5
      Posts
      36
      Views

      segfault

      @dasho said in What Doom texture would you use as wallpaper at home?:

      AASHITTY

      thatd just be this

      56b1c281-6238-48bf-9bc3-80b277ff5569-image.png

    • joe-ilya

      What's your worst gamer rage moment?
      Off-topic • • joe-ilya

      4
      0
      Votes
      4
      Posts
      39
      Views

      joe-ilya

      @segfault d5ef2f76-09fe-4a50-be7a-a84fe3eb1787-image.png

    • joe-ilya

      Share a protip
      Doom General • • joe-ilya

      4
      1
      Votes
      4
      Posts
      47
      Views

      Cuppykeks

      Bait pinky demon bites by running up to them and buy yourself time to shoot and back away while they play out their (melee) attack animation. This can apply well to revenants too.

    • joe-ilya

      Stupid things in maps that bother you
      Doom General • • joe-ilya

      11
      0
      Votes
      11
      Posts
      80
      Views

      Devalaous

      @Cuppykeks said in Stupid things in maps that bother you:

      Wait what's the pushback against UV? Do they put an inaccessible monster on UV only or is it something even weirder?

      Stuff like the drama over Magnolia, with Ribbiks sabotaging his own wad and making you submit demos of HMP to get the un-cut version, as well as offering bonus maps to the first lucky people, due to his longstanding grudge against 'UV only', then there was the weird conversation on DW where a bunch of elite modders were plotting ways to screw over UV max players, whole thing just really comes across as exceptionally rude to me. Like, why be so weirdly hostile to your userbase? I just dont get it. Maxing out the items, kills and secrets has been part of the game for almost 30 years, and people have been playing on UV for almost as long.

      On other subjects; one thing I forgot to mention was widescreen stuff. We live in 2022, in an age where pretty much every TV and monitor you'll ever see is 16:9 minimum. Even Doom and Strife's official rereleases have everything in 16:9 now. It baffles me that 99% of the Doom community hasnt adapted, and that some of the bigger ports like Eternity STILL dont support widescreen, when the 'shitty Unity port' does. It makes me a tad grumpy that even with the widescreen asset thread and the IWADs all being nicely WSed on GZDoom courtesy of Nash, people arent budging in the slightest. Is it really so hard to start your new assets in widescreen THEN reduce them to 4:3 for older ports? You futureproof it that way.

      Yes, im picky and cantankerous, I know 😛 Its one of many side effects of working in a video game industry firsthand, changes how you look at modding. Theres a level of efficeincy and forward thinking you get used to, at least, where I worked.

    • joe-ilya

      What hobbies do you think the demons have?
      Doom General • • joe-ilya

      9
      1
      Votes
      9
      Posts
      50
      Views

      joe-ilya

      Icon of Sin likes being a referee for various sports.

    • joe-ilya

      Underused Doom stuff
      Doom General • • joe-ilya

      13
      1
      Votes
      13
      Posts
      91
      Views

      Devalaous

      Map 33, 34 and 35 to hold overflow maps for all ports, and xINFO to provide access to them in modern day ports

    • joe-ilya

      What's your least favorite weapon? (Besides the melee and pistol)
      Doom General • • joe-ilya

      15
      0
      Votes
      15
      Posts
      89
      Views

      S

      Chaingun, easy. It's DPS is low, ammo capacity is low, and to me it's always been an odd choice to give a marine a chaingun over a battle rifle. Maybe because T2 came out a couple of years before Doom was released? IDK The only reason I use it is sniping or a low shotgun ammo situation. It and the pistol need better DPS options, like dual wielding pistols, and a high RoF less accurate SMG and similar RoF but more accurate Carbine as replacements in the 4 slot. But yea, finding a freakin' chaingun and then realizing it's only capable of ever so slightly more damage per second than a pump shotgun, while that shotgun gives you way more damage from a full ammo pool, that's a real letdown moment.

      Edited because I don't proofread well.

    • 1
    • 2
    • 1 / 2