[Release] Amorphous Euphoria
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Amorphous Euphoria is a brand new limitless 9 map episode of imaginative and groovy maps by ambitious pioneers for Doom Universe's first original community project!
___________DOWNLOAD DOWN HERE
DOWNLOAD THIS WAY AMOREUPHO.zip DOWNLOAD NEAR
__________DOWNLOAD UP THEREImportant play information that you can also find in the 'README' provided in the download:
- Doom 2 on complevel 2 (Limit-Removing)
- Play with either Crispy Doom, Woof, Doom Retro, or dsda-Doom in software mode for the intended experience.
Screenshots? You get ONE! (pretend this picture is spoiler'd)
What are you still doing here? PLAY IT!Maps by @Walter-c @kvsari @NoisyVelvet @joe-ilya
@MattFright @R3D_Belmont456 @ChrisJEPlace and myself!You are all wonderful; have a beautiful day!
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I thought this was a sandcastle competition
https://youtu.be/V-MxgX3ouvM -
Thank you all again for your awesome maps! Share this project with all your loved ones! There can still be updates/bug fixes BTW it'll be a while before I get around to making this archive-compatible. It's release day and time to go back to chillin' out at the Doomyard.
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Patch for my map that simply turns all damaging sectors into death exits
AMOREUPHO_RC1_noisyUpdate.wadEdit: I watched Vile's vod, who picked it up real quickly as always... I kinda want to multiply the monster count by x10 now... No, Noisy, you can't just do that. You must resist your urges. The map is already out. Hnggg.
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Streaming this : https://www.twitch.tv/joe_ilya
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Okay its been a while and nothing has exploded so here's that RC2 before an archival upload (RIP WAD-Archive).
AMOREUPHO_RC2.zipupdates include:
- updated @NoisyVelvet map with more death exits
- updated intro and outro map fixing a few visual hiccups
- updated MAP09 with a slight visual fix
- updated MAP05 with a slightly re-positioned Lost Soul
- added a proper text file (hope I didn't forget anything)
- added a cooking recipe to the text crawls in case your only available cookbook is a Doom WAD (does not include caco butter and coarse imp salt)
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These are super cool and creative maps. For anyone reading this, if you haven't checked them out, you really should. It's a blast.
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This is on idgames now but I'm going to upload the zip here:
AMOREUPHO.zipNext time I think a lemonade recipe will be good. Feel free to share your best lemonade formulas, alchemists of Doom Universe.
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Following this one for the 2nd time now:
https://www.youtube.com/watch?v=_YYF9vBLzGU -
Just finished playing the WAD. I was playing RC1 without knowing there's an update, coincidentally enough. My review of the maps goes as follows:
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A distinctive setpiece to set in the mood. Unfortunely, despite me using PrBoom+ UM with 32 or 8 bit colour mode(softwaree, basically), I saw quite a few HOMs, and it doesn't look like the pic in the OP. But alright, the colourful colour changing thing still looks cool.
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Lots of doomcute and references to some sci fi show I have never heard of. Other than that the map plays alright is well detailed.
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I thougt of it as a cool tyson map, until I tried restarting the level and going into the second teleporter...
It's still fun so yeah
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By using parkour, I managed to get ahead in the map, which is a cool thing to do, so I appreciate the author gave me the option to do it. Otherwise, the map is solid.
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A solid map utilising the aesthetic from the first level. No complaints here.
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I quite enjoyed this one, it utilises slaughter without feeling too repetitive, at least for me. I appreciate giving the big guns early on. Complaints, maybe the repetitive texture useage, but that's a nitpick.
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Another solid map, not much to say here. The tent and the bridge are the highlight for sure.
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I love the Super Mario Bros castles here, and the fact the gameplay revolves around various components, such as platforming, puzzle solving, avoiding, and fighting. I like to think the author placed the Keens because he got inspired by my Mayhem map. The worst part is the one with Hell nobles and the crushers, even the secret key is hidden in a stupid way, that pillar looks so unassuming. Also, the Keen in the barrel area is barely visible, I don't approve.
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This map revolves around a gimmick with three elevators, and I think it's brilliant and well executed. No complaints from me.
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The cat looks nice. Though the gameplay is lackluster. How was I meant to guess that you beat the map by jumping into the pits?
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Same as map one, but with credits. Not much to say here.
Valedictorian: MAP09
Salutatorian: MAP08
Class President: MAP06
Dunce Cap goes to: MAP10
Good job. Looking forward to seeing more DU projects.
BTW, there's an error in your credits file. The song at the text screens is Sonic Electronic, though it's also part of the same album. I know, because Sonic Robo Blast 1 also uses a midi for it for its first levels.
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@KUBA18i Super late to respond to this (I think I hesitated from trying to check the credits error way back when) but yeah thank you for playing and for the review! Glad you found my puzzle map very palatable!