@Fiendish Crispy Demos: fd_resurrection1.lmp fd_resurrection2.lmp Stood still for a bit in the first demo trying to take a screenshot. Beat the map in the second demo!
Awesome tense crypt diving map with cool effects. The glowing light room was really cool, though I didn't notice the much earlier floor sigil having any effect if it did. I ran out of ammo many times but that might have been because I was being stingy with my inventory items. There may be a discrepancy there though with the non-linear progression so watching the demos should help a lot. Thank you for the map! I didn't notice many visual bugs besides sprites clipping through under the floor like with the exit room sparkles. The cloudy liquid where the gaspod generator was could use a damaging sector too if it's not a bother.
@kvsari I played a bit of your map but I'll have to finish later. First impressions are that the map definitely needs more time in the oven. The wait time from the start waiting to lower is longer than I'd like, and the area looks pretty samey. Besides the issue of gameplay balance and intrigue I wonder if it would be better to widen the gap between the floor and the lava walls, so you would have to stay within otherwise you'll take lava damage. I went inside that fire hole where the waterfall is and was a little disappointed in it not being a damaging sector.