Chaingun for me. The pistol sound is just so monotonous and after a while really starts to grate on me.
Posts made by Gibbon
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RE: What's your least favorite weapon? (Besides the melee and pistol)
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Sprinkled Doom + Tools
So, to avoid having such a giant list, I've opted to have updates for my 2 main ports, Sprinkled Doom and RZDoom plus some useful tools. A ton of other stuff remains on my github as usual. Releases are on the github links in the Release tab.
Ports!
- Sprinkled Doom - Latest release is 3.4.1
Sprinkled Doom is a fork of Chocolate Doom with widescreen capability (plus Unity statbar) with full Choco / Vanilla compatibility but without any of the fixes or additions that Crispy Doom has. It is a middle-ground between Choco and Crispy. It was kept in-sync with Choco but I have since broken that as they were doing changes and fixes I had already made, and things got very messy.
Tools!
- idManager
This is a TurboC update of the old DeathManager tool shipped with Doom/Doom2/Heretic etc.. I received the source and added features to it for a better experience for those who use DOS for vanilla play.
The changes:
- DeHackEd and DeuSF support (for Doom)
- HeHacked and DeuSF support (for Heretic)
- SeHacked and DeuSF support (for Strife)
- Ability to use many different executables
- Upgrading the GUI's and fixing some bugs in the code
- Making separate versions for Heretic and Strife.
- Ability to record a demo
The binaries:
IDMANAGER.zipI also reactivated the Funky Blue colour via Assembler:
IDMANAGER_FUNKY_BLUE.zipI have uploaded them here as the source code is still closed and I am unable to release it due to Romero himself asking for it to be so. Apparently, Bethesda wasn't happy with all the code releases he did in the past.
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Pandora 64 - Shovelware Inspired Megawad (again)
So for those who don’t know, Pandora was a shovelware inspired megawad (35 maps) for Doom 2, designed to either annoy you or give you nostalgia for those CD’s you picked up in the mid 90’s with terrible levels.
The original is here: pandora_22.zip
Well, Doom64 missed all that loving, it only got the cool stuff. So since Pandora is now done, I’ll introduce Pandora 64!
Rules:
- Remaster is the primary port to focus on as it will work on EX-Plus if it works on that.
- No HOMS or tutti’s are available in D64 so maps have to be even more annoying to compensate. But still beatable and completable without cheats.
- Custom midis allowed.
- Maps should be beatable for pistol starters.
I’ll handle the MAPINFO lump and MAP01. The rest is up for grabs including menu graphics etc..
Once you have posted a slot number, consider it yours, even if I haven’t added it immediately, as long as it wasn’t claimed by someone else first.
Ok, the main part!
How to get started mapping for it?
- Get the N64 ROM (if you ever owned it in the past, then it is legal to do so)
- Buy the Remaster from Nightdive
- Get DoomBuilder64: https://github.com/thekovic/DoomBuilder64/releases
- Make Awesome Stuff!
- You may need a source port.
Pandora 64 will support 2 source ports.
- Official Remaster
- Mine Doom 64 EX-Plus: https://github.com/atsb/Doom64EX-Plus
Deadline? 12 months from now (July 30th 2023). This gives people enough time to get to grips with it and have a WAD with no rush. However if it is ready before that time then it will be released early.
Slots:
MAP01 - GIBBON
MAP03 - AtomicFrog
MAP11 - Kovic
MAP17 - Immorpher
MAP18 - LadyMistDragon
MAP19 - United Virus X
MAP20 - United VirusX
MAP21 - Dusty Rhodes
MAP22 - United Virus X and Immorpher
MAP23 - Blue Thunder -
RE: Source port area?
Let’s hope so! Otherwise there will be like 14 threads and 5 tools in mods area for all my stuff which is very untidy.
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RE: My Pandora playthroughs
Awesome stuff @joe-ilya you blasted through this wad like it was nothing! There was a few updates (looks like you have the first one with some names being mangled).
For any future players, here is the 'final' one.
pandora_22.zip -
Source port area?
I know a bunch of developers would rather share here but 'where' regular updates should go for non-maps and non-mods is not clear. A defined area for source port updates and threads would be awesome!
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RE: Post screenshots of the projects you're working on!!
These maps are downright sexy! Amazing work.
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RE: [Looking for mappers] Steve Was Slain - Boom megawad set in the Minecraft universe
Is this still on? Looks awesome, if it is alright, I’ll take the 05 slot?