Well so far I'm loving it! I like how you made some modifications but kept it really vanilla, its awesome!
Posts made by Gibbon
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RE: Bernewfie - Hexen hack-of-a-port for DOS
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RE: Bernewfie - Hexen hack-of-a-port for DOS
I’ll have to check this out, always up for a bit of DOS’ing around. Looks like awesome stuff as usual!
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RE: Limit-Removing Heretic Project
This seems awesome, I’d love to do a Heretic level!
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RE: my first wad
Ok.
Well first of, as LargeCat said, good job doing your first map. Now lets get into it.
The first section is ok, super shotty in the first room, a stuck archie and some HK and Revenants. No problem.
But that is where it kinda descends into absurdity. You pile on mobs after mobs and largely, the player will have a rocket launcher and super shotty. For an enormous amount of Revenants, HK, Barons and Cyberdemons... the end part is where I gave up. The floor you designed will chug on non-opengl rendered source ports due to the amount of linedefs they make up, and by all counts, it isn't possible to beat it on UV or HMP.
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RE: Frightening Experiments 1: Recluse Tech (complevel 21)
Really love how this is coming along. Looks like a fantastic project, all the maps are amazing.
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RE: So about that flashlight
I've been going through it again slowly, it does kinda hold up well. The models clearly show their age but the gameplay itself is quite fun. The flashlight is a huge contention amongst Doom 3'ers, one camp prefers the original as it was more tense, another prefers to BFG style since it allows for slightly more action and doesn't make it feel like a Silent Hill on Mars with guns.
Who knew such a tiny change would have been such a huge gameplay chism.
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RE: Sprinkled Doom + Tools
A new release of RZDoom (3.2.0)
This is a rather small update.
- Reverted to FMODEX for audio from FMOD Studio due to Studio's lack of support of various audio backends and channels that were causing issues.
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RE: John Romero broke his own rules!
Following those rules must be hard, especially using DoomED where there was no visual inspection possible and basically relying on what you know and the values of height and alignment.
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RE: Sprinkled Doom + Tools
I’ll give the endoom and console code a glance, maybe I can optimise things there a bit and make it snappier
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RE: Sprinkled Doom + Tools
@Dusk-Iv said in Sprinkled Doom and RZDoom + Tools:
When ENDOOM screens are on it seems like the console also waits for the ENDOOM to quit, but when quitting it the program freezes on it for a while before actually exiting too, so maybe it should skip the console output when ENDOOM is on.
Windows? Because on Windows it has a little 'click anywhere to quit' and that works fine. I tried it on Red Hat too and it was ok.
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RE: Sprinkled Doom + Tools
@Dusk-Iv said in Sprinkled Doom and RZDoom + Tools:
I've been loving rzdoom but it seems to output console messages after quitting the game and on longer play sessions it takes a strangely long time, is this a bug?
Otherwhise I haven't had issues with it, still the smoothest zdoom port I've played on.Not a bug, but how would you like it to work? I could do something if it is annoying?
Glad you like it
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RE: Sprinkled Doom + Tools
RZDoom has had a major update and now is at version 3.1.0.
Release (binaries for Linux and Windows): https://github.com/atsb/rzdoom/releases/tag/3.1.0
Change log:
- Optimising Windows Inputs
- UMAPINFO rev1.4 support (with a deviation on intermusic functionality)
- Removal of all JPEG support
- Replacing BYTE with uint8_t modern equivalent for intermission code (ongoing for other areas)
- FIXED: Barrel explosion timing
- FIXED: Hexen stair crushers
- ADDED: Pistol Start ability
- FIXED: VSync support
- Fully supports Brutal Doom Community Expansion project
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RE: Stupid things in maps that bother you
Has to be platforming sections that are way too small or those little tiny stairs that you need to climb up and end up falling off half the time. It just breaks the pacing
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RE: Looking for wads using black and white palette
Oniria is probably the best one. I know there were a few wads that make use of Boom’s palette tricks to simulate different hues but I can’t remember.
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RE: What hobbies do you think the demons have?
Zombiemen volunteer as crash test dummies
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RE: Underused Doom stuff
Clips. I’ve found that on more modern wads that ammo clips aren’t used a lot. Usually it is relied on for zombie men to drop them or for a large ammo pack or chaingun pickup to bring up your pistol ammo.
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RE: Doom Universe International thread
UK but live in Czechia, a far more welcoming and better country in every way.