[Looking for mappers] Steve Was Slain - Boom megawad set in the Minecraft universe
This is a cross-post from Doomworld, the community project is about a year old at the point of me writing this, but I thought I might as well make another post here in hopes of resurrecting it (...again). Here's the original thread.
Introducing Steve was Slain - A boom format, 32 map megawad for Doom 2 centred around the adventures of Doomguy in the Minecraft Universe.
Summoned by the local inhabitants of this universe, you find yourself in the centre of crumbling world. A world whose hero, whose creator, whose last hope, was slain. Steve... was slain. Stiffening your spine and rolling your shoulders, you step off your pedestal and push past the crowd. Eyes gawking, you load your shotgun. A world needed saving, a hero was required.
Steve was Slain (SWS) will take you through a variety of environments, structures and even dimensions including but not limited to -
Maps 1 - 11 - The Overworld
Villages in green pastures, dimly lit caves, damp dungeons hidden away in forests, dense jungles, ocean side docks, castles and keeps await you in this strange new land. Appearing pleasant and happy, you quickly realise this is not a place of joy or freedom. This world needs cleansing, it MUST be cleansed.
Maps 12 - 20 - The Nether Invasion
Portals to the dimension known as The Nether begin to appear more and more frequently in The Overworld. Entering these instantly transport you to a hellish dimension. Inside you find yourself fleeing from ghouls down castle hallways, wading through the vast lava oceans just to escape bullet storms and wandering the wastelands in search for a scrap of hope. Luckily for you, portals to The Overworld can still be found quite frequently, transporting you to a somewhat safer world, albeit it in ruin. Now in the cover of darkness, as the sun crept away and the moon rose to the occasion, The Overworld suddenly feels a hell of a lot more hostile.
Maps 21 - 25 - The Nether Source
Finding yourself at the source of the demonic invasion in The Overworld, a giant Nether portal stands before you. You have a feeling you wont be seeing the light of day for quite some time. Flicking the blood off your blade and peeling the flesh from your boots, you enter once more. Inside you find yourself in grand castles, only somehow more demonic and evil than before. Tortured souls linger, crucified corpses stain the quartz flooring. The source of evil MUST lay within the halls of this horrific place.
Map 26 - 30 - The End
Finding a portal set in the ground offered a small amount of hope to you, but what would a portal of pleasant intent possibly be doing in a place like this? Of course it wasn't pleasant. Once more, you enter. You find yourself placed upon a floating island made up of otherworldly pale rocks and stones. Grand obsidian pillars pierce the "earth" in a violent fashion and reach for the static filled sky, of which fills your soul full of gloom and misery. You sense a great force once resided here, what was its fate? Your final challenge must lay in the mysterious structures scattered throughout this ill world. Your final challenge HAS to await you in this corrupted dimension, how much more of this horror could you take?
Map 31 - World of Wool
A world made entirely of wool? You can't quite crush skulls beneath your feet here but you'll be damned if it isn't a nice change.
Map 32 - Cursed Craft
What is this? Diagonal walls, circular structures, THE HORROR! This map doesn't follow this worlds laws of physics at all!
About the Project
Hopefully this has given you a good indication of what I'm attempting to create here. The project may be a little ambitious but I'm hoping with a team of dedicated mappers we can push this project out to the masses! Mappers skill and ability can be at any level, just a certain amount of quality would be appreciated. Mappers who are new to the scene could have their maps looked over and fine tuned by some of the more experienced mappers involved within the project if they so wish
Now I'm no "experienced" mapper and I've actually never led a community project before but I'm willing to give it a go. I feel if we all work as a team we could really make something unique and fun here
Now I understand that a lot of you may be "cringing" at the idea of our beloved Doom crossing over with a game like Minecraft that carries such a heavy stigma but please hear me out. The art style of Minecrafts textures translate extremely well into Doom and the so does the blocky style of the game. You soon don't even question yourself running around a Doom map with no diagonal walls, thin structures and gradual staircases. The Minecraft universe translates really well into Doom and creates a unique and pleasurable experience.
What is Required of Me?
For your map to be eligibile for inclusion it must follow the guidelines set above. Obviously if you're mapping Map02 you won't be creating a map set in The End universe. But on a more technical level you will be required to design your map in a way that it could be re-created 1:1 in Minecraft IF someone so wished. You must abide by Minecraft laws and game mechanics. Now this may be a little hard for mappers that have never actually played Minecraft but it's relatively simple once you get the hang of it. Only certain blocks can be used as half blocks, only some blocks can be used as floors and walls etc etc. I would be happy to go into more detail upon request.
Maps must have difficulty settings and co op spawns, but this is designed to be a singleplayer experience so don't stress multiplayer balancing!
Maps must be designed to be complete from pistol start - though one should expect continuous play as maps will have difficulty ramp up
Maps must be in boom format for Doom 2!
Jumping, crouching and freelook is not intended for use in this wad
For all the latest announcements and downloads, visit our Discord!
While ALL maps must be made using the Boom format, maps will actually be played using GLBoom+ to support the png textures and unlimited palette capabilities.
Resources and Examples
Now I've created an example map that I'd describe as a tech base esque map. The map is by no means 100% complete but I think its close to it - Hopefully this will be a good indication of how I think Minecraft works well with Doom
As for the resource pack well that's going to be a on-going updated thing. A few important textures have not been implemented yet (Nether portal, fire) but can all be done so. One thing I also need to figure out is the implementation of Minecrafts water texture. Please just temporarily use the stock Doom liquid textures or a placeholder of your choice If there are any issues or concerns over the resource pack, for example how I've named textures, how I've implemented them etc PLEASE let me know
For the latest version of the resource pack, visit the Discord and download from the resource pack channel!
(OLD) Resource - Mirror
Mappers can take multiple maps!
We'll start with two per mapperIf you'd like a slot, either comment here or message either Xulgonoth or myself at the Discord!
I've entrusted Xulgonoth as second in command, a project leader if you will. Any questions or concerns you have can be answered by either Xulgo or myself
[ ]free slot
[.]slot was claimed a long time ago (we're waiting for confirmation by the claimant, but they're likely to be freed up)
[#]map finished (or at least is in a release candidate form)
[~]MAP01 - Bushpig2Dope
[~]MAP02 - LedIris
[~]MAP03 - Samuel Slayer
[#]MAP04 - Mr Masker - "Holes in the Planks"
[ ]MAP05 -
[~]MAP06 - @WildfieldTen
[~]MAP07 - @ChrisJEPlace
[#]MAP08 - Bushpig2Dope - "Tracks"
[#]MAP09 - Noris Kneecap - "Snow Fortress"
[~]MAP10 - @WildfieldTen
[ ]MAP11 -
[~]MAP12 - @Xulgonoth
[ ]MAP13 -
[.]MAP14 - BluePineapple72
[~]MAP15 - @KUBA18i
[ ]MAP16 -
[~]MAP17 - RiviTheWarlock
[ ]MAP18 -
[ ]MAP19 -
[ ]MAP20 -
[#]MAP21 - GhostPlayer - "Nether Level"
[~]MAP22 - Cammy
[~]MAP23 - Bushpig2Dope
[~]MAP25 - @ChrisJEPlace
[#]MAP26 - RiviTheWarlock - "Call of the Void"
[#]MAP27 - Noris Kneecap - "Ender Archipelago"
[ ]MAP28 -
[ ]MAP29 -
[~]MAP30 - @Xulgonoth
[#]MAP31 - RiviTheWarlock - "Shear Will"
[~]MAP32 - @Karma
If you need to or want to contact me for ANY reason just message me via the forums and I'll be happy to elaborate or help in any way I can. Feel free to ask me for my Steam or Discord contacts as well! All of which I go by the same username as I do here If this project kicks off, a discord may need to be formed!
Here's a few screenshots from a variety of maps I've toyed around with in the past