Post screenshots of the projects you're working on!!
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Hey all!! I'm always sharing screenies of whatever i'm working on in other forums and discord servers but couldn't help but notice there wasn't a place to do that here, so i created this thread to change that (and so other people can share their cool stuff)
Here's some screenshots of a sample map i'm making for a bimonthly community project i want to start hosting in this forum, starting next month:
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This is for a small mod focused on ports like woof and dsda-doom, just small visual enhancements for the vanilla game to feel a little better. Unfortunately I can't have better video quality.
https://youtu.be/gE9nT9p7bwg -
Fully vanilla compatible
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@MattFright said in Post screenshots of the projects you're working on!!:
Hey all!! I'm always sharing screenies of whatever i'm working on in other forums and discord servers but couldn't help but notice there wasn't a place to do that here, so i created this thread to change that (and so other people can share their cool stuff)
Here's some screenshots of a sample map i'm making for a bimonthly community project i want to start hosting in this forum, starting next month:
Woah, those screenshots look excellent. Also, bi-monthly community projects? That sounds real nice, I could do with a slower pace.
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(not used to forums so i hope this works lol)
Working on a small vanilla TC about Cthulhu using only Blood's textures (and some edits)
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This is very good blood texture usage, these assets aren't usually this well utilized.
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These maps are downright sexy! Amazing work.
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Here's some pics from my WIP, Antiquity. I'm planning on it being a wad focusing on action-adventure elements with puzzle-solving, breakable vases with goodies inside, new weapon graphics with tweaked behaviors, and an ancient Mesopotamian/Mediterranean theme.
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@segfault From what i've seen so far Antiquity seems like a plain better Epic 2 that i'd actually enjoy to play, great looking stuff so far
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@segfault I'm really excited for Antiquity, from what you've shown it seems really fun and also I love your idea of a showcase of the features in DOOM Retro, looks like that helps a lot in making it feel unique.
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@Dusk-Iv Thanks! I hadn't mentioned it here, but Antiquity is definitely targeting Doom Retro-specific features, though all of these are aesthetics-only (for now). The wad should work in anything that can run MBF21, but the dream is to make the Doom Retro analogue to Heartland.
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@segfault holy shit that looks sexy as fuck
I'd love to play it when it's finished! I love the setting and ideas for it! -
Surfing
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When you pick up a radsuit Doom shifts the PLAYPAL to value 14, which normally has a copy of the palette with all colors slightly tinted green. You can set this to be whatever you want, however...
I got a plan for replacing the radsuit with like, a pipe or a hookah, and you smoke trees to astral project into another dimension so you can navigate puzzles involving huge flames that otherwise instakill you.
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@segfault That's literally the plot of Ancient Aliens
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@segfault said in Post screenshots of the projects you're working on!!:
@Dusk-Iv Thanks! I hadn't mentioned it here, but Antiquity is definitely targeting Doom Retro-specific features, though all of these are aesthetics-only (for now). The wad should work in anything that can run MBF21, but the dream is to make the Doom Retro analogue to Heartland.
Ah.. and that was the moment I was hoping to finally see a weapons pack that would fit Epic visual style AND be "lightweight" on compatibility side
But anyway, being a big fan of Retro, I'm definitely looking forward to playing this. Looks great. -
Not sure it's ok to post stuff that is not maps, but while this may not look like much, I may have gotten my DOS port show those "taller than thou" textures on tops, bottoms and single-sided mids, so can load jumpwad without annoying texturing artifacts on skyscrapers and Hierapolis walls seem ok as well (at last):
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@peridot said in Post screenshots of the projects you're working on!!:
Not sure it's ok to post stuff that is not maps
Any Doom projects are ok in this thread in my book. Also that's dope!
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Visual experimentation except I don't know exactly what I'm doing (hadn't accounted EXACTLY for how skies behave in Doom):
Finally got around to trying to replicate the Killer7 look
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another one: