This project makes me a bit nostalgic for the good ol' Skulltag days. Demos recorded in dsda-doom, hope I didn't miss any submissions.
@TripleGenesis Waiting for your new map update + download link
@hotdogkirby First here's your demo fe1-kirby.lmp
I like the clean looks of this map. Your switch where the chaingun is has some extra edges on the sides, and changing the texture on top of it would be nice too. As for the final fight maybe you'd want to put some monsters on top of the bridge too so you have some height dynamics there.
@Large-Cat Did not finish. Here's your demo fe1-largecat.lmp but whenever you see me bumping around lost is when you should close it. I wanted to finish this map but I got stuck in the chaingun area and didn't know how to get out. Mildly peeved about not getting a zombieman double kill on the first enemies seen! Anyway this map looks pretty cool and the gameplay is more exciting and challenging. I first took the route to the berserk area, but I'm not sure how you intended the player to progress in the area because I punched all the initial enemies and found the plasma rifle at the end. So if you wanted me to get the plasma rifle then the enemy opposition was a bit too beefy for me to feel comfortable running past into the unknown. In the chaingun area I was able to kill enemies through some windows, which also looked pretty beefy. I think you could reduce the monster count and still achieve the same effects of the monsters used. Anyway I got stuck here and kept bouncing around and while doing so one of the monster closets opened so I assume I just skipped some triggers when entering? Switches could also use a new texture on top of them, nitpicky about switches today I suppose.