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    Amorphous Euphoria - Development Finished

    Scheduled Pinned Locked Moved Community Projects
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    • NoisyVelvetN Offline
      NoisyVelvet
      last edited by

      FDA for Pickled Sunday.
      noisy_sct_pickledsundayv1.zip

      I liked it a lot. The no escape pit was stressful in a good way. And... where I died near the end of the playthrough (I belly flopped into it). I finished off-recording and found the last shoot switch all the way in the back.

      You can also softlock in the north section after you raise the platforms, at the very very end 😄

      1 Reply Last reply Reply Quote 1
      • CuppykeksC Offline
        Cuppykeks
        last edited by Cuppykeks

        Thank you! Congrats on being the first to reach those blinking curving stairs using the intended route! It's fun watching you piece it together so it's too bad I couldn't see you finish it all the way. Sounds like I need to add another acid pit to "fix" that softlock! Again thanks for playing and enjoying the puzzle!

        NoisyVelvetN 1 Reply Last reply Reply Quote 1
        • CuppykeksC Offline
          Cuppykeks
          last edited by Cuppykeks

          https://drive.google.com/file/d/1mr05bGn8O7wRhy19YaIb_g0GRLQ997eH/view

          MIDIs of music from the Japanese jazz fusion band T-SQUARE, archived and shared by @roofi !

          http://woodymonaco.web.fc2.com/midi/midi.html
          MIDIs of music from the band Anomaria! Though some of them don't come as MIDI files and need to be converted somehow.

          1 Reply Last reply Reply Quote 0
          • CuppykeksC Offline
            Cuppykeks
            last edited by

            Pickled Sunday is now Coffee Click Calligraphy! Sharing Version 2 for any future playthroughs, nothing major just some tweaks is all SCT_CoffeeClickCalligraphy_v2.wad

            1 Reply Last reply Reply Quote 0
            • NoisyVelvetN Offline
              NoisyVelvet @Cuppykeks
              last edited by

              @cuppykeks said in Amorphous Euphoria:

              Sounds like I need to add another acid pit to "fix" that softlock!

              Heh, the fact that it's at the very end is gonna cause at least one massive ragequit, but that's ok. It looks signposted enough in the new version as inescapable. But I just think that's funny.

              1 Reply Last reply Reply Quote 1
              • CuppykeksC Offline
                Cuppykeks
                last edited by Cuppykeks

                I've decided this project will release August 10th. Plenty enough time for everyone who has a map in progress to finish and it's the most time I'm willing to leave the project open.

                1 Reply Last reply Reply Quote 3
                • Walter-cW Offline
                  Walter-c
                  last edited by Walter-c

                  I see... Probably I'll do another short map, probably not

                  1 Reply Last reply Reply Quote 1
                  • NoisyVelvetN Offline
                    NoisyVelvet
                    last edited by NoisyVelvet

                    OH shit. I gotta get off my ass.

                    Edit: I'm pretty sure I'm gonna add a little more detail to the kitty drawing, and scale it up, and turn it into a bunch of catwalks (no pun intended) a la The Chasm. Then I'll work from there, probably have an optional exit at the start of the map for those who don't want to max it and just want to leave. Also, it turns out that stock Doom doesn't actually have a pitch-white nor pitch-black flat texture, but I might be able to do gimmicks with LightAmps and Invulnerability... I don't really know.

                    Even if I don't get too crazy with it, I'll at least have something that people can walk around in a bit until they get bored, and I'll still have the map around if I want to build on it later down the road after this project is released.

                    1 Reply Last reply Reply Quote 2
                    • MattFrightM Offline
                      MattFright
                      last edited by

                      Feeling like making doom stuff again, so i'm finishing the map i started a whiiiile ago and planning to maybe make a few more!

                      alt text
                      alt text
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                      alt text

                      Join my Doom discord server!! https://discord.gg/Yvbp4pj3WH

                      1 Reply Last reply Reply Quote 3
                      • MattFrightM Offline
                        MattFright
                        last edited by

                        Aaaand it's already done.

                        mappy.wad

                        Slot is MAP12 because i wanted that sky and midi... If it gets moved to another "episode" just let me know so i can apply the sky back in thru sky transfers (or do it yourself, either way works).

                        I'm also working on another map already! It might end up looking even weirder than this one 🙂

                        Join my Doom discord server!! https://discord.gg/Yvbp4pj3WH

                        CuppykeksC 1 Reply Last reply Reply Quote 2
                        • CuppykeksC Offline
                          Cuppykeks @MattFright
                          last edited by Cuppykeks

                          @mattfright Thank you for the map! I had a careful playthrough but it was still a fun and adventurous little romp in the sky. I died once near the start and again right at the very end by falling into the sky abyss. I don't know if you want a little monster blocking barrier to give some punching room or if you already did that for where I first died (above the first shotgun since I tried leaping over to punch the imps). As for my other death.. well, I'm sure a mouse-only player would have survived it hehe. Good visual style! Here's my FDA: mappydemo.lmp

                          MattFrightM 1 Reply Last reply Reply Quote 1
                          • MattFrightM Offline
                            MattFright @Cuppykeks
                            last edited by MattFright

                            @cuppykeks Thanks for the demo!! Actually it helped me realize i marked some secrets weirdly and forgot to change them heh

                            Also about the shotgun platform, my strategy was always to kill one of them with the pistol to allow for room for that... Though i suppose i did leave plenty of ammo for you to just pistol them all down from the start 😛

                            Anyways here's a updated version with updated secret sector flags and a fixed switch: mappy.wad

                            EDIT: Oh yeah i completely forgot maps have names lmao
                            I guess i can call this one "Vertigo Cyberworks"

                            Join my Doom discord server!! https://discord.gg/Yvbp4pj3WH

                            1 Reply Last reply Reply Quote 2
                            • NoisyVelvetN Offline
                              NoisyVelvet
                              last edited by

                              I haven't forgot about this. I accidently sucked myself into another project, but I'll have something by Aug 10th.

                              CuppykeksC 1 Reply Last reply Reply Quote 2
                              • Walter-cW Offline
                                Walter-c
                                last edited by

                                Something i'm doing in these days, mostly based upon vignette scenarios than a single theme:

                                alt text
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                                Hope to finish it in time.

                                1 Reply Last reply Reply Quote 4
                                • CuppykeksC Offline
                                  Cuppykeks @NoisyVelvet
                                  last edited by

                                  Saw your posts days ago but officially acknowledging them now!

                                  @noisyvelvet Yay!

                                  @Walter-c Looks interesting!

                                  1 Reply Last reply Reply Quote 1
                                  • Walter-cW Offline
                                    Walter-c
                                    last edited by

                                    Not completely sure if i can complete the map in time, irl pretty hard event just happened last week and I'm not at home, so I can't complete it...

                                    CuppykeksC 1 Reply Last reply Reply Quote 0
                                    • CuppykeksC Offline
                                      Cuppykeks @Walter-c
                                      last edited by Cuppykeks

                                      @Walter-c I'm sorry to hear that! If you can, try giving another update later reaching near the end and maybe we can work something out if you still think you won't be able to finish.

                                      1 Reply Last reply Reply Quote 1
                                      • ChrisJEPlaceC Offline
                                        ChrisJEPlace
                                        last edited by ChrisJEPlace

                                        Hi, sorry it's been a while, but I'm almost finished with my map. Still missing 1 secret I want to add, but I hope everything else in the map is fine. If not I can change anything. <:)
                                        (map 22) smeggin' hell!.wad

                                        ~Christophine Place
                                        she/her

                                        CuppykeksC 1 Reply Last reply Reply Quote 4
                                        • CuppykeksC Offline
                                          Cuppykeks @ChrisJEPlace
                                          last edited by Cuppykeks

                                          @ChrisJEPlace I played it yesterday but forgot to record a demo. Did it again today so here's a demo: smegginhell2.lmp

                                          I want to say again that all the details are amazing ohmigosh I love it all so much the health regen station had some waiting time but I was really fascinated with the mirror. I went back and forth a lot because of how cool I thought it was and trying to break it was of low priority. The ghost monsters are fun but both tries I died at the end, though for some reason I kept looking at the map in the final room and that's why I shot a rocket at my face. Great experience!

                                          1 Reply Last reply Reply Quote 1
                                          • joe-ilyaJ Offline
                                            joe-ilya
                                            last edited by

                                            Can I still make a speedmap?

                                            Youtube | Twitch | Doom Universe Discord server

                                            CuppykeksC 1 Reply Last reply Reply Quote 1
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