@Fiendish Glad to hear that! Thank you. I was contemplating that if released on schedule if it would be a single episode's worth, like a demo. It'd be more for everyone other than myself, as I'm fine with withholding my own work from the public eye if cutting things out I made for just 1 episode, beyond just trying to keep my word on releasing March 23rd. But that in itself sounds kind of disappointing, and there might be too many maps already for that anyhow.
The other avenue was the default of wrapping everything up as is and get close to a full 2 episodes as can be to release. Doing it this way and pushing forward to a "Phase 2" would ideally have me look to 3 episodes for the end of episode fights and an experimental fight I wanted to try for a "true final boss," if it can actually work. I'll need a new sky for an E3 too though :y
I am thankful to know you're interested in continuing to make awesome Heretic maps with me and that's a great reason to continue past the original scope of the project. Either way of going about it I'll have to change my plans on what maps to make so the D'Sparil fight I was going to make would be postponed until Phase 2. Because not only would it be a tease for players on completing the game, it would also drive me nuts knowing how it can't possibly be finished without the final showdown in the flying fortress! I'd have to get back to work on this Heretic project ASAP then if it's like that!
I'll have to think more on the name still, but could stick with The Ultimate Heresy by the very end since I'm still attached to it and want to believe it worthy of such a title then. Haven't got anything else that is punchy or clicks in the right way like that yet. I've been thinking along the avenues of being the sole individual standing against the doomsday cult that has taken over the realm. The only optimist in a world of pessimists? And that this current invasion is the culling, the promised time of death. "The Ultimate Defiance" ..? Sounds like a good boss map name at least.
Thank you again.