@Cuppykeks said in Stupid things in maps that bother you:
Wait what's the pushback against UV? Do they put an inaccessible monster on UV only or is it something even weirder?
Stuff like the drama over Magnolia, with Ribbiks sabotaging his own wad and making you submit demos of HMP to get the un-cut version, as well as offering bonus maps to the first lucky people, due to his longstanding grudge against 'UV only', then there was the weird conversation on DW where a bunch of elite modders were plotting ways to screw over UV max players, whole thing just really comes across as exceptionally rude to me. Like, why be so weirdly hostile to your userbase? I just dont get it. Maxing out the items, kills and secrets has been part of the game for almost 30 years, and people have been playing on UV for almost as long.
On other subjects; one thing I forgot to mention was widescreen stuff. We live in 2022, in an age where pretty much every TV and monitor you'll ever see is 16:9 minimum. Even Doom and Strife's official rereleases have everything in 16:9 now. It baffles me that 99% of the Doom community hasnt adapted, and that some of the bigger ports like Eternity STILL dont support widescreen, when the 'shitty Unity port' does. It makes me a tad grumpy that even with the widescreen asset thread and the IWADs all being nicely WSed on GZDoom courtesy of Nash, people arent budging in the slightest. Is it really so hard to start your new assets in widescreen THEN reduce them to 4:3 for older ports? You futureproof it that way.
Yes, im picky and cantankerous, I know ๐ Its one of many side effects of working in a video game industry firsthand, changes how you look at modding. Theres a level of efficeincy and forward thinking you get used to, at least, where I worked.