I played through the latest versions of the maps I hadn't done demos/feedback for already. Wrote down a few thoughts below.
Banquet of Flames V2:
Here's a demo (not blind) recorded on crispy heretic: https://drive.google.com/file/d/1HlPOQcmSk_gF6WEUcuhs2WV0MsWpndlS/view?usp=share_link
I really liked the abundance of bombs here and the ability to approach the map in a variety of ways. The detailing and vibrant colors here are beautiful. The secrets were really satisfying too, especially the wings of wrath.
The ending of the map is so cool! I love the silhouette houses and the floating structure, both the inside and outside of it. Definitely helped give the map a strong sense of narrative, not to mention that it looks just awesome.
I wasn't able to find 2 enemies. I found all the secrets, so you might want to check to make sure that these last two enemies I missed are killable.
Overall, this is a fantastic, short and punchy map! I ended up playing through it 3 times in a row due to me being a dummy and dying at the end to crushers or other things I shouldn't have. But it says something that it was still a joy to play the third time in a row.
More minor suggestions:
There are some places where flying makes the sky look glitched out (didn't show them in the demo). It might be more trouble than it's worth to fix this, though, as you'd have to ensure that the player cannot fly higher than a ceiling with a sky texture in sight.
The chain texture in the doortracks looks kind of odd to me, since it looks like the chain is pushing up the door. But of course, this is more of a personal preference kind of thing.
I see now on your previous post that you intended the HOM at the end, but just mentioning that it seemed like a glitch when I saw it, FWIW.
I also wasn't able to find 2 enemies in this map, so again you might want to verify that they aren't stuck or anything.
I liked the new secret, but flying does allow the player to reach the edges of the map, which look very off. It might be more trouble than it's worth trying to make them look okay on a map this open, though.
Forgot to mention before that I really like the combined the mist and water vapor where the water meets the lava!
Library Theatre V4:
I did record a new demo on crispy heretic, but it unfortunately got desynced somehow. The map still seems great! Anyway, here were just a few thoughts on my more recent playthrough.
Ammo and items felt much more abundant this time. You probably don't need as many tomes as are placed, but I don't think it hurts here to have more than necessary. Overall, I felt gameplay was balanced and fun; I found no issues here.
I noticed this time that the windows to the outside close when you start the final battle at the theater. Really cool detail there! Nice chessboard at the start too.
Minor suggestion:I like the skylights overall, but some of them look a bit odd because they have too thin of a border. I think they would benefit from having thicker borders if possible, to make the walls/ceilings look like they have some more depth.